keymap.c 14 KB

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  1. #include QMK_KEYBOARD_H
  2. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  3. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  4. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  5. // entirely and just use numbers.
  6. enum layer_names {
  7. _QWERTY,
  8. _COLEMAK,
  9. _DVORAK,
  10. _LOWER,
  11. _RAISE,
  12. _ADJUST
  13. };
  14. enum custom_keycodes {
  15. QWERTY = SAFE_RANGE,
  16. COLEMAK,
  17. DVORAK,
  18. LOWER,
  19. RAISE,
  20. BACKLIT
  21. };
  22. #define KC_L1 LOWER
  23. #define KC_L2 RAISE
  24. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  25. /* Qwerty
  26. * ,------------------------------------------------------------------------------------------.
  27. * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = |
  28. * |------+------+------+------+------+------+------+------+------+------+------+------+------|
  29. * | Tab | Q | W | E | R | T | Y | U | I | O | P | [ | ] |
  30. * |------+------+------+------+------+-------------+------+------+------+------+------+------|
  31. * | ` | A | S | D | F | G | H | J | K | L | ; | ' | \ |
  32. * |------+------+------+------+------+------|------+------+------+------+------+------+------|
  33. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | Up |
  34. * |------+------+------+------+------+------+------+------+------+------+------+------+------|
  35. * | Hyper| Ctrl | Alt | GUI |Lower | Space |Raise | Bksp |Shift | Left | Down |Right |
  36. * `------------------------------------------------------------------------------------------'
  37. */
  38. [_QWERTY] = LAYOUT(
  39. //,--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------.
  40. KC_ESC ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_MINS ,KC_EQL ,
  41. //|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  42. KC_TAB ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,KC_LBRC ,KC_RBRC ,
  43. //|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  44. KC_GRV ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN ,KC_QUOT ,KC_BSLS ,
  45. //|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
  46. KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_N ,KC_M ,KC_COMM ,KC_DOT ,KC_SLSH ,KC_ENT ,KC_UP ,
  47. //|--------+--------+--------+--------+--------+-----------------+--------+--------+--------+--------+--------+--------|
  48. KC_HYPR ,KC_LCTL ,KC_LALT ,KC_LGUI ,KC_L1 , KC_SPC ,KC_L2 ,KC_BSPC ,KC_RSFT ,KC_LEFT ,KC_RGHT ,KC_DOWN
  49. //`--------+--------+--------+--------+--------+-----------------+--------+--------+--------+--------+--------+--------'
  50. ),
  51. /* Colemak
  52. * ,------------------------------------------------------------------------------------------.
  53. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | |
  54. * |------+------+------+------+------+------+------+------+------+------+------+------+------|
  55. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del | |
  56. * |------+------+------+------+------+-------------+------+------+------+------+------+------|
  57. * | Esc | A | R | S | T | D | H | N | E | I | O | " | |
  58. * |------+------+------+------+------+------|------+------+------+------+------+------+------|
  59. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter | |
  60. * |------+------+------+------+------+------+------+------+------+------+------+------+------|
  61. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right | |
  62. * `------------------------------------------------------------------------------------------'
  63. */
  64. [_COLEMAK] = LAYOUT(
  65. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, _______,
  66. KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL , _______,
  67. KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, _______,
  68. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , _______,
  69. BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______
  70. ),
  71. /* Dvorak
  72. * ,------------------------------------------------------------------------------------------.
  73. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | |
  74. * |------+------+------+------+------+------+------+------+------+------+------+------+------|
  75. * | Tab | " | , | . | P | Y | F | G | C | R | L | Del | |
  76. * |------+------+------+------+------+-------------+------+------+------+------+------+------|
  77. * | Esc | A | O | E | U | I | D | H | T | N | S | / | |
  78. * |------+------+------+------+------+------|------+------+------+------+------+------+------|
  79. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter | |
  80. * |------+------+------+------+------+------+------+------+------+------+------+------+------|
  81. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right | |
  82. * `------------------------------------------------------------------------------------------'
  83. */
  84. [_DVORAK] = LAYOUT(
  85. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, _______,
  86. KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DEL , _______,
  87. KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, _______,
  88. KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , _______,
  89. BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______
  90. ),
  91. /* Lower
  92. * ,------------------------------------------------------------------------------------------.
  93. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp | |
  94. * |------+------+------+------+------+-------------+------+------+------+------+------+------|
  95. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del | |
  96. * |------+------+------+------+------+-------------+------+------+------+------+------+------|
  97. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | | |
  98. * |------+------+------+------+------+------|------+------+------+------+------+------+------|
  99. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | |Enter | |
  100. * |------+------+------+------+------+------+------+------+------+------+------+------+------|
  101. * | | | | | | | | Next | Vol- | Vol+ | Play | |
  102. * `------------------------------------------------------------------------------------------'
  103. */
  104. [_LOWER] = LAYOUT(
  105. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, _______,
  106. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL , _______,
  107. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, _______,
  108. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, S(KC_NUHS), S(KC_NUBS), _______, _______, _______, _______,
  109. _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, _______
  110. ),
  111. /* Raise
  112. * ,------------------------------------------------------------------------------------------.
  113. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | |
  114. * |------+------+------+------+------+------+------+------+------+------+------+------+------|
  115. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del | |
  116. * |------+------+------+------+------+-------------+------+------+------+------+------+------|
  117. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ | |
  118. * |------+------+------+------+------+------|------+------+------+------+------+------+------|
  119. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | |Enter | |
  120. * |------+------+------+------+------+------+------+------+------+------+------+------+------|
  121. * | | | | | | | | Next | Vol- | Vol+ | Play | |
  122. * `------------------------------------------------------------------------------------------'
  123. */
  124. [_RAISE] = LAYOUT(
  125. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, _______,
  126. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL , _______,
  127. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, _______,
  128. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______, _______,
  129. _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, _______
  130. ),
  131. /* Adjust (Lower + Raise)
  132. * ,------------------------------------------------------------------------------------------.
  133. * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | |
  134. * |------+------+------+------+------+------+------+------+------+------+------+------+------|
  135. * | | Reset| | | | | | | | | | Del | |
  136. * |------+------+------+------+------+-------------+------+------+------+------+------+------|
  137. * | | | |Audoff|Aud on|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | | |
  138. * |------+------+------+------+------+------|------+------+------+------+------+------+------|
  139. * | |Voice-|Voice+|Musoff|Mus on| | | | | | | | |
  140. * |------+------+------+------+------+------+------+------+------+------+------+------+------|
  141. * | | | | | | | | | | | | |
  142. * `------------------------------------------------------------------------------------------'
  143. */
  144. [_ADJUST] = LAYOUT(
  145. KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12 , _______,
  146. _______, QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL , _______,
  147. _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, _______,
  148. _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______, _______,
  149. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  150. )
  151. };
  152. #ifdef AUDIO_ENABLE
  153. float tone_startup[][2] = {
  154. {NOTE_B5, 20},
  155. {NOTE_B6, 8},
  156. {NOTE_DS6, 20},
  157. {NOTE_B6, 8}
  158. };
  159. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  160. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  161. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  162. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  163. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  164. #endif
  165. void persistent_default_layer_set(uint16_t default_layer) {
  166. eeconfig_update_default_layer(default_layer);
  167. default_layer_set(default_layer);
  168. }
  169. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  170. switch (keycode) {
  171. case QWERTY:
  172. if (record->event.pressed) {
  173. #ifdef AUDIO_ENABLE
  174. PLAY_SONG(tone_qwerty);
  175. #endif
  176. persistent_default_layer_set(1UL<<_QWERTY);
  177. }
  178. return false;
  179. break;
  180. case COLEMAK:
  181. if (record->event.pressed) {
  182. #ifdef AUDIO_ENABLE
  183. PLAY_SONG(tone_colemak);
  184. #endif
  185. persistent_default_layer_set(1UL<<_COLEMAK);
  186. }
  187. return false;
  188. break;
  189. case DVORAK:
  190. if (record->event.pressed) {
  191. #ifdef AUDIO_ENABLE
  192. PLAY_SONG(tone_dvorak);
  193. #endif
  194. persistent_default_layer_set(1UL<<_DVORAK);
  195. }
  196. return false;
  197. break;
  198. case LOWER:
  199. if (record->event.pressed) {
  200. layer_on(_LOWER);
  201. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  202. } else {
  203. layer_off(_LOWER);
  204. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  205. }
  206. return false;
  207. break;
  208. case RAISE:
  209. if (record->event.pressed) {
  210. layer_on(_RAISE);
  211. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  212. } else {
  213. layer_off(_RAISE);
  214. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  215. }
  216. return false;
  217. break;
  218. case BACKLIT:
  219. if (record->event.pressed) {
  220. register_code(KC_RSFT);
  221. #ifdef BACKLIGHT_ENABLE
  222. backlight_step();
  223. #endif
  224. } else {
  225. unregister_code(KC_RSFT);
  226. }
  227. return false;
  228. break;
  229. }
  230. return true;
  231. };
  232. void matrix_init_user(void) {
  233. #ifdef AUDIO_ENABLE
  234. startup_user();
  235. #endif
  236. }
  237. #ifdef AUDIO_ENABLE
  238. void startup_user()
  239. {
  240. _delay_ms(20); // gets rid of tick
  241. PLAY_SONG(tone_startup);
  242. }
  243. void shutdown_user()
  244. {
  245. PLAY_SONG(tone_goodbye);
  246. _delay_ms(150);
  247. stop_all_notes();
  248. }
  249. void music_on_user(void)
  250. {
  251. music_scale_user();
  252. }
  253. void music_scale_user(void)
  254. {
  255. PLAY_SONG(music_scale);
  256. }
  257. #endif