process_tap_dance.c 6.3 KB

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  1. /* Copyright 2016 Jack Humbert
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "quantum.h"
  17. #include "action_tapping.h"
  18. #ifndef TAPPING_TERM
  19. # define TAPPING_TERM 200
  20. #endif
  21. #ifndef NO_ACTION_ONESHOT
  22. uint8_t get_oneshot_mods(void);
  23. #endif
  24. static uint16_t last_td;
  25. static int8_t highest_td = -1;
  26. void qk_tap_dance_pair_on_each_tap(qk_tap_dance_state_t *state, void *user_data) {
  27. qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
  28. if (state->count == 2) {
  29. register_code16(pair->kc2);
  30. state->finished = true;
  31. }
  32. }
  33. void qk_tap_dance_pair_finished(qk_tap_dance_state_t *state, void *user_data) {
  34. qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
  35. if (state->count == 1) {
  36. register_code16(pair->kc1);
  37. } else if (state->count == 2) {
  38. register_code16(pair->kc2);
  39. }
  40. }
  41. void qk_tap_dance_pair_reset(qk_tap_dance_state_t *state, void *user_data) {
  42. qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
  43. if (state->count == 1) {
  44. unregister_code16(pair->kc1);
  45. } else if (state->count == 2) {
  46. unregister_code16(pair->kc2);
  47. }
  48. }
  49. void qk_tap_dance_dual_role_on_each_tap(qk_tap_dance_state_t *state, void *user_data) {
  50. qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
  51. if (state->count == 2) {
  52. layer_move(pair->layer);
  53. state->finished = true;
  54. }
  55. }
  56. void qk_tap_dance_dual_role_finished(qk_tap_dance_state_t *state, void *user_data) {
  57. qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
  58. if (state->count == 1) {
  59. register_code16(pair->kc);
  60. } else if (state->count == 2) {
  61. pair->layer_function(pair->layer);
  62. }
  63. }
  64. void qk_tap_dance_dual_role_reset(qk_tap_dance_state_t *state, void *user_data) {
  65. qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
  66. if (state->count == 1) {
  67. unregister_code16(pair->kc);
  68. }
  69. }
  70. static inline void _process_tap_dance_action_fn(qk_tap_dance_state_t *state, void *user_data, qk_tap_dance_user_fn_t fn) {
  71. if (fn) {
  72. fn(state, user_data);
  73. }
  74. }
  75. static inline void process_tap_dance_action_on_each_tap(qk_tap_dance_action_t *action) { _process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_each_tap); }
  76. static inline void process_tap_dance_action_on_dance_finished(qk_tap_dance_action_t *action) {
  77. if (action->state.finished) return;
  78. action->state.finished = true;
  79. add_mods(action->state.oneshot_mods);
  80. add_weak_mods(action->state.weak_mods);
  81. send_keyboard_report();
  82. _process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_dance_finished);
  83. }
  84. static inline void process_tap_dance_action_on_reset(qk_tap_dance_action_t *action) {
  85. _process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_reset);
  86. del_mods(action->state.oneshot_mods);
  87. del_weak_mods(action->state.weak_mods);
  88. send_keyboard_report();
  89. }
  90. void preprocess_tap_dance(uint16_t keycode, keyrecord_t *record) {
  91. qk_tap_dance_action_t *action;
  92. if (!record->event.pressed) return;
  93. if (highest_td == -1) return;
  94. for (int i = 0; i <= highest_td; i++) {
  95. action = &tap_dance_actions[i];
  96. if (action->state.count) {
  97. if (keycode == action->state.keycode && keycode == last_td) continue;
  98. action->state.interrupted = true;
  99. action->state.interrupting_keycode = keycode;
  100. process_tap_dance_action_on_dance_finished(action);
  101. reset_tap_dance(&action->state);
  102. }
  103. }
  104. }
  105. bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
  106. uint16_t idx = keycode - QK_TAP_DANCE;
  107. qk_tap_dance_action_t *action;
  108. switch (keycode) {
  109. case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
  110. if ((int16_t)idx > highest_td) highest_td = idx;
  111. action = &tap_dance_actions[idx];
  112. action->state.pressed = record->event.pressed;
  113. if (record->event.pressed) {
  114. action->state.keycode = keycode;
  115. action->state.count++;
  116. action->state.timer = timer_read();
  117. #ifndef NO_ACTION_ONESHOT
  118. action->state.oneshot_mods = get_oneshot_mods();
  119. #else
  120. action->state.oneshot_mods = 0;
  121. #endif
  122. action->state.weak_mods = get_mods();
  123. action->state.weak_mods |= get_weak_mods();
  124. process_tap_dance_action_on_each_tap(action);
  125. last_td = keycode;
  126. } else {
  127. if (action->state.count && action->state.finished) {
  128. reset_tap_dance(&action->state);
  129. }
  130. }
  131. break;
  132. }
  133. return true;
  134. }
  135. void matrix_scan_tap_dance() {
  136. if (highest_td == -1) return;
  137. uint16_t tap_user_defined;
  138. for (uint8_t i = 0; i <= highest_td; i++) {
  139. qk_tap_dance_action_t *action = &tap_dance_actions[i];
  140. if (action->custom_tapping_term > 0) {
  141. tap_user_defined = action->custom_tapping_term;
  142. } else {
  143. tap_user_defined = TAPPING_TERM;
  144. }
  145. if (action->state.count && timer_elapsed(action->state.timer) > tap_user_defined) {
  146. process_tap_dance_action_on_dance_finished(action);
  147. reset_tap_dance(&action->state);
  148. }
  149. }
  150. }
  151. void reset_tap_dance(qk_tap_dance_state_t *state) {
  152. qk_tap_dance_action_t *action;
  153. if (state->pressed) return;
  154. action = &tap_dance_actions[state->keycode - QK_TAP_DANCE];
  155. process_tap_dance_action_on_reset(action);
  156. state->count = 0;
  157. state->interrupted = false;
  158. state->finished = false;
  159. state->interrupting_keycode = 0;
  160. last_td = 0;
  161. }