config.h 2.9 KB

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  1. /* Copyright 2022 DOIO
  2. * Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
  3. *
  4. * This program is free software: you can redistribute it and/or modify
  5. * it under the terms of the GNU General Public License as published by
  6. * the Free Software Foundation, either version 2 of the License, or
  7. * (at your option) any later version.
  8. *
  9. * This program is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License
  15. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. */
  17. #pragma once
  18. #include "config_common.h"
  19. /* key matrix size */
  20. #define MATRIX_ROWS 4
  21. #define MATRIX_COLS 7
  22. /* key matrix pins */
  23. #define MATRIX_ROW_PINS { D5, D4, D3, D2 }
  24. #define MATRIX_COL_PINS { F5, F4, F1, F0, B7, B4, B5 }
  25. #define BOOTMAGIC_LITE_ROW 0
  26. #define BOOTMAGIC_LITE_COLUMN 0
  27. /* COL2ROW or ROW2COL */
  28. #define DIODE_DIRECTION COL2ROW
  29. /* Set 0 if debouncing isn't needed */
  30. #define DEBOUNCE 5
  31. /* Forcing to use NKRO instead 6KRO */
  32. #define FORCE_NKRO
  33. /* Use the custom font */
  34. #define OLED_FONT_H "lib/glcdfont.c"
  35. /* Encoder pins */
  36. #define ENCODERS_PAD_A { F7, C7, D7 }
  37. #define ENCODERS_PAD_B { E6, C6, D6 }
  38. #ifdef RGB_MATRIX_ENABLE
  39. /* RGB Matrix config */
  40. #define RGB_DI_PIN F6
  41. #define DRIVER_LED_TOTAL 16
  42. #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
  43. #define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
  44. #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_UP_DOWN
  45. #define RGB_MATRIX_KEYPRESSES
  46. /* RGB Matrix effect */
  47. #define ENABLE_RGB_MATRIX_ALPHAS_MODS
  48. #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  49. #define ENABLE_RGB_MATRIX_BREATHING
  50. #define ENABLE_RGB_MATRIX_BAND_SAT
  51. #define ENABLE_RGB_MATRIX_BAND_VAL
  52. #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  53. #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  54. #define ENABLE_RGB_MATRIX_CYCLE_ALL
  55. #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  56. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  57. #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  58. #define ENABLE_RGB_MATRIX_DUAL_BEACON
  59. #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  60. #define ENABLE_RGB_MATRIX_RAINDROPS
  61. #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  62. #define ENABLE_RGB_MATRIX_HUE_BREATHING
  63. #define ENABLE_RGB_MATRIX_HUE_PENDULUM
  64. #define ENABLE_RGB_MATRIX_HUE_WAVE
  65. #define ENABLE_RGB_MATRIX_PIXEL_RAIN
  66. #define ENABLE_RGB_MATRIX_PIXEL_FLOW
  67. #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  68. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  69. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  70. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  71. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  72. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  73. #define ENABLE_RGB_MATRIX_MULTISPLASH
  74. #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  75. #endif