solid_reactive_anim.h 540 B

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  1. #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
  2. # ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
  3. RGB_MATRIX_EFFECT(SOLID_REACTIVE)
  4. # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  5. static HSV SOLID_REACTIVE_math(HSV hsv, uint16_t offset) {
  6. hsv.h += qsub8(130, offset);
  7. return hsv;
  8. }
  9. bool SOLID_REACTIVE(effect_params_t* params) { return effect_runner_reactive(params, &SOLID_REACTIVE_math); }
  10. # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  11. # endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE
  12. #endif // RGB_MATRIX_KEYREACTIVE_ENABLED