action_util.c 10 KB

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  1. /*
  2. Copyright 2013 Jun Wako <wakojun@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include "host.h"
  15. #include "report.h"
  16. #include "debug.h"
  17. #include "action_util.h"
  18. #include "action_layer.h"
  19. #include "timer.h"
  20. #include "keycode_config.h"
  21. extern keymap_config_t keymap_config;
  22. static uint8_t real_mods = 0;
  23. static uint8_t weak_mods = 0;
  24. static uint8_t macro_mods = 0;
  25. #ifdef USB_6KRO_ENABLE
  26. # define RO_ADD(a, b) ((a + b) % KEYBOARD_REPORT_KEYS)
  27. # define RO_SUB(a, b) ((a - b + KEYBOARD_REPORT_KEYS) % KEYBOARD_REPORT_KEYS)
  28. # define RO_INC(a) RO_ADD(a, 1)
  29. # define RO_DEC(a) RO_SUB(a, 1)
  30. static int8_t cb_head = 0;
  31. static int8_t cb_tail = 0;
  32. static int8_t cb_count = 0;
  33. #endif
  34. // TODO: pointer variable is not needed
  35. // report_keyboard_t keyboard_report = {};
  36. report_keyboard_t *keyboard_report = &(report_keyboard_t){};
  37. extern inline void add_key(uint8_t key);
  38. extern inline void del_key(uint8_t key);
  39. extern inline void clear_keys(void);
  40. #ifndef NO_ACTION_ONESHOT
  41. static uint8_t oneshot_mods = 0;
  42. static uint8_t oneshot_locked_mods = 0;
  43. uint8_t get_oneshot_locked_mods(void) { return oneshot_locked_mods; }
  44. void set_oneshot_locked_mods(uint8_t mods) {
  45. if (mods != oneshot_locked_mods) {
  46. oneshot_locked_mods = mods;
  47. oneshot_locked_mods_changed_kb(oneshot_locked_mods);
  48. }
  49. }
  50. void clear_oneshot_locked_mods(void) {
  51. if (oneshot_locked_mods) {
  52. oneshot_locked_mods = 0;
  53. oneshot_locked_mods_changed_kb(oneshot_locked_mods);
  54. }
  55. }
  56. # if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
  57. static uint16_t oneshot_time = 0;
  58. bool has_oneshot_mods_timed_out(void) { return TIMER_DIFF_16(timer_read(), oneshot_time) >= ONESHOT_TIMEOUT; }
  59. # else
  60. bool has_oneshot_mods_timed_out(void) { return false; }
  61. # endif
  62. #endif
  63. /* oneshot layer */
  64. #ifndef NO_ACTION_ONESHOT
  65. /** \brief oneshot_layer_data bits
  66. * LLLL LSSS
  67. * where:
  68. * L => are layer bits
  69. * S => oneshot state bits
  70. */
  71. static int8_t oneshot_layer_data = 0;
  72. inline uint8_t get_oneshot_layer(void) { return oneshot_layer_data >> 3; }
  73. inline uint8_t get_oneshot_layer_state(void) { return oneshot_layer_data & 0b111; }
  74. # ifdef SWAP_HANDS_ENABLE
  75. enum {
  76. SHO_OFF,
  77. SHO_ACTIVE, // Swap hands button was pressed, and we didn't send any swapped keys yet
  78. SHO_PRESSED, // Swap hands button is currently pressed
  79. SHO_USED, // Swap hands button is still pressed, and we already sent swapped keys
  80. } swap_hands_oneshot = SHO_OFF;
  81. # endif
  82. # if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
  83. static uint16_t oneshot_layer_time = 0;
  84. inline bool has_oneshot_layer_timed_out() { return TIMER_DIFF_16(timer_read(), oneshot_layer_time) >= ONESHOT_TIMEOUT && !(get_oneshot_layer_state() & ONESHOT_TOGGLED); }
  85. # ifdef SWAP_HANDS_ENABLE
  86. static uint16_t oneshot_swaphands_time = 0;
  87. inline bool has_oneshot_swaphands_timed_out() { return TIMER_DIFF_16(timer_read(), oneshot_swaphands_time) >= ONESHOT_TIMEOUT && !(swap_hands_oneshot >= SHO_PRESSED); }
  88. # endif
  89. # endif
  90. # ifdef SWAP_HANDS_ENABLE
  91. void set_oneshot_swaphands(void) {
  92. swap_hands_oneshot = SHO_PRESSED;
  93. swap_hands = true;
  94. # if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
  95. oneshot_swaphands_time = timer_read();
  96. if (oneshot_layer_time != 0) {
  97. oneshot_layer_time = oneshot_swaphands_time;
  98. }
  99. # endif
  100. }
  101. void release_oneshot_swaphands(void) {
  102. if (swap_hands_oneshot == SHO_PRESSED) {
  103. swap_hands_oneshot = SHO_ACTIVE;
  104. }
  105. if (swap_hands_oneshot == SHO_USED) {
  106. clear_oneshot_swaphands();
  107. }
  108. }
  109. void use_oneshot_swaphands(void) {
  110. if (swap_hands_oneshot == SHO_PRESSED) {
  111. swap_hands_oneshot = SHO_USED;
  112. }
  113. if (swap_hands_oneshot == SHO_ACTIVE) {
  114. clear_oneshot_swaphands();
  115. }
  116. }
  117. void clear_oneshot_swaphands(void) {
  118. swap_hands_oneshot = SHO_OFF;
  119. swap_hands = false;
  120. # if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
  121. oneshot_swaphands_time = 0;
  122. # endif
  123. }
  124. # endif
  125. /** \brief Set oneshot layer
  126. *
  127. * FIXME: needs doc
  128. */
  129. void set_oneshot_layer(uint8_t layer, uint8_t state) {
  130. oneshot_layer_data = layer << 3 | state;
  131. layer_on(layer);
  132. # if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
  133. oneshot_layer_time = timer_read();
  134. # endif
  135. oneshot_layer_changed_kb(get_oneshot_layer());
  136. }
  137. /** \brief Reset oneshot layer
  138. *
  139. * FIXME: needs doc
  140. */
  141. void reset_oneshot_layer(void) {
  142. oneshot_layer_data = 0;
  143. # if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
  144. oneshot_layer_time = 0;
  145. # endif
  146. oneshot_layer_changed_kb(get_oneshot_layer());
  147. }
  148. /** \brief Clear oneshot layer
  149. *
  150. * FIXME: needs doc
  151. */
  152. void clear_oneshot_layer_state(oneshot_fullfillment_t state) {
  153. uint8_t start_state = oneshot_layer_data;
  154. oneshot_layer_data &= ~state;
  155. if (!get_oneshot_layer_state() && start_state != oneshot_layer_data) {
  156. layer_off(get_oneshot_layer());
  157. reset_oneshot_layer();
  158. }
  159. }
  160. /** \brief Is oneshot layer active
  161. *
  162. * FIXME: needs doc
  163. */
  164. bool is_oneshot_layer_active(void) { return get_oneshot_layer_state(); }
  165. #endif
  166. /** \brief Send keyboard report
  167. *
  168. * FIXME: needs doc
  169. */
  170. void send_keyboard_report(void) {
  171. keyboard_report->mods = real_mods;
  172. keyboard_report->mods |= weak_mods;
  173. keyboard_report->mods |= macro_mods;
  174. #ifndef NO_ACTION_ONESHOT
  175. if (oneshot_mods) {
  176. # if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
  177. if (has_oneshot_mods_timed_out()) {
  178. dprintf("Oneshot: timeout\n");
  179. clear_oneshot_mods();
  180. }
  181. # endif
  182. keyboard_report->mods |= oneshot_mods;
  183. if (has_anykey(keyboard_report)) {
  184. clear_oneshot_mods();
  185. }
  186. }
  187. #endif
  188. host_keyboard_send(keyboard_report);
  189. }
  190. /** \brief Get mods
  191. *
  192. * FIXME: needs doc
  193. */
  194. uint8_t get_mods(void) { return real_mods; }
  195. /** \brief add mods
  196. *
  197. * FIXME: needs doc
  198. */
  199. void add_mods(uint8_t mods) { real_mods |= mods; }
  200. /** \brief del mods
  201. *
  202. * FIXME: needs doc
  203. */
  204. void del_mods(uint8_t mods) { real_mods &= ~mods; }
  205. /** \brief set mods
  206. *
  207. * FIXME: needs doc
  208. */
  209. void set_mods(uint8_t mods) { real_mods = mods; }
  210. /** \brief clear mods
  211. *
  212. * FIXME: needs doc
  213. */
  214. void clear_mods(void) { real_mods = 0; }
  215. /** \brief get weak mods
  216. *
  217. * FIXME: needs doc
  218. */
  219. uint8_t get_weak_mods(void) { return weak_mods; }
  220. /** \brief add weak mods
  221. *
  222. * FIXME: needs doc
  223. */
  224. void add_weak_mods(uint8_t mods) { weak_mods |= mods; }
  225. /** \brief del weak mods
  226. *
  227. * FIXME: needs doc
  228. */
  229. void del_weak_mods(uint8_t mods) { weak_mods &= ~mods; }
  230. /** \brief set weak mods
  231. *
  232. * FIXME: needs doc
  233. */
  234. void set_weak_mods(uint8_t mods) { weak_mods = mods; }
  235. /** \brief clear weak mods
  236. *
  237. * FIXME: needs doc
  238. */
  239. void clear_weak_mods(void) { weak_mods = 0; }
  240. /* macro modifier */
  241. /** \brief get macro mods
  242. *
  243. * FIXME: needs doc
  244. */
  245. uint8_t get_macro_mods(void) { return macro_mods; }
  246. /** \brief add macro mods
  247. *
  248. * FIXME: needs doc
  249. */
  250. void add_macro_mods(uint8_t mods) { macro_mods |= mods; }
  251. /** \brief del macro mods
  252. *
  253. * FIXME: needs doc
  254. */
  255. void del_macro_mods(uint8_t mods) { macro_mods &= ~mods; }
  256. /** \brief set macro mods
  257. *
  258. * FIXME: needs doc
  259. */
  260. void set_macro_mods(uint8_t mods) { macro_mods = mods; }
  261. /** \brief clear macro mods
  262. *
  263. * FIXME: needs doc
  264. */
  265. void clear_macro_mods(void) { macro_mods = 0; }
  266. #ifndef NO_ACTION_ONESHOT
  267. /** \brief set oneshot mods
  268. *
  269. * FIXME: needs doc
  270. */
  271. void set_oneshot_mods(uint8_t mods) {
  272. if (oneshot_mods != mods) {
  273. # if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
  274. oneshot_time = timer_read();
  275. # endif
  276. oneshot_mods = mods;
  277. oneshot_mods_changed_kb(mods);
  278. }
  279. }
  280. /** \brief clear oneshot mods
  281. *
  282. * FIXME: needs doc
  283. */
  284. void clear_oneshot_mods(void) {
  285. if (oneshot_mods) {
  286. oneshot_mods = 0;
  287. # if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
  288. oneshot_time = 0;
  289. # endif
  290. oneshot_mods_changed_kb(oneshot_mods);
  291. }
  292. }
  293. /** \brief get oneshot mods
  294. *
  295. * FIXME: needs doc
  296. */
  297. uint8_t get_oneshot_mods(void) { return oneshot_mods; }
  298. #endif
  299. /** \brief Called when the one shot modifiers have been changed.
  300. *
  301. * \param mods Contains the active modifiers active after the change.
  302. */
  303. __attribute__((weak)) void oneshot_locked_mods_changed_user(uint8_t mods) {}
  304. /** \brief Called when the locked one shot modifiers have been changed.
  305. *
  306. * \param mods Contains the active modifiers active after the change.
  307. */
  308. __attribute__((weak)) void oneshot_locked_mods_changed_kb(uint8_t mods) { oneshot_locked_mods_changed_user(mods); }
  309. /** \brief Called when the one shot modifiers have been changed.
  310. *
  311. * \param mods Contains the active modifiers active after the change.
  312. */
  313. __attribute__((weak)) void oneshot_mods_changed_user(uint8_t mods) {}
  314. /** \brief Called when the one shot modifiers have been changed.
  315. *
  316. * \param mods Contains the active modifiers active after the change.
  317. */
  318. __attribute__((weak)) void oneshot_mods_changed_kb(uint8_t mods) { oneshot_mods_changed_user(mods); }
  319. /** \brief Called when the one shot layers have been changed.
  320. *
  321. * \param layer Contains the layer that is toggled on, or zero when toggled off.
  322. */
  323. __attribute__((weak)) void oneshot_layer_changed_user(uint8_t layer) {}
  324. /** \brief Called when the one shot layers have been changed.
  325. *
  326. * \param layer Contains the layer that is toggled on, or zero when toggled off.
  327. */
  328. __attribute__((weak)) void oneshot_layer_changed_kb(uint8_t layer) { oneshot_layer_changed_user(layer); }
  329. /** \brief inspect keyboard state
  330. *
  331. * FIXME: needs doc
  332. */
  333. uint8_t has_anymod(void) { return bitpop(real_mods); }