config.h 3.3 KB

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  1. #pragma once
  2. #define MATRIX_ROW_PINS { B1, A0, C13, A1, A2}
  3. #define MATRIX_COL_PINS { A10, A9, A8, B15, B14, B13, B12, B11, B10, B8, B4, B5, B3, C14, A15 }
  4. #define UNUSED_PINS
  5. #define RGB_DI_PIN A7
  6. #define DRIVER_LED_TOTAL 91
  7. #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
  8. #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
  9. #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
  10. #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
  11. #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
  12. #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
  13. #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 220 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
  14. #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_PINWHEEL // Sets the default mode, if none has been set
  15. // RGB Matrix Animation modes. Explicitly enabled
  16. // For full list of effects, see:
  17. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  18. # define ENABLE_RGB_MATRIX_ALPHAS_MODS
  19. # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  20. # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  21. # define ENABLE_RGB_MATRIX_BREATHING
  22. # define ENABLE_RGB_MATRIX_BAND_SAT
  23. # define ENABLE_RGB_MATRIX_BAND_VAL
  24. # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  25. # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  26. # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  27. # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  28. # define ENABLE_RGB_MATRIX_CYCLE_ALL
  29. # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  30. # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  31. # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  32. # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  33. # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  34. # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  35. # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  36. # define ENABLE_RGB_MATRIX_DUAL_BEACON
  37. # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  38. # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  39. # define ENABLE_RGB_MATRIX_RAINDROPS
  40. # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  41. # define ENABLE_RGB_MATRIX_HUE_BREATHING
  42. # define ENABLE_RGB_MATRIX_HUE_PENDULUM
  43. # define ENABLE_RGB_MATRIX_HUE_WAVE
  44. # define ENABLE_RGB_MATRIX_PIXEL_RAIN
  45. # define ENABLE_RGB_MATRIX_PIXEL_FLOW
  46. # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  47. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  48. # define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  49. # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  50. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  51. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  52. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  53. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  54. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  55. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  56. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  57. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  58. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  59. # define ENABLE_RGB_MATRIX_SPLASH
  60. # define ENABLE_RGB_MATRIX_MULTISPLASH
  61. # define ENABLE_RGB_MATRIX_SOLID_SPLASH
  62. # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  63. #define LED_NUM_LOCK_PIN C15
  64. #define LED_CAPS_LOCK_PIN B2
  65. #define LED_SCROLL_LOCK_PIN B9