keymap.c 12 KB

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  1. #include QMK_KEYBOARD_H
  2. #include "muse.h"
  3. enum planck_layers {
  4. _QWERTY,
  5. _COLEMAK,
  6. _DVORAK,
  7. _LOWER,
  8. _RAISE,
  9. _PLOVER,
  10. _ADJUST,
  11. _FN1,
  12. _DPAD,
  13. _DPADNUM
  14. };
  15. enum planck_keycodes {
  16. QWERTY = SAFE_RANGE,
  17. COLEMAK,
  18. DVORAK,
  19. PLOVER,
  20. BACKLIT,
  21. EXT_PLV,
  22. DP_ON,
  23. DP_OFF
  24. };
  25. #define LOWER MO(_LOWER)
  26. #define RAISE MO(_RAISE)
  27. #define SPACEFN LT(_FN1, KC_SPC)
  28. #define DPADNUM MO(_DPADNUM)
  29. // Homerow mods
  30. #define MD_A LALT_T(KC_A)
  31. #define MD_S LGUI_T(KC_S)
  32. #define MD_D LCTL_T(KC_D)
  33. #define MD_F LSFT_T(KC_F)
  34. #define MD_J RSFT_T(KC_J)
  35. #define MD_K RCTL_T(KC_K)
  36. #define MD_L RGUI_T(KC_L)
  37. #define MD_SCLN RALT_T(KC_SCLN)
  38. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  39. [_QWERTY] = LAYOUT_ortho_4x12(
  40. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
  41. KC_TAB, MD_A, MD_S, MD_D, MD_F, KC_G, KC_H, MD_J, MD_K, MD_L, MD_SCLN, KC_QUOT,
  42. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT ,
  43. _______, KC_LCTL, KC_LGUI, KC_LALT, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
  44. ),
  45. [_COLEMAK] = LAYOUT_ortho_4x12(
  46. KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
  47. KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
  48. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT ,
  49. _______, KC_LCTL, KC_LGUI, KC_LALT, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
  50. ),
  51. [_DVORAK] = LAYOUT_ortho_4x12(
  52. KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC,
  53. KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_QUOT,
  54. KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT ,
  55. _______, KC_LCTL, KC_LGUI, KC_LALT, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
  56. ),
  57. [_LOWER] = LAYOUT_ortho_4x12(
  58. KC_TILD, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
  59. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_DLR, KC_PERC, KC_CIRC, KC_UNDS, KC_PIPE,
  60. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_EXLM, KC_AT, KC_HASH, KC_PLUS, _______,
  61. _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY
  62. ),
  63. [_RAISE] = LAYOUT_ortho_4x12(
  64. KC_GRV, _______, _______, KC_LBRC, KC_RBRC, _______, _______, KC_7, KC_8, KC_9, KC_0, _______,
  65. _______, _______, _______, KC_LCBR, KC_RCBR, _______, _______, KC_4, KC_5, KC_6, KC_MINUS, KC_BSLS,
  66. _______, _______, _______, _______, _______, _______, _______, KC_1, KC_2, KC_3, KC_EQUAL, KC_ENT,
  67. _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY
  68. ),
  69. [_PLOVER] = LAYOUT_ortho_4x12(
  70. KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 ,
  71. XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
  72. XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  73. EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX
  74. ),
  75. [_ADJUST] = LAYOUT_ortho_4x12(
  76. _______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL ,
  77. _______, _______, MU_MOD, AU_ON, AU_OFF, CG_NORM, CG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______,
  78. _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, TERM_ON, TERM_OFF, _______, _______, _______,
  79. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  80. ),
  81. [_FN1] = LAYOUT_ortho_4x12(
  82. KC_APP, DP_ON, KC_PGDN, KC_UP, KC_PGUP, KC_INS, KC_CAPS, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, _______,
  83. _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_DEL ,
  84. _______, _______, _______, _______, _______, KC_END, KC_END, _______, KC_VOLD, KC_VOLU, KC_MUTE, _______,
  85. _______, _______, _______, _______, _______, _______, _______, _______, DP_ON, _______, _______, _______
  86. ),
  87. // Slightly modified layer with inverted T-shaped directional pad
  88. [_DPAD] = LAYOUT_ortho_4x12(
  89. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
  90. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  91. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_ENT ,
  92. XXXXXXX, KC_LCTL, KC_LGUI, KC_LALT, DPADNUM, KC_SPC, KC_SPC, DPADNUM, DP_OFF, KC_LEFT, KC_DOWN, KC_RGHT
  93. ),
  94. // Extended numeric layer for FPS weapon switching and StarCraft group control
  95. [_DPADNUM] = LAYOUT_ortho_4x12(
  96. KC_LGUI, KC_1, KC_2, KC_3, KC_4, KC_5, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, DP_OFF, XXXXXXX,
  97. KC_LCTL, _______, KC_6, KC_7, KC_8, KC_9, KC_0, XXXXXXX, KC_F10, KC_F11, KC_F12, XXXXXXX,
  98. KC_LSFT, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_SLSH, XXXXXXX,
  99. _______, _______, _______, _______, DPADNUM, XXXXXXX, XXXXXXX, DPADNUM, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
  100. )
  101. };
  102. #ifdef AUDIO_ENABLE
  103. float plover_song[][2] = SONG(PLOVER_SOUND);
  104. float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
  105. float caps_song_on[][2] = SONG(NUM_LOCK_ON_SOUND);
  106. float caps_song_off[][2] = SONG(SCROLL_LOCK_ON_SOUND);
  107. // Custom songs for DPAD layer status
  108. float dpad_song_on[][2] = {
  109. HD_NOTE(_A4), HD_NOTE(_A4), HD_NOTE(_A4),
  110. QD_NOTE(_F4), QD_NOTE(_C5), HD_NOTE(_A4),
  111. QD_NOTE(_F4), QD_NOTE(_C5), WD_NOTE(_A4)
  112. };
  113. float dpad_song_off[][2] = {
  114. ED_NOTE(_C6), ED_NOTE(_C6),
  115. ED_NOTE(_C6), ED_NOTE(_C6),
  116. W__NOTE(_REST), QD_NOTE(_GS5),
  117. QD_NOTE(_AS5), Q__NOTE(_C6),
  118. Q__NOTE(_AS5), Q__NOTE(_C6)
  119. };
  120. #endif
  121. #ifndef BACKLIGHT_ENABLE
  122. layer_state_t layer_state_set_user(layer_state_t state) {
  123. return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
  124. }
  125. #else
  126. layer_state_t layer_state_set_user(layer_state_t state) {
  127. // LED control, lighting up when Fn layer is activated
  128. state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
  129. switch (get_highest_layer(state)) {
  130. case _QWERTY:
  131. backlight_set(0);
  132. break;
  133. case _FN1:
  134. backlight_set(3);
  135. break;
  136. case _DPAD:
  137. backlight_set(3);
  138. break;
  139. }
  140. return state;
  141. }
  142. #endif
  143. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  144. switch (keycode) {
  145. case QWERTY:
  146. if (record->event.pressed) {
  147. print("mode just switched to qwerty and this is a huge string\n");
  148. set_single_persistent_default_layer(_QWERTY);
  149. }
  150. return false;
  151. break;
  152. case COLEMAK:
  153. if (record->event.pressed) {
  154. set_single_persistent_default_layer(_COLEMAK);
  155. }
  156. return false;
  157. break;
  158. case DVORAK:
  159. if (record->event.pressed) {
  160. set_single_persistent_default_layer(_DVORAK);
  161. }
  162. return false;
  163. break;
  164. case BACKLIT:
  165. if (record->event.pressed) {
  166. register_code(KC_RSFT);
  167. #ifdef BACKLIGHT_ENABLE
  168. backlight_step();
  169. #endif
  170. #ifdef KEYBOARD_planck_rev5
  171. writePinLow(E6);
  172. #endif
  173. } else {
  174. unregister_code(KC_RSFT);
  175. #ifdef KEYBOARD_planck_rev5
  176. writePinHigh(E6);
  177. #endif
  178. }
  179. return false;
  180. break;
  181. case PLOVER:
  182. if (record->event.pressed) {
  183. #ifdef AUDIO_ENABLE
  184. stop_all_notes();
  185. PLAY_SONG(plover_song);
  186. #endif
  187. layer_off(_RAISE);
  188. layer_off(_LOWER);
  189. layer_off(_ADJUST);
  190. layer_on(_PLOVER);
  191. if (!eeconfig_is_enabled()) {
  192. eeconfig_init();
  193. }
  194. keymap_config.raw = eeconfig_read_keymap();
  195. keymap_config.nkro = 1;
  196. eeconfig_update_keymap(keymap_config.raw);
  197. }
  198. return false;
  199. break;
  200. case EXT_PLV:
  201. if (record->event.pressed) {
  202. #ifdef AUDIO_ENABLE
  203. PLAY_SONG(plover_gb_song);
  204. #endif
  205. layer_off(_PLOVER);
  206. }
  207. return false;
  208. break;
  209. // Play audio upon switching Caps Lock and custom layers
  210. case KC_CAPS:
  211. if (record->event.pressed) {
  212. #ifdef AUDIO_ENABLE
  213. if (host_keyboard_led_state().caps_lock) {
  214. PLAY_SONG(caps_song_off);
  215. } else {
  216. PLAY_SONG(caps_song_on);
  217. }
  218. #endif
  219. }
  220. return true;
  221. case DP_ON:
  222. if (record->event.pressed) {
  223. } else { // only actived upon key release
  224. #ifdef AUDIO_ENABLE
  225. PLAY_SONG(dpad_song_on);
  226. #endif
  227. layer_off(_FN1);
  228. layer_on(_DPAD);
  229. }
  230. case DP_OFF:
  231. if (record->event.pressed) {
  232. #ifdef AUDIO_ENABLE
  233. PLAY_SONG(dpad_song_off);
  234. #endif
  235. layer_off(_DPAD);
  236. }
  237. }
  238. return true;
  239. }
  240. bool muse_mode = false;
  241. uint8_t last_muse_note = 0;
  242. uint16_t muse_counter = 0;
  243. uint8_t muse_offset = 70;
  244. uint16_t muse_tempo = 50;
  245. bool encoder_update_user(uint8_t index, bool clockwise) {
  246. if (muse_mode) {
  247. if (IS_LAYER_ON(_RAISE)) {
  248. if (clockwise) {
  249. muse_offset++;
  250. } else {
  251. muse_offset--;
  252. }
  253. } else {
  254. if (clockwise) {
  255. muse_tempo += 1;
  256. } else {
  257. muse_tempo -= 1;
  258. }
  259. }
  260. } else {
  261. if (clockwise) {
  262. tap_code(KC_PGDN);
  263. } else {
  264. tap_code(KC_PGUP);
  265. }
  266. }
  267. return true;
  268. }
  269. bool dip_switch_update_user(uint8_t index, bool active) {
  270. switch (index) {
  271. case 0:
  272. if (active) {
  273. #ifdef AUDIO_ENABLE
  274. PLAY_SONG(plover_song);
  275. #endif
  276. layer_on(_ADJUST);
  277. } else {
  278. #ifdef AUDIO_ENABLE
  279. PLAY_SONG(plover_gb_song);
  280. #endif
  281. layer_off(_ADJUST);
  282. }
  283. break;
  284. case 1:
  285. if (active) {
  286. muse_mode = true;
  287. } else {
  288. muse_mode = false;
  289. #ifdef AUDIO_ENABLE
  290. stop_all_notes();
  291. #endif
  292. }
  293. }
  294. return true;
  295. }
  296. void matrix_scan_user(void) {
  297. #ifdef AUDIO_ENABLE
  298. if (muse_mode) {
  299. if (muse_counter == 0) {
  300. uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
  301. if (muse_note != last_muse_note) {
  302. stop_note(compute_freq_for_midi_note(last_muse_note));
  303. play_note(compute_freq_for_midi_note(muse_note), 0xF);
  304. last_muse_note = muse_note;
  305. }
  306. }
  307. muse_counter = (muse_counter + 1) % muse_tempo;
  308. }
  309. #endif
  310. }
  311. bool music_mask_user(uint16_t keycode) {
  312. switch (keycode) {
  313. case RAISE:
  314. case LOWER:
  315. return false;
  316. default:
  317. return true;
  318. }
  319. }