callbacks.c 6.7 KB

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  1. // Copyright 2021 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include "drashna.h"
  4. #ifdef I2C_SCANNER_ENABLE
  5. void matrix_scan_i2c(void);
  6. void keyboard_post_init_i2c(void);
  7. #endif
  8. __attribute__((weak)) void keyboard_pre_init_keymap(void) {}
  9. void keyboard_pre_init_user(void) {
  10. userspace_config.raw = eeconfig_read_user();
  11. keyboard_pre_init_keymap();
  12. }
  13. // Add reconfigurable functions here, for keymap customization
  14. // This allows for a global, userspace functions, and continued
  15. // customization of the keymap. Use _keymap instead of _user
  16. // functions in the keymaps
  17. // Call user matrix init, set default RGB colors and then
  18. // call the keymap's init function
  19. __attribute__((weak)) void matrix_init_keymap(void) {}
  20. __attribute__((weak)) void matrix_init_secret(void) {}
  21. void matrix_init_user(void) {
  22. #if defined(BOOTLOADER_CATERINA) && defined(__AVR__) && defined(__AVR_ATmega32U4__)
  23. DDRD &= ~(1 << 5);
  24. PORTD &= ~(1 << 5);
  25. DDRB &= ~(1 << 0);
  26. PORTB &= ~(1 << 0);
  27. #endif
  28. #ifdef CUSTOM_UNICODE_ENABLE
  29. matrix_init_unicode();
  30. #endif
  31. matrix_init_secret();
  32. matrix_init_keymap();
  33. }
  34. __attribute__((weak)) void keyboard_post_init_keymap(void) {}
  35. void keyboard_post_init_user(void) {
  36. #if defined(CUSTOM_RGBLIGHT)
  37. keyboard_post_init_rgb_light();
  38. #endif
  39. #if defined(CUSTOM_RGB_MATRIX)
  40. keyboard_post_init_rgb_matrix();
  41. #endif
  42. #if defined(SPLIT_KEYBOARD) && defined(SPLIT_TRANSACTION_IDS_USER)
  43. keyboard_post_init_transport_sync();
  44. #endif
  45. #ifdef I2C_SCANNER_ENABLE
  46. matrix_scan_i2c();
  47. #endif
  48. keyboard_post_init_keymap();
  49. }
  50. #ifdef RGB_MATRIX_ENABLE
  51. void rgb_matrix_update_pwm_buffers(void);
  52. #endif
  53. __attribute__((weak)) void shutdown_keymap(void) {}
  54. void shutdown_user(void) {
  55. #ifdef RGBLIGHT_ENABLE
  56. rgblight_enable_noeeprom();
  57. rgblight_mode_noeeprom(1);
  58. rgblight_setrgb(rgblight_get_val(), 0x00, 0x00);
  59. #endif // RGBLIGHT_ENABLE
  60. #ifdef RGB_MATRIX_ENABLE
  61. rgb_matrix_set_color_all(rgb_matrix_get_val(), 0x00, 0x00);
  62. rgb_matrix_update_pwm_buffers();
  63. #endif // RGB_MATRIX_ENABLE
  64. #ifdef OLED_ENABLE
  65. oled_off();
  66. #endif
  67. shutdown_keymap();
  68. }
  69. __attribute__((weak)) void suspend_power_down_keymap(void) {}
  70. void suspend_power_down_user(void) {
  71. if (layer_state_is(_GAMEPAD)) {
  72. layer_off(_GAMEPAD);
  73. }
  74. if (layer_state_is(_DIABLO)) {
  75. layer_off(_DIABLO);
  76. }
  77. if (layer_state_is(_DIABLOII)) {
  78. layer_off(_DIABLOII);
  79. }
  80. #ifdef OLED_ENABLE
  81. oled_off();
  82. #endif
  83. suspend_power_down_keymap();
  84. }
  85. __attribute__((weak)) void suspend_wakeup_init_keymap(void) {}
  86. void suspend_wakeup_init_user(void) {
  87. #ifdef OLED_ENABLE
  88. oled_timer_reset();
  89. #endif
  90. suspend_wakeup_init_keymap();
  91. }
  92. // No global matrix scan code, so just run keymap's matrix
  93. // scan function
  94. __attribute__((weak)) void matrix_scan_keymap(void) {}
  95. __attribute__((weak)) void matrix_scan_secret(void) {}
  96. void matrix_scan_user(void) {
  97. static bool has_ran_yet;
  98. if (!has_ran_yet) {
  99. has_ran_yet = true;
  100. startup_user();
  101. }
  102. #ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
  103. run_diablo_macro_check();
  104. #endif // TAP_DANCE_ENABLE
  105. #ifdef CAPS_WORD_ENABLE
  106. caps_word_task();
  107. #endif
  108. #if defined(CUSTOM_RGB_MATRIX)
  109. matrix_scan_rgb_matrix();
  110. #endif
  111. #ifdef I2C_SCANNER_ENABLE
  112. matrix_scan_i2c();
  113. #endif
  114. #ifdef CUSTOM_OLED_DRIVER
  115. matrix_scan_oled();
  116. #endif
  117. matrix_scan_secret();
  118. matrix_scan_keymap();
  119. }
  120. #ifdef AUDIO_ENABLE
  121. float doom_song[][2] = SONG(E1M1_DOOM);
  122. #endif
  123. // on layer change, no matter where the change was initiated
  124. // Then runs keymap's layer change check
  125. __attribute__((weak)) layer_state_t layer_state_set_keymap(layer_state_t state) {
  126. return state;
  127. }
  128. layer_state_t layer_state_set_user(layer_state_t state) {
  129. if (!is_keyboard_master()) {
  130. return state;
  131. }
  132. state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
  133. #if defined(CUSTOM_POINTING_DEVICE)
  134. state = layer_state_set_pointing(state);
  135. #endif
  136. #if defined(CUSTOM_RGBLIGHT)
  137. state = layer_state_set_rgb_light(state);
  138. #endif // CUSTOM_RGBLIGHT
  139. #if defined(AUDIO_ENABLE) && !defined(__arm__)
  140. static bool is_gamepad_on = false;
  141. if (layer_state_cmp(state, _GAMEPAD) != is_gamepad_on) {
  142. is_gamepad_on = layer_state_cmp(state, _GAMEPAD);
  143. if (is_gamepad_on) {
  144. PLAY_LOOP(doom_song);
  145. } else {
  146. stop_all_notes();
  147. }
  148. }
  149. #endif
  150. state = layer_state_set_keymap(state);
  151. return state;
  152. }
  153. // Runs state check and changes underglow color and animation
  154. __attribute__((weak)) layer_state_t default_layer_state_set_keymap(layer_state_t state) {
  155. return state;
  156. }
  157. layer_state_t default_layer_state_set_user(layer_state_t state) {
  158. if (!is_keyboard_master()) {
  159. return state;
  160. }
  161. state = default_layer_state_set_keymap(state);
  162. #if defined(CUSTOM_RGBLIGHT)
  163. state = default_layer_state_set_rgb_light(state);
  164. #endif
  165. return state;
  166. }
  167. __attribute__((weak)) void led_set_keymap(uint8_t usb_led) {}
  168. void led_set_user(uint8_t usb_led) {
  169. led_set_keymap(usb_led);
  170. }
  171. __attribute__((weak)) void eeconfig_init_keymap(void) {}
  172. void eeconfig_init_user(void) {
  173. userspace_config.raw = 0;
  174. userspace_config.rgb_layer_change = true;
  175. userspace_config.autocorrection = true;
  176. eeconfig_update_user(userspace_config.raw);
  177. eeconfig_init_keymap();
  178. }
  179. #ifdef SPLIT_KEYBOARD
  180. __attribute__((weak)) void matrix_slave_scan_keymap(void) {}
  181. void matrix_slave_scan_user(void) {
  182. # if defined(AUDIO_ENABLE)
  183. # if !defined(NO_MUSIC_MODE)
  184. music_task();
  185. # endif
  186. # ifdef AUDIO_INIT_DELAY
  187. if (!is_keyboard_master()) {
  188. static bool delayed_tasks_run = false;
  189. static uint16_t delayed_task_timer = 0;
  190. if (!delayed_tasks_run) {
  191. if (!delayed_task_timer) {
  192. delayed_task_timer = timer_read();
  193. } else if (timer_elapsed(delayed_task_timer) > 300) {
  194. audio_startup();
  195. delayed_tasks_run = true;
  196. }
  197. }
  198. }
  199. # endif
  200. # endif
  201. # ifdef SEQUENCER_ENABLE
  202. sequencer_task();
  203. # endif
  204. # ifdef LED_MATRIX_ENABLE
  205. led_matrix_task();
  206. # endif
  207. # ifdef HAPTIC_ENABLE
  208. haptic_task();
  209. # endif
  210. matrix_slave_scan_keymap();
  211. }
  212. #endif
  213. __attribute__((weak)) void housekeeping_task_keymap(void) {}
  214. void housekeeping_task_user(void) {
  215. #if defined(SPLIT_KEYBOARD) && defined(SPLIT_TRANSACTION_IDS_USER)
  216. housekeeping_task_transport_sync();
  217. #endif
  218. housekeeping_task_keymap();
  219. }