123456789101112131415161718192021222324252627282930313233343536373839 |
- // Copyright 2021 Danny Nguyen (@nooges)
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include QMK_KEYBOARD_H
- // Defines names for use in layer keycodes and the keymap
- enum layer_names {
- _MAIN,
- _FN1,
- _FN2,
- _FN3
- };
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_MAIN] = LAYOUT(
- RGB_MOD, // Big Switch
- FN_MO13, KC_MUTE, // Encoder presses
- KC_DOWN, KC_UP, // Left encoder turns
- KC_VOLD, KC_VOLU // Right encoder turns
- ),
- [_FN1] = LAYOUT(
- KC_B, // Big Switch
- _______, KC_C, // Encoder presses
- KC_PGDN, KC_PGUP, // Left encoder turns
- KC_VOLU, KC_VOLD // Right encoder turns
- ),
- [_FN2] = LAYOUT(
- _______, // Big Switch
- _______, _______, // Encoder presses
- _______, _______, // Left encoder turns
- _______, _______ // Right encoder turns
- ),
- [_FN3] = LAYOUT(
- _______, // Big Switch
- _______, _______, // Encoder presses
- _______, _______, // Left encoder turns
- _______, _______ // Right encoder turns
- )
- };
|