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- #pragma once
- #include "config_common.h"
- /* key matrix size */
- #define MATRIX_ROWS 6
- #define MATRIX_COLS 5
- /* key matrix pins */
- #define MATRIX_ROW_PINS { D7, E6, B4, B1, B3, B2 }
- #define MATRIX_COL_PINS { D2, D4, C6, F6, F5 }
- /* COL2ROW or ROW2COL */
- #define DIODE_DIRECTION COL2ROW
- /* number of backlight levels */
- #define BACKLIGHT_PIN B5
- #ifdef BACKLIGHT_PIN
- #define BACKLIGHT_LEVELS 3
- #endif
- /* Set 0 if debouncing isn't needed */
- #define DEBOUNCE 5
- /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
- #define LOCKING_SUPPORT_ENABLE
- /* Locking resynchronize hack */
- #define LOCKING_RESYNC_ENABLE
- #ifdef RGB_DI_PIN
- #define RGBLIGHT_EFFECT_BREATHING
- #define RGBLIGHT_EFFECT_RAINBOW_MOOD
- #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
- #define RGBLIGHT_EFFECT_SNAKE
- #define RGBLIGHT_EFFECT_KNIGHT
- #define RGBLIGHT_EFFECT_CHRISTMAS
- #define RGBLIGHT_EFFECT_STATIC_GRADIENT
- #define RGBLIGHT_EFFECT_RGB_TEST
- #define RGBLIGHT_EFFECT_ALTERNATING
- #define RGBLIGHT_EFFECT_TWINKLE
- #define RGBLIGHT_HUE_STEP 8
- #define RGBLIGHT_SAT_STEP 8
- #define RGBLIGHT_VAL_STEP 8
- #endif
- #define RGB_DI_PIN D3
- #define RGBLED_NUM 10
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