config.h 2.9 KB

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  1. #pragma once
  2. #include "config_common.h"
  3. #undef MATRIX_ROW_PINS
  4. #undef MATRIX_COL_PINS
  5. #define MATRIX_ROW_PINS \
  6. { B0, E7, F0, F1 }
  7. #define MATRIX_COL_PINS \
  8. { E6, E3, E4, D3, D4, D5, C0, A7, A6, E1, E0, D7 }
  9. #define AUDIO_PIN C6
  10. #define AUDIO_PIN_ALT B5
  11. #undef BACKLIGHT_PIN
  12. #define BACKLIGHT_PIN A5
  13. #define NO_USB_STARTUP_CHECK
  14. #define PLANCK_MIT_LAYOUT
  15. // This is a 7-bit address, that gets left-shifted and bit 0
  16. // set to 0 for write, 1 for read (as per I2C protocol)
  17. // The address will vary depending on your wiring:
  18. // 0b1110100 AD <-> GND
  19. // 0b1110111 AD <-> VCC
  20. // 0b1110101 AD <-> SCL
  21. // 0b1110110 AD <-> SDA
  22. #define DRIVER_ADDR_1 0b1110100
  23. #define DRIVER_ADDR_2 0b1110110
  24. #define DRIVER_COUNT 2
  25. #define DRIVER_1_LED_TOTAL 25
  26. #define DRIVER_2_LED_TOTAL 24
  27. #define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
  28. // RGB Matrix Animation modes. Explicitly enabled
  29. // For full list of effects, see:
  30. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  31. #define ENABLE_RGB_MATRIX_ALPHAS_MODS
  32. #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  33. #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  34. #define ENABLE_RGB_MATRIX_BREATHING
  35. #define ENABLE_RGB_MATRIX_BAND_SAT
  36. #define ENABLE_RGB_MATRIX_BAND_VAL
  37. #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  38. #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  39. #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  40. #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  41. #define ENABLE_RGB_MATRIX_CYCLE_ALL
  42. #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  43. #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  44. #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  45. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  46. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  47. #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  48. #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  49. #define ENABLE_RGB_MATRIX_DUAL_BEACON
  50. #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  51. #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  52. #define ENABLE_RGB_MATRIX_RAINDROPS
  53. #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  54. #define ENABLE_RGB_MATRIX_HUE_BREATHING
  55. #define ENABLE_RGB_MATRIX_HUE_PENDULUM
  56. #define ENABLE_RGB_MATRIX_HUE_WAVE
  57. #define ENABLE_RGB_MATRIX_PIXEL_RAIN
  58. #define ENABLE_RGB_MATRIX_PIXEL_FLOW
  59. #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  60. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  61. #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  62. #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  63. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  64. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  65. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  66. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  67. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  68. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  69. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  70. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  71. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  72. #define ENABLE_RGB_MATRIX_SPLASH
  73. #define ENABLE_RGB_MATRIX_MULTISPLASH
  74. #define ENABLE_RGB_MATRIX_SOLID_SPLASH
  75. #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH