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- #pragma once
- #include "config_common.h"
- #undef MATRIX_ROW_PINS
- #undef MATRIX_COL_PINS
- #define MATRIX_ROW_PINS \
- { B0, E7, F0, F1 }
- #define MATRIX_COL_PINS \
- { E6, E3, E4, D3, D4, D5, C0, A7, A6, E1, E0, D7 }
- #define AUDIO_PIN C6
- #define AUDIO_PIN_ALT B5
- #undef BACKLIGHT_PIN
- #define BACKLIGHT_PIN A5
- #define NO_USB_STARTUP_CHECK
- #define PLANCK_MIT_LAYOUT
- // This is a 7-bit address, that gets left-shifted and bit 0
- // set to 0 for write, 1 for read (as per I2C protocol)
- // The address will vary depending on your wiring:
- // 0b1110100 AD <-> GND
- // 0b1110111 AD <-> VCC
- // 0b1110101 AD <-> SCL
- // 0b1110110 AD <-> SDA
- #define DRIVER_ADDR_1 0b1110100
- #define DRIVER_ADDR_2 0b1110110
- #define DRIVER_COUNT 2
- #define DRIVER_1_LED_TOTAL 25
- #define DRIVER_2_LED_TOTAL 24
- #define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
- // RGB Matrix Animation modes. Explicitly enabled
- // For full list of effects, see:
- // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
- #define ENABLE_RGB_MATRIX_ALPHAS_MODS
- #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
- #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
- #define ENABLE_RGB_MATRIX_BREATHING
- #define ENABLE_RGB_MATRIX_BAND_SAT
- #define ENABLE_RGB_MATRIX_BAND_VAL
- #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
- #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
- #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
- #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
- #define ENABLE_RGB_MATRIX_CYCLE_ALL
- #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
- #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
- #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
- #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
- #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
- #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
- #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
- #define ENABLE_RGB_MATRIX_DUAL_BEACON
- #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
- #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
- #define ENABLE_RGB_MATRIX_RAINDROPS
- #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
- #define ENABLE_RGB_MATRIX_HUE_BREATHING
- #define ENABLE_RGB_MATRIX_HUE_PENDULUM
- #define ENABLE_RGB_MATRIX_HUE_WAVE
- #define ENABLE_RGB_MATRIX_PIXEL_RAIN
- #define ENABLE_RGB_MATRIX_PIXEL_FLOW
- #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
- // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
- #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
- #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
- // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
- #define ENABLE_RGB_MATRIX_SPLASH
- #define ENABLE_RGB_MATRIX_MULTISPLASH
- #define ENABLE_RGB_MATRIX_SOLID_SPLASH
- #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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