keymap.c 7.8 KB

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  1. #include QMK_KEYBOARD_H
  2. #ifdef AUDIO_ENABLE
  3. #include "audio.h"
  4. #endif
  5. // Layer declarations
  6. enum preonic_layers {
  7. _QWERTY = 1,
  8. _GAMING = 2,
  9. _LOWER = 3,
  10. _RAISE = 4,
  11. };
  12. enum preonic_keycodes {
  13. QWERTY = SAFE_RANGE,
  14. GAMING,
  15. LOWER,
  16. RAISE,
  17. };
  18. // QMK predefined macros
  19. #define SFT_ENT SFT_T(KC_ENT) // Tap for Enter, hold for Shift
  20. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  21. /* QWERTY
  22. * ,-----------------------------------------------------------------------------------.
  23. * | GEsc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
  24. * |------+------+------+------+------+------+------+------+------+------+------+------|
  25. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  26. * |------+------+------+------+------+-------------+------+------+------+------+------|
  27. * | Shft | A | S | D | F | G | H | J | K | L | ; | " |
  28. * |------+------+------+------+------+------|------+------+------+------+------+------|
  29. * |SFTENT| Z | X | C | V | B | N | M | , | . | / | Entr |
  30. * |------+------+------+------+------+------+------+------+------+------+------+------|
  31. * | | Ctrl | Alt | Supr |Lower | Space | Raise| Left | Down | Up | Rght |
  32. * `-----------------------------------------------------------------------------------'
  33. */
  34. [_QWERTY] = LAYOUT_preonic_grid(
  35. QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
  36. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  37. KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  38. SFT_ENT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT, \
  39. XXXXXXX, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  40. ),
  41. /* Gaming
  42. * ,-----------------------------------------------------------------------------------.
  43. * | Grve | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
  44. * |------+------+------+------+------+------+------+------+------+------+------+------|
  45. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  46. * |------+------+------+------+------+-------------+------+------+------+------+------|
  47. * | Shft | A | S | D | F | G | H | J | K | L | ; | " |
  48. * |------+------+------+------+------+------|------+------+------+------+------+------|
  49. * | Shft | Z | X | C | V | B | N | M | , | . | / | Entr |
  50. * |------+------+------+------+------+------+------+------+------+------+------+------|
  51. * | Ctrl | Ctrl | Alt | Alt |Lower | Space | Raise| Left | Down | Up | Rght |
  52. * `-----------------------------------------------------------------------------------'
  53. */
  54. [_GAMING] = LAYOUT_preonic_grid(
  55. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
  56. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  57. KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  58. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, \
  59. KC_LCTL, KC_LCTL, KC_LALT, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  60. ),
  61. /* Lower
  62. * ,-----------------------------------------------------------------------------------.
  63. * | Esc | F1 | F2 | F3 | F4 | F5 | F6 | | * | / | | Del |
  64. * |------+------+------+------+------+-------------+------+------+------+------+------|
  65. * | | | VolD | Up | VolU | | | 7 | 8 | 9 | - | Bksp |
  66. * |------+------+------+------+------+-------------+------+------+------+------+------|
  67. * | | | Left | Down | Rght | | | 4 | 5 | 6 | + | |
  68. * |------+------+------+------+------+------|------+------+------+------+------+------|
  69. * | | | Prev | Play | Skip | | | 1 | 2 | 3 | = | |
  70. * |------+------+------+------+------+------+------+------+------+------+------+------|
  71. * | | | | Supr | | | 0 | Home |PageDn|PageUp| End |
  72. * `-----------------------------------------------------------------------------------'
  73. */
  74. [_LOWER] = LAYOUT_preonic_grid(
  75. KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, XXXXXXX, KC_PAST, KC_PSLS, XXXXXXX, KC_DEL, \
  76. _______, XXXXXXX, KC_VOLD, KC_UP, KC_VOLU, XXXXXXX, XXXXXXX, KC_7, KC_8, KC_9, KC_PMNS, KC_BSPC, \
  77. _______, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX, KC_4, KC_5, KC_6, KC_PPLS, XXXXXXX, \
  78. _______, XXXXXXX, KC_MRWD, KC_MPLY, KC_MFFD, XXXXXXX, XXXXXXX, KC_1, KC_2, KC_3, KC_PEQL, KC_ENT, \
  79. _______, _______, _______, KC_LGUI, _______, _______, _______, KC_0, KC_HOME, KC_PGDN, KC_PGUP, KC_END \
  80. ),
  81. /* Raise
  82. * ,-----------------------------------------------------------------------------------.
  83. * | F12 | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 |
  84. * |------+------+------+------+------+------+------+------+------+------+------+------|
  85. * | | | | | \ | | | / | | | | |
  86. * |------+------+------+------+------+-------------+------+------+------+------+------|
  87. * | | | | [ | { | ( | < | > | ) | } | ] | | | |
  88. * |------+------+------+------+------+------|------+------+------+------+------+------|
  89. * | | | | | + | - | _ | = | | | | |
  90. * |------+------+------+------+------+------+------+------+------+------+------+------|
  91. * | | | | | | | |Qwerty| Game | | Reset|
  92. * `-----------------------------------------------------------------------------------'
  93. */
  94. [_RAISE] = LAYOUT_preonic_grid(
  95. KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11 , \
  96. _______, XXXXXXX, XXXXXXX, XXXXXXX, KC_BSLS, XXXXXXX, XXXXXXX, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, _______, \
  97. _______, KC_PIPE, KC_LBRC, KC_LCBR, KC_LPRN, KC_LABK, KC_RABK, KC_RPRN, KC_RCBR, KC_RBRC, KC_PIPE, XXXXXXX, \
  98. _______, XXXXXXX, XXXXXXX, XXXXXXX, KC_PPLS, KC_PMNS, KC_UNDS, KC_EQL, XXXXXXX, XXXXXXX, XXXXXXX, _______, \
  99. _______, _______, _______, _______, _______, _______, _______, _______, QWERTY , GAMING, XXXXXXX, QK_BOOT \
  100. )
  101. };
  102. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  103. switch (keycode) {
  104. case QWERTY:
  105. if (record->event.pressed) {
  106. set_single_persistent_default_layer(_QWERTY);
  107. }
  108. return false;
  109. break;
  110. case LOWER:
  111. if (record->event.pressed) {
  112. layer_on(_LOWER);
  113. } else {
  114. layer_off(_LOWER);
  115. }
  116. return false;
  117. break;
  118. case RAISE:
  119. if (record->event.pressed) {
  120. layer_on(_RAISE);
  121. } else {
  122. layer_off(_RAISE);
  123. }
  124. return false;
  125. break;
  126. case GAMING:
  127. if (record->event.pressed) {
  128. set_single_persistent_default_layer(_GAMING);
  129. }
  130. return false;
  131. break;
  132. }
  133. return true;
  134. };
  135. // NFI how to bring this inline with current QMK standards yet, or it's redundant and don't use it.
  136. // #ifdef AUDIO_ENABLE
  137. // float tone_startup[][2] = {
  138. // {NOTE_D5, 8},
  139. // {NOTE_E6, 8},
  140. // {NOTE_D6, 8},
  141. // {NOTE_E5, 8}
  142. // };
  143. // void startup_user()
  144. // {
  145. // _delay_ms(20); // gets rid of tick
  146. // PLAY_SONG(tone_startup);
  147. // }
  148. // #endif