keymap.c 20 KB

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  1. #include QMK_KEYBOARD_H
  2. #include "version.h"
  3. #define BASE 0 // default layer
  4. #define SYMB 1 // symbols
  5. #define MDIA 2 // media keys and navigation
  6. #define UNI 3 // unicode 1
  7. #define UNI2 4 // unicode 2
  8. enum custom_keycodes {
  9. I3_RUN = SAFE_RANGE,
  10. VRSN,
  11. I3_GO_GROUP_1,
  12. I3_GO_GROUP_2,
  13. I3_GO_GROUP_3,
  14. I3_GO_GROUP_4,
  15. I3_GO_GROUP_5,
  16. I3_GO_GROUP_6,
  17. I3_GO_GROUP_7,
  18. I3_GO_GROUP_8,
  19. I3_GO_GROUP_9,
  20. I3_GO_GROUP_10,
  21. EMOJI_SHRUG,
  22. EMOJI_YAY,
  23. EMOJI_HUG,
  24. EMOJI_SMILE,
  25. EMOJI_SMILE2,
  26. EMOJI_HMM1,
  27. EMOJI_HMM2,
  28. EMOJI_BEAR1,
  29. EMOJI_BEAR2,
  30. EMOJI_FUU,
  31. EMOJI_EGGY1,
  32. EMOJI_EGGY2,
  33. EMOJI_FACE1,
  34. EMOJI_FACE2,
  35. EMOJI_UHU,
  36. EMOJI_SMRK1,
  37. EMOJI_SMRK2,
  38. EMOJI_LOVE
  39. };
  40. // TODO: Finish the macros for i3 (Macros should potentially be own function instead to make things easier? some of them at least, f. ex. the ones that use 1-0 keys so we can have a single switch)
  41. // TODO: Do stuff with hyper and meh keys
  42. // TODO: Add macros for lots of stuff. (Lastpass cli, pushbullet cli, other push service cli, linode cli, more?)
  43. // TODO: Make macros for gnu screen and i3wm
  44. // TODO: Need to change hotkeys for lastpass, and potentially make my own keys for them on one of my layers
  45. // TODO: Look into using tap dance
  46. // TODO: Use leader key for stuff. See https://github.com/qmk/qmk_firmware/wiki
  47. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  48. /* Keymap 0: Basic layer
  49. *
  50. * ,--------------------------------------------------. ,--------------------------------------------------.
  51. * | Esc/L3 | 1 | 2 | 3 | 4 | 5 | 6 | | 6 | 7 | 8 | 9 | 0 | - | =/L3 |
  52. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  53. * | Tab/L1 | Q | W | E | R | T | L1 | | L2 | Y | U | I | O | P | \/L1 |
  54. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  55. * | LCtrl | A | S | D | F | G |------| |------| H | J | K | L | ; | ctrl/'|
  56. * |--------+------+------+------+------+------| Hyper| | Meh |------+------+------+------+------+--------|
  57. * | LShift |Z / L4|X / L2| C | V | B | | | | N | M | , |. / L2|/ / L4| RShift |
  58. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  59. * |Grv/L1| UNI |AltShf| Lalt | Ralt | | Lalt | Ralt | LEAD | UNI | ~/L1 |
  60. * `----------------------------------' `----------------------------------'
  61. * ,-------------. ,-------------.
  62. * | App | Home | | PgUp | Ins |
  63. * ,------|------|------| |------+--------+------.
  64. * | | | End | | PgDn | | |
  65. * | Space| TAB |------| |------| BSPC |Enter |
  66. * | | | [ | | ] | | |
  67. * `--------------------' `----------------------'
  68. */
  69. // If it accepts an argument (i.e, is a function), it doesn't need KC_.
  70. // Otherwise, it needs KC_*
  71. [BASE] = LAYOUT_ergodox( // layer 0 : default
  72. // left hand
  73. LT(UNI,KC_ESC), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
  74. LT(SYMB,KC_TAB), KC_Q, KC_W, KC_E, KC_R, KC_T, TG(SYMB),
  75. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G,
  76. KC_LSFT, LT(4, KC_Z), LT(MDIA, KC_X), KC_C, KC_V, KC_B, ALL_T(KC_NO),
  77. LT(SYMB,KC_GRV),LCTL(LSFT(KC_U)), LALT(KC_LSFT), KC_RALT,KC_LALT,
  78. ALT_T(KC_APP), KC_HOME,
  79. KC_END,
  80. KC_SPC,KC_TAB,KC_LBRC,
  81. // right hand
  82. KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, LT(UNI,KC_EQL),
  83. TG(MDIA), KC_Y, KC_U, KC_I, KC_O, KC_P, LT(SYMB, KC_BSLS),
  84. KC_H, KC_J, KC_K, KC_L, KC_SCLN,CTL_T(KC_QUOT),
  85. MEH_T(KC_NO),KC_N, KC_M, KC_COMM,LT(MDIA, KC_DOT), LT(UNI2, KC_SLSH), KC_RSFT,
  86. KC_LALT, KC_RALT,QK_LEAD,LCTL(LSFT(KC_U)), LT(SYMB,KC_TILD),
  87. KC_PGUP, KC_INS,
  88. KC_PGDN,
  89. KC_RBRC,KC_BSPC, KC_ENT
  90. ),
  91. /* Keymap 1: Symbol Layer LCTL(LSFT(KC_U))
  92. *
  93. * ,--------------------------------------------------. ,--------------------------------------------------.
  94. * | | F1 | F2 | F3 | F4 | F5 | F6 | | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
  95. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  96. * | | ! | @ | { | } | | | | | | Up | 7 | 8 | 9 | * | |
  97. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  98. * | | # | $ | ( | ) | ` |------| |------| Down | 4 | 5 | 6 | + | |
  99. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  100. * | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |
  101. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  102. * | | | | | | | | . | 0 | = | |
  103. * `----------------------------------' `----------------------------------'
  104. * ,-------------. ,-------------.
  105. * |Toggle|Animat| | Hue+ | Hue- |
  106. * ,------|------|------| |------+------+------.
  107. * |Bright|Bright|Solid | | | | |
  108. * |ness- |ness+ |------| |------| DEL | |
  109. * | | | | | EPRM | | |
  110. * `--------------------' `--------------------'
  111. */
  112. // SYMBOLS
  113. [SYMB] = LAYOUT_ergodox(
  114. // left hand
  115. KC_TRNS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
  116. KC_TRNS,KC_EXLM,KC_AT, KC_LCBR,KC_RCBR,KC_PIPE,KC_TRNS,
  117. KC_TRNS,KC_HASH,KC_DLR, KC_LPRN,KC_RPRN,KC_GRV,
  118. KC_TRNS,KC_PERC,KC_CIRC,KC_LBRC,KC_RBRC,KC_TILD,KC_TRNS,
  119. KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
  120. RGB_TOG,RGB_MOD,
  121. RGB_M_P,
  122. RGB_VAD,RGB_VAI,KC_TRNS,
  123. // right hand
  124. KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
  125. KC_TRNS, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_TRNS,
  126. KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, KC_TRNS,
  127. KC_TRNS, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, KC_TRNS,
  128. KC_TRNS,KC_DOT, KC_0, KC_EQL, KC_TRNS,
  129. RGB_HUD, RGB_HUI,
  130. KC_TRNS,
  131. EE_CLR, KC_DEL, KC_TRNS
  132. ),
  133. /* Keymap 2: Media, mouse and navigation
  134. *
  135. * ,--------------------------------------------------. ,--------------------------------------------------.
  136. * | | gg(1)| gg(2)| gg(3)| gg(4)| gg(5)| gg(6)| | gg(6)| gg(7)| gg(8)| gg(9)| gg(0)| | |
  137. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  138. * | | | | MsUp | RUN | | | | | | | Up | | | |
  139. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  140. * | | |MsLeft|MsDown|MsRght| |------| |------| | Left | Down | Right| | Play |
  141. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  142. * | | | | | | | | | | | Prev | Next | | | |
  143. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  144. * | | | | Lclk | Rclk | |VolUp |VolDn | Mute | | |
  145. * `----------------------------------' `----------------------------------'
  146. * ,-------------. ,-------------.
  147. * | | | | | |
  148. * ,------|------|------| |------+------+------.
  149. * | | | | | | |Brwser|
  150. * | | |------| |------| |Back |
  151. * | | | | | | | |
  152. * `--------------------' `--------------------'
  153. */
  154. // MEDIA , MOUSE and NAVIGATION
  155. [MDIA] = LAYOUT_ergodox(
  156. KC_TRNS, I3_GO_GROUP_1, I3_GO_GROUP_2, I3_GO_GROUP_3, I3_GO_GROUP_4, I3_GO_GROUP_5, I3_GO_GROUP_6,
  157. KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_U, I3_RUN, KC_TRNS, KC_TRNS,
  158. KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS,
  159. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  160. KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN1, KC_BTN2,
  161. KC_TRNS, KC_TRNS,
  162. KC_TRNS,
  163. KC_TRNS, KC_TRNS, KC_TRNS,
  164. // right hand
  165. I3_GO_GROUP_6, I3_GO_GROUP_7, I3_GO_GROUP_8, I3_GO_GROUP_9, I3_GO_GROUP_10, KC_TRNS, KC_TRNS,
  166. KC_TRNS, KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS,
  167. KC_TRNS, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TRNS, KC_MPLY,
  168. KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS, KC_TRNS,
  169. KC_VOLU, KC_VOLD, KC_MUTE, KC_TRNS, KC_TRNS,
  170. KC_TRNS, KC_TRNS,
  171. KC_TRNS,
  172. KC_TRNS, KC_TRNS, KC_WBAK
  173. ),
  174. /* Keymap 3: Unicode
  175. *
  176. * ,--------------------------------------------------. ,--------------------------------------------------.
  177. * | | ┌ | ┐ | └ | ┘ | │ | ─ | | ╔ | ╗ | ╚ | ╝ | ║ | ═ | |
  178. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  179. * | | shrug| yay | hug | smile|smile2| | | | ■ | λ | → | ➙ | ▻ | █ |
  180. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  181. * | | hmm1 | hmm2 | bear1| bear2| fuu |------| |------| ☺ | ☻ | ☹ | ♡ | ♥ | ░ |
  182. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  183. * | | eggy1| eggy2| face1| face2| uhu | | | | ❤ | ☐ | ☑ | ☒ | ✓ | ▄ |
  184. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  185. * | | smrk1| smrk2| love | VER | | ✔ | ✗ | ✘ | ● | ▀ |
  186. * `----------------------------------' `----------------------------------'
  187. * ,-------------. ,-------------.
  188. * | | | | ▒ | ▓ |
  189. * ,------|------|------| |------+------+------.
  190. * | | | | | | | |
  191. * | | |------| |------| | |
  192. * | | | | | | | |
  193. * `--------------------' `--------------------'
  194. */
  195. // Unicode
  196. [UNI] = LAYOUT_ergodox(
  197. KC_TRNS, UC(0x250c), UC(0x2510), UC(0x2514), UC(0x2518), UC(0x2502), UC(0x2500),
  198. KC_TRNS, EMOJI_SHRUG, EMOJI_YAY, EMOJI_HUG, EMOJI_SMILE, EMOJI_SMILE2, KC_TRNS,
  199. KC_TRNS, EMOJI_HMM1, EMOJI_HMM2, EMOJI_BEAR1, EMOJI_BEAR2, EMOJI_FUU,
  200. KC_TRNS, EMOJI_EGGY1, EMOJI_EGGY2, EMOJI_FACE1, EMOJI_FACE2, EMOJI_UHU, KC_TRNS,
  201. KC_TRNS, EMOJI_SMRK1, EMOJI_SMRK2, EMOJI_LOVE, VRSN,
  202. KC_TRNS, KC_TRNS,
  203. KC_TRNS,
  204. KC_TRNS, KC_TRNS, KC_TRNS,
  205. // right hand
  206. UC(0x2554), UC(0x2557), UC(0x255a), UC(0x255d), UC(0x2551), UC(0x2550), KC_TRNS,
  207. KC_TRNS, UC(0x25a0), UC(0x03bb), UC(0x2192), UC(0x2799), UC(0x25bb), UC(0x2588),
  208. UC(0x263a), UC(0x263b), UC(0x2639), UC(0x2661), UC(0x2665), UC(0x2591),
  209. KC_TRNS, UC(0x2764), UC(0x2610), UC(0x2611), UC(0x2612), UC(0x2713), UC(0x2584),
  210. UC(0x2714), UC(0x2717), UC(0x2718), UC(0x25cf), UC(0x2580),
  211. UC(0x2592), UC(0x2593),
  212. KC_TRNS,
  213. KC_TRNS, KC_TRNS, KC_TRNS
  214. ),
  215. /* Keymap 4: Unicode 2
  216. *
  217. * ,--------------------------------------------------. ,--------------------------------------------------.
  218. * | | ¹ | ² | ³ | ⁴ | ⁵ | ⁶ | | ⁶ | ⁷ | ⁸ | ⁹ | ⁰ | ℃ | ™ |
  219. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  220. * | | ₁ | ₂ | ₃ | ₄ | ₅ | ₆ | | ₆ | ₇ | ₈ | ₉ | ₀ | ⁄ | |
  221. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  222. * | | ⅞ | ⅝ | ⅜ | ⅛ | ⅚ |------| |------| ⅓ | ⅒ | ⅑ | ⅐ | ¾ | |
  223. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  224. * | | | | ⅗ | ⅖ | ⅕ | ⅔ | | ¼ | ⅙ | ⅘ | ½ | | | |
  225. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  226. * | | | | | | | | | | | |
  227. * `----------------------------------' `----------------------------------'
  228. * ,-------------. ,-------------.
  229. * | | | | | |
  230. * ,------|------|------| |------+------+------.
  231. * | | | | | | | |
  232. * | | |------| |------| | |
  233. * | | | | | | | |
  234. * `--------------------' `--------------------'
  235. */
  236. // Unicode 2
  237. [UNI2] = LAYOUT_ergodox(
  238. KC_TRNS, UC(0x00b9), UC(0x00b2), UC(0x00b3), UC(0x2074), UC(0x2075), UC(0x2076),
  239. KC_TRNS, UC(0x2081), UC(0x2082), UC(0x2083), UC(0x2084), UC(0x2085), UC(0x2086),
  240. KC_TRNS, UC(0x215e), UC(0x215d), UC(0x215c), UC(0x215b), UC(0x215a),
  241. KC_TRNS, KC_TRNS, KC_TRNS, UC(0x2157), UC(0x2156), UC(0x2155), UC(0x2154),
  242. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  243. KC_TRNS, KC_TRNS,
  244. KC_TRNS,
  245. KC_TRNS, KC_TRNS, KC_TRNS,
  246. // right hand
  247. UC(0x2076), UC(0x2077), UC(0x2078), UC(0x2079), UC(0x2070), UC(0x2103), UC(0x2122),
  248. UC(0x2086), UC(0x2087), UC(0x2088), UC(0x2089), UC(0x2080), UC(0x2044), KC_TRNS,
  249. UC(0x2153), UC(0x2152), UC(0x2151), UC(0x2150), UC(0x00be), KC_TRNS,
  250. UC(0x00bc), UC(0x2159), UC(0x2158), UC(0x00bd), KC_TRNS, KC_TRNS, KC_TRNS,
  251. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  252. KC_TRNS, KC_TRNS,
  253. KC_TRNS,
  254. KC_TRNS, KC_TRNS, KC_TRNS
  255. ),
  256. };
  257. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  258. if (record->event.pressed) {
  259. switch (keycode) {
  260. case I3_RUN:
  261. tap_code16(C(KC_I));
  262. tap_code(KC_R);
  263. return false;
  264. case VRSN:
  265. SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
  266. return false;
  267. case I3_GO_GROUP_1 ... I3_GO_GROUP_10:
  268. tap_code16(C(KC_I));
  269. tap_code(KC_G);
  270. if (keycode == I3_GO_GROUP_10) {
  271. tap_code(KC_0);
  272. } else {
  273. tap_code(KC_1 + (keycode - I3_GO_GROUP_1));
  274. }
  275. return false;
  276. case EMOJI_SHRUG:
  277. send_unicode_string("¯\\_(ツ)_/¯");
  278. return false;
  279. case EMOJI_YAY:
  280. SEND_STRING("\\o/");
  281. return false;
  282. case EMOJI_HUG:
  283. send_unicode_string("༼ つ ◕_◕ ༽つ");
  284. return false;
  285. case EMOJI_SMILE:
  286. send_unicode_string("ʘ‿ʘ");
  287. return false;
  288. case EMOJI_SMILE2:
  289. send_unicode_string("(ʘ‿ʘ)");
  290. return false;
  291. case EMOJI_HMM1:
  292. send_unicode_string("ಠ_ಠ");
  293. return false;
  294. case EMOJI_HMM2:
  295. send_unicode_string("(ಠ_ಠ)");
  296. return false;
  297. case EMOJI_BEAR1:
  298. send_unicode_string("ʕ•ᴥ•ʔ");
  299. return false;
  300. case EMOJI_BEAR2:
  301. send_unicode_string("(ᵔᴥᵔ)");
  302. return false;
  303. case EMOJI_FUU:
  304. send_unicode_string("╭∩╮(-_-)╭∩╮");
  305. return false;
  306. case EMOJI_EGGY1:
  307. send_unicode_string("(╯°□°)╯");
  308. return false;
  309. case EMOJI_EGGY2:
  310. send_unicode_string("ノ( ゜-゜ノ)");
  311. return false;
  312. case EMOJI_FACE1:
  313. SEND_STRING("(-_-)");
  314. return false;
  315. case EMOJI_FACE2:
  316. send_unicode_string("(•_•)");
  317. return false;
  318. case EMOJI_UHU:
  319. send_unicode_string("⊙﹏⊙");
  320. return false;
  321. case EMOJI_SMRK1:
  322. send_unicode_string("^̮^");
  323. return false;
  324. case EMOJI_SMRK2:
  325. send_unicode_string("(^̮^)");
  326. return false;
  327. case EMOJI_LOVE:
  328. send_unicode_string("♥‿♥");
  329. return false;
  330. }
  331. }
  332. return true;
  333. }
  334. // Runs just one time when the keyboard initializes.
  335. void matrix_init_user(void) {
  336. set_unicode_input_mode(UNICODE_MODE_LINUX);
  337. };
  338. // Runs constantly in the background, in a loop.
  339. void matrix_scan_user(void) {
  340. uint8_t layer = get_highest_layer(layer_state);
  341. ergodox_board_led_off();
  342. ergodox_right_led_1_off();
  343. ergodox_right_led_2_off();
  344. ergodox_right_led_3_off();
  345. switch (layer) {
  346. case 1:
  347. ergodox_right_led_1_on();
  348. #ifdef RGBLIGHT_ENABLE
  349. rgblight_setrgb(0xff,0x00,0x00);
  350. #endif
  351. break;
  352. case 2:
  353. ergodox_right_led_2_on();
  354. #ifdef RGBLIGHT_ENABLE
  355. rgblight_setrgb(0x00,0xff,0x00);
  356. #endif
  357. break;
  358. case 3:
  359. ergodox_right_led_3_on();
  360. #ifdef RGBLIGHT_ENABLE
  361. rgblight_setrgb(0x00,0x00,0xff);
  362. #endif
  363. break;
  364. case 4:
  365. ergodox_right_led_1_on();
  366. ergodox_right_led_3_on();
  367. #ifdef RGBLIGHT_ENABLE
  368. rgblight_setrgb(0xff,0x00,0xff);
  369. #endif
  370. break;
  371. default:
  372. // none
  373. break;
  374. }
  375. };