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- /* Copyright 2016 Jack Humbert
- * Copyright 2020 JohSchneider
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "voices.h"
- #include "audio.h"
- #include <stdlib.h>
- uint8_t note_timbre = TIMBRE_DEFAULT;
- bool glissando = false;
- bool vibrato = false;
- float vibrato_strength = 0.5;
- float vibrato_rate = 0.125;
- uint16_t voices_timer = 0;
- #ifdef AUDIO_VOICE_DEFAULT
- voice_type voice = AUDIO_VOICE_DEFAULT;
- #else
- voice_type voice = default_voice;
- #endif
- void set_voice(voice_type v) {
- voice = v;
- }
- void voice_iterate() {
- voice = (voice + 1) % number_of_voices;
- }
- void voice_deiterate() {
- voice = (voice - 1 + number_of_voices) % number_of_voices;
- }
- #ifdef AUDIO_VOICES
- float mod(float a, int b) {
- float r = fmod(a, b);
- return r < 0 ? r + b : r;
- }
- // Effect: 'vibrate' a given target frequency slightly above/below its initial value
- float voice_add_vibrato(float average_freq) {
- float vibrato_counter = mod(timer_read() / (100 * vibrato_rate), VIBRATO_LUT_LENGTH);
- return average_freq * pow(vibrato_lut[(int)vibrato_counter], vibrato_strength);
- }
- // Effect: 'slides' the 'frequency' from the starting-point, to the target frequency
- float voice_add_glissando(float from_freq, float to_freq) {
- if (to_freq != 0 && from_freq < to_freq && from_freq < to_freq * pow(2, -440 / to_freq / 12 / 2)) {
- return from_freq * pow(2, 440 / from_freq / 12 / 2);
- } else if (to_freq != 0 && from_freq > to_freq && from_freq > to_freq * pow(2, 440 / to_freq / 12 / 2)) {
- return from_freq * pow(2, -440 / from_freq / 12 / 2);
- } else {
- return to_freq;
- }
- }
- #endif
- float voice_envelope(float frequency) {
- // envelope_index ranges from 0 to 0xFFFF, which is preserved at 880.0 Hz
- // __attribute__((unused)) uint16_t compensated_index = (uint16_t)((float)envelope_index * (880.0 / frequency));
- #ifdef AUDIO_VOICES
- uint16_t envelope_index = timer_elapsed(voices_timer); // TODO: multiply in some factor?
- uint16_t compensated_index = envelope_index / 100; // TODO: correct factor would be?
- #endif
- switch (voice) {
- case default_voice:
- glissando = false;
- // note_timbre = TIMBRE_50; //Note: leave the user the possibility to adjust the timbre with 'audio_set_timbre'
- break;
- #ifdef AUDIO_VOICES
- case vibrating:
- glissando = false;
- vibrato = true;
- break;
- case something:
- glissando = false;
- switch (compensated_index) {
- case 0 ... 9:
- note_timbre = TIMBRE_12;
- break;
- case 10 ... 19:
- note_timbre = TIMBRE_25;
- break;
- case 20 ... 200:
- note_timbre = 12 + 12;
- break;
- default:
- note_timbre = 12;
- break;
- }
- break;
- case drums:
- glissando = false;
- // switch (compensated_index) {
- // case 0 ... 10:
- // note_timbre = 50;
- // break;
- // case 11 ... 20:
- // note_timbre = 50 * (21 - compensated_index) / 10;
- // break;
- // default:
- // note_timbre = 0;
- // break;
- // }
- // frequency = (rand() % (int)(frequency * 1.2 - frequency)) + (frequency * 0.8);
- if (frequency < 80.0) {
- } else if (frequency < 160.0) {
- // Bass drum: 60 - 100 Hz
- frequency = (rand() % (int)(40)) + 60;
- switch (envelope_index) {
- case 0 ... 10:
- note_timbre = 50;
- break;
- case 11 ... 20:
- note_timbre = 50 * (21 - envelope_index) / 10;
- break;
- default:
- note_timbre = 0;
- break;
- }
- } else if (frequency < 320.0) {
- // Snare drum: 1 - 2 KHz
- frequency = (rand() % (int)(1000)) + 1000;
- switch (envelope_index) {
- case 0 ... 5:
- note_timbre = 50;
- break;
- case 6 ... 20:
- note_timbre = 50 * (21 - envelope_index) / 15;
- break;
- default:
- note_timbre = 0;
- break;
- }
- } else if (frequency < 640.0) {
- // Closed Hi-hat: 3 - 5 KHz
- frequency = (rand() % (int)(2000)) + 3000;
- switch (envelope_index) {
- case 0 ... 15:
- note_timbre = 50;
- break;
- case 16 ... 20:
- note_timbre = 50 * (21 - envelope_index) / 5;
- break;
- default:
- note_timbre = 0;
- break;
- }
- } else if (frequency < 1280.0) {
- // Open Hi-hat: 3 - 5 KHz
- frequency = (rand() % (int)(2000)) + 3000;
- switch (envelope_index) {
- case 0 ... 35:
- note_timbre = 50;
- break;
- case 36 ... 50:
- note_timbre = 50 * (51 - envelope_index) / 15;
- break;
- default:
- note_timbre = 0;
- break;
- }
- }
- break;
- case butts_fader:
- glissando = true;
- switch (compensated_index) {
- case 0 ... 9:
- frequency = frequency / 4;
- note_timbre = TIMBRE_12;
- break;
- case 10 ... 19:
- frequency = frequency / 2;
- note_timbre = TIMBRE_12;
- break;
- case 20 ... 200:
- note_timbre = 12 - (uint8_t)(pow(((float)compensated_index - 20) / (200 - 20), 2) * 12.5);
- break;
- default:
- note_timbre = 0;
- break;
- }
- break;
- // case octave_crunch:
- // switch (compensated_index) {
- // case 0 ... 9:
- // case 20 ... 24:
- // case 30 ... 32:
- // frequency = frequency / 2;
- // note_timbre = TIMBRE_12;
- // break;
- // case 10 ... 19:
- // case 25 ... 29:
- // case 33 ... 35:
- // frequency = frequency * 2;
- // note_timbre = TIMBRE_12;
- // break;
- // default:
- // note_timbre = TIMBRE_12;
- // break;
- // }
- // break;
- case duty_osc:
- // This slows the loop down a substantial amount, so higher notes may freeze
- glissando = true;
- switch (compensated_index) {
- default:
- # define OCS_SPEED 10
- # define OCS_AMP .25
- // sine wave is slow
- // note_timbre = (sin((float)compensated_index/10000*OCS_SPEED) * OCS_AMP / 2) + .5;
- // triangle wave is a bit faster
- note_timbre = (uint8_t)abs((compensated_index * OCS_SPEED % 3000) - 1500) * (OCS_AMP / 1500) + (1 - OCS_AMP) / 2;
- break;
- }
- break;
- case duty_octave_down:
- glissando = true;
- note_timbre = (uint8_t)(100 * (envelope_index % 2) * .125 + .375 * 2);
- if ((envelope_index % 4) == 0) note_timbre = 50;
- if ((envelope_index % 8) == 0) note_timbre = 0;
- break;
- case delayed_vibrato:
- glissando = true;
- note_timbre = TIMBRE_50;
- # define VOICE_VIBRATO_DELAY 150
- # define VOICE_VIBRATO_SPEED 50
- switch (compensated_index) {
- case 0 ... VOICE_VIBRATO_DELAY:
- break;
- default:
- // TODO: merge/replace with voice_add_vibrato above
- frequency = frequency * vibrato_lut[(int)fmod((((float)compensated_index - (VOICE_VIBRATO_DELAY + 1)) / 1000 * VOICE_VIBRATO_SPEED), VIBRATO_LUT_LENGTH)];
- break;
- }
- break;
- // case delayed_vibrato_octave:
- // if ((envelope_index % 2) == 1) {
- // note_timbre = 55;
- // } else {
- // note_timbre = 45;
- // }
- // #define VOICE_VIBRATO_DELAY 150
- // #define VOICE_VIBRATO_SPEED 50
- // switch (compensated_index) {
- // case 0 ... VOICE_VIBRATO_DELAY:
- // break;
- // default:
- // frequency = frequency * VIBRATO_LUT[(int)fmod((((float)compensated_index - (VOICE_VIBRATO_DELAY + 1))/1000*VOICE_VIBRATO_SPEED), VIBRATO_LUT_LENGTH)];
- // break;
- // }
- // break;
- // case duty_fifth_down:
- // note_timbre = TIMBRE_50;
- // if ((envelope_index % 3) == 0)
- // note_timbre = TIMBRE_75;
- // break;
- // case duty_fourth_down:
- // note_timbre = 0;
- // if ((envelope_index % 12) == 0)
- // note_timbre = TIMBRE_75;
- // if (((envelope_index % 12) % 4) != 1)
- // note_timbre = TIMBRE_75;
- // break;
- // case duty_third_down:
- // note_timbre = TIMBRE_50;
- // if ((envelope_index % 5) == 0)
- // note_timbre = TIMBRE_75;
- // break;
- // case duty_fifth_third_down:
- // note_timbre = TIMBRE_50;
- // if ((envelope_index % 5) == 0)
- // note_timbre = TIMBRE_75;
- // if ((envelope_index % 3) == 0)
- // note_timbre = TIMBRE_25;
- // break;
- #endif // AUDIO_VOICES
- default:
- break;
- }
- #ifdef AUDIO_VOICES
- if (vibrato && (vibrato_strength > 0)) {
- frequency = voice_add_vibrato(frequency);
- }
- if (glissando) {
- // TODO: where to keep track of the start-frequency?
- // frequency = voice_add_glissando(??, frequency);
- }
- #endif // AUDIO_VOICES
- return frequency;
- }
- // Vibrato functions
- void voice_set_vibrato_rate(float rate) {
- vibrato_rate = rate;
- }
- void voice_increase_vibrato_rate(float change) {
- vibrato_rate *= change;
- }
- void voice_decrease_vibrato_rate(float change) {
- vibrato_rate /= change;
- }
- void voice_set_vibrato_strength(float strength) {
- vibrato_strength = strength;
- }
- void voice_increase_vibrato_strength(float change) {
- vibrato_strength *= change;
- }
- void voice_decrease_vibrato_strength(float change) {
- vibrato_strength /= change;
- }
- // Timbre functions
- void voice_set_timbre(uint8_t timbre) {
- if ((timbre > 0) && (timbre < 100)) {
- note_timbre = timbre;
- }
- }
- uint8_t voice_get_timbre(void) {
- return note_timbre;
- }
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