keymap_common.c 5.5 KB

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  1. /*
  2. Copyright 2012-2017 Jun Wako <wakojun@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include "keymap.h"
  15. #include "report.h"
  16. #include "keycode.h"
  17. #include "action_layer.h"
  18. #include "action.h"
  19. #include "debug.h"
  20. #include "quantum.h"
  21. #ifdef BACKLIGHT_ENABLE
  22. # include "backlight.h"
  23. #endif
  24. #ifdef MIDI_ENABLE
  25. # include "process_midi.h"
  26. #endif
  27. extern keymap_config_t keymap_config;
  28. #include <inttypes.h>
  29. /* converts key to action */
  30. action_t action_for_key(uint8_t layer, keypos_t key) {
  31. // 16bit keycodes - important
  32. uint16_t keycode = keymap_key_to_keycode(layer, key);
  33. return action_for_keycode(keycode);
  34. };
  35. action_t action_for_keycode(uint16_t keycode) {
  36. // keycode remapping
  37. keycode = keycode_config(keycode);
  38. action_t action = {};
  39. uint8_t action_layer, mod;
  40. (void)action_layer;
  41. (void)mod;
  42. switch (keycode) {
  43. case KC_A ... KC_EXSEL:
  44. case KC_LEFT_CTRL ... KC_RIGHT_GUI:
  45. action.code = ACTION_KEY(keycode);
  46. break;
  47. #ifdef EXTRAKEY_ENABLE
  48. case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
  49. action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
  50. break;
  51. case KC_AUDIO_MUTE ... KC_ASSISTANT:
  52. action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
  53. break;
  54. #endif
  55. case KC_MS_UP ... KC_MS_ACCEL2:
  56. action.code = ACTION_MOUSEKEY(keycode);
  57. break;
  58. case KC_TRANSPARENT:
  59. action.code = ACTION_TRANSPARENT;
  60. break;
  61. case QK_MODS ... QK_MODS_MAX:;
  62. // Has a modifier
  63. // Split it up
  64. action.code = ACTION_MODS_KEY(QK_MODS_GET_MODS(keycode), QK_MODS_GET_BASIC_KEYCODE(keycode)); // adds modifier to key
  65. break;
  66. #ifndef NO_ACTION_LAYER
  67. case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
  68. action.code = ACTION_LAYER_TAP_KEY(QK_LAYER_TAP_GET_LAYER(keycode), QK_LAYER_TAP_GET_TAP_KEYCODE(keycode));
  69. break;
  70. case QK_TO ... QK_TO_MAX:;
  71. // Layer set "GOTO"
  72. action_layer = QK_TO_GET_LAYER(keycode);
  73. action.code = ACTION_LAYER_GOTO(action_layer);
  74. break;
  75. case QK_MOMENTARY ... QK_MOMENTARY_MAX:;
  76. // Momentary action_layer
  77. action_layer = QK_MOMENTARY_GET_LAYER(keycode);
  78. action.code = ACTION_LAYER_MOMENTARY(action_layer);
  79. break;
  80. case QK_DEF_LAYER ... QK_DEF_LAYER_MAX:;
  81. // Set default action_layer
  82. action_layer = QK_DEF_LAYER_GET_LAYER(keycode);
  83. action.code = ACTION_DEFAULT_LAYER_SET(action_layer);
  84. break;
  85. case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX:;
  86. // Set toggle
  87. action_layer = QK_TOGGLE_LAYER_GET_LAYER(keycode);
  88. action.code = ACTION_LAYER_TOGGLE(action_layer);
  89. break;
  90. #endif
  91. #ifndef NO_ACTION_ONESHOT
  92. case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX:;
  93. // OSL(action_layer) - One-shot action_layer
  94. action_layer = QK_ONE_SHOT_LAYER_GET_LAYER(keycode);
  95. action.code = ACTION_LAYER_ONESHOT(action_layer);
  96. break;
  97. case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX:;
  98. // OSM(mod) - One-shot mod
  99. mod = mod_config(QK_ONE_SHOT_MOD_GET_MODS(keycode));
  100. action.code = ACTION_MODS_ONESHOT(mod);
  101. break;
  102. #endif
  103. #ifndef NO_ACTION_LAYER
  104. case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
  105. action.code = ACTION_LAYER_TAP_TOGGLE(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode));
  106. break;
  107. case QK_LAYER_MOD ... QK_LAYER_MOD_MAX:
  108. mod = mod_config(QK_LAYER_MOD_GET_MODS(keycode));
  109. action_layer = QK_LAYER_MOD_GET_LAYER(keycode);
  110. action.code = ACTION_LAYER_MODS(action_layer, mod);
  111. break;
  112. #endif
  113. #ifndef NO_ACTION_TAPPING
  114. case QK_MOD_TAP ... QK_MOD_TAP_MAX:
  115. mod = mod_config(QK_MOD_TAP_GET_MODS(keycode));
  116. action.code = ACTION_MODS_TAP_KEY(mod, QK_MOD_TAP_GET_TAP_KEYCODE(keycode));
  117. break;
  118. #endif
  119. #ifdef SWAP_HANDS_ENABLE
  120. case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
  121. action.code = ACTION(ACT_SWAP_HANDS, QK_SWAP_HANDS_GET_TAP_KEYCODE(keycode));
  122. break;
  123. #endif
  124. default:
  125. action.code = ACTION_NO;
  126. break;
  127. }
  128. return action;
  129. }
  130. // translates key to keycode
  131. __attribute__((weak)) uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key) {
  132. if (key.row < MATRIX_ROWS && key.col < MATRIX_COLS) {
  133. return keycode_at_keymap_location(layer, key.row, key.col);
  134. }
  135. #ifdef ENCODER_MAP_ENABLE
  136. else if (key.row == KEYLOC_ENCODER_CW && key.col < NUM_ENCODERS) {
  137. return keycode_at_encodermap_location(layer, key.col, true);
  138. } else if (key.row == KEYLOC_ENCODER_CCW && key.col < NUM_ENCODERS) {
  139. return keycode_at_encodermap_location(layer, key.col, false);
  140. }
  141. #endif // ENCODER_MAP_ENABLE
  142. return KC_NO;
  143. }