solid_reactive_cross.h 1.5 KB

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  1. #ifdef LED_MATRIX_KEYREACTIVE_ENABLED
  2. # if defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS) || defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS)
  3. # ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
  4. LED_MATRIX_EFFECT(SOLID_REACTIVE_CROSS)
  5. # endif
  6. # ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
  7. LED_MATRIX_EFFECT(SOLID_REACTIVE_MULTICROSS)
  8. # endif
  9. # ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
  10. static uint8_t SOLID_REACTIVE_CROSS_math(uint8_t val, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
  11. uint16_t effect = tick + dist;
  12. dx = dx < 0 ? dx * -1 : dx;
  13. dy = dy < 0 ? dy * -1 : dy;
  14. dx = dx * 16 > 255 ? 255 : dx * 16;
  15. dy = dy * 16 > 255 ? 255 : dy * 16;
  16. effect += dx > dy ? dy : dx;
  17. if (effect > 255) effect = 255;
  18. return qadd8(val, 255 - effect);
  19. }
  20. # ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
  21. bool SOLID_REACTIVE_CROSS(effect_params_t* params) {
  22. return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_CROSS_math);
  23. }
  24. # endif
  25. # ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
  26. bool SOLID_REACTIVE_MULTICROSS(effect_params_t* params) {
  27. return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_CROSS_math);
  28. }
  29. # endif
  30. # endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
  31. # endif // defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS) || defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS)
  32. #endif // LED_MATRIX_KEYREACTIVE_ENABLED