cycle_spiral_anim.h 470 B

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  1. #ifdef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  2. RGB_MATRIX_EFFECT(CYCLE_SPIRAL)
  3. # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  4. static HSV CYCLE_SPIRAL_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) {
  5. hsv.h = dist - time - atan2_8(dy, dx);
  6. return hsv;
  7. }
  8. bool CYCLE_SPIRAL(effect_params_t* params) {
  9. return effect_runner_dx_dy_dist(params, &CYCLE_SPIRAL_math);
  10. }
  11. # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  12. #endif // ENABLE_RGB_MATRIX_CYCLE_SPIRAL