pixel_flow_anim.h 1.6 KB

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  1. // Copyright 2022 @filterpaper
  2. // SPDX-License-Identifier: GPL-2.0+
  3. #ifdef ENABLE_RGB_MATRIX_PIXEL_FLOW
  4. RGB_MATRIX_EFFECT(PIXEL_FLOW)
  5. # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  6. static bool PIXEL_FLOW(effect_params_t* params) {
  7. // LED state array
  8. static RGB led[RGB_MATRIX_LED_COUNT];
  9. static uint32_t wait_timer = 0;
  10. if (wait_timer > g_rgb_timer) {
  11. return false;
  12. }
  13. inline uint32_t interval(void) {
  14. return 3000 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16);
  15. }
  16. if (params->init) {
  17. // Clear LEDs and fill the state array
  18. rgb_matrix_set_color_all(0, 0, 0);
  19. for (uint8_t j = 0; j < RGB_MATRIX_LED_COUNT; ++j) {
  20. led[j] = (random8() & 2) ? (RGB){0, 0, 0} : hsv_to_rgb((HSV){random8(), qadd8(random8() >> 1, 127), rgb_matrix_config.hsv.v});
  21. }
  22. }
  23. RGB_MATRIX_USE_LIMITS(led_min, led_max);
  24. // Light LEDs based on state array
  25. for (uint8_t i = led_min; i < led_max; ++i) {
  26. RGB_MATRIX_TEST_LED_FLAGS();
  27. rgb_matrix_set_color(i, led[i].r, led[i].g, led[i].b);
  28. }
  29. if (!rgb_matrix_check_finished_leds(led_max)) {
  30. // Shift LED state forward
  31. for (uint8_t j = 0; j < led_max - 1; ++j) {
  32. led[j] = led[j + 1];
  33. }
  34. // Fill last LED
  35. led[led_max - 1] = (random8() & 2) ? (RGB){0, 0, 0} : hsv_to_rgb((HSV){random8(), qadd8(random8() >> 1, 127), rgb_matrix_config.hsv.v});
  36. // Set pulse timer
  37. wait_timer = g_rgb_timer + interval();
  38. }
  39. return rgb_matrix_check_finished_leds(led_max);
  40. }
  41. # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  42. #endif // ENABLE_RGB_MATRIX_PIXEL_FLOW