pixel_fractal_anim.h 2.2 KB

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  1. // Copyright (C) 2022 @filterpaper
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. // Inspired from 4x12 fractal created by @schwarzgrau
  4. #ifdef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  5. RGB_MATRIX_EFFECT(PIXEL_FRACTAL)
  6. # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  7. static bool PIXEL_FRACTAL(effect_params_t* params) {
  8. # define MID_COL MATRIX_COLS / 2
  9. static bool led[MATRIX_ROWS][MID_COL];
  10. static uint32_t wait_timer = 0;
  11. inline uint32_t interval(void) {
  12. return 3000 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16);
  13. }
  14. if (params->init) {
  15. rgb_matrix_set_color_all(0, 0, 0);
  16. }
  17. RGB_MATRIX_USE_LIMITS(led_min, led_max);
  18. if (g_rgb_timer > wait_timer) {
  19. RGB rgb = rgb_matrix_hsv_to_rgb(rgb_matrix_config.hsv);
  20. for (uint8_t h = 0; h < MATRIX_ROWS; ++h) {
  21. // Light and copy columns outward
  22. for (uint8_t l = 0; l < MID_COL - 1; ++l) {
  23. if (led[h][l]) {
  24. rgb_matrix_set_color(g_led_config.matrix_co[h][l], rgb.r, rgb.g, rgb.b);
  25. rgb_matrix_set_color(g_led_config.matrix_co[h][MATRIX_COLS - 1 - l], rgb.r, rgb.g, rgb.b);
  26. } else {
  27. rgb_matrix_set_color(g_led_config.matrix_co[h][l], 0, 0, 0);
  28. rgb_matrix_set_color(g_led_config.matrix_co[h][MATRIX_COLS - 1 - l], 0, 0, 0);
  29. }
  30. led[h][l] = led[h][l + 1];
  31. }
  32. // Light both middle columns
  33. if (led[h][MID_COL - 1]) {
  34. rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL - 1], rgb.r, rgb.g, rgb.b);
  35. rgb_matrix_set_color(g_led_config.matrix_co[h][MATRIX_COLS - MID_COL], rgb.r, rgb.g, rgb.b);
  36. } else {
  37. rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL - 1], 0, 0, 0);
  38. rgb_matrix_set_color(g_led_config.matrix_co[h][MATRIX_COLS - MID_COL], 0, 0, 0);
  39. }
  40. // Generate new random fractal column
  41. led[h][MID_COL - 1] = (random8() & 3) ? false : true;
  42. }
  43. wait_timer = g_rgb_timer + interval();
  44. }
  45. return rgb_matrix_check_finished_leds(led_max);
  46. }
  47. # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  48. #endif // ENABLE_RGB_MATRIX_PIXEL_FRACTAL