rainbow_beacon_anim.h 579 B

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  1. #ifdef ENABLE_RGB_MATRIX_RAINBOW_BEACON
  2. RGB_MATRIX_EFFECT(RAINBOW_BEACON)
  3. # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  4. static HSV RAINBOW_BEACON_math(HSV hsv, int8_t sin, int8_t cos, uint8_t i, uint8_t time) {
  5. hsv.h += ((g_led_config.point[i].y - k_rgb_matrix_center.y) * 2 * cos + (g_led_config.point[i].x - k_rgb_matrix_center.x) * 2 * sin) / 128;
  6. return hsv;
  7. }
  8. bool RAINBOW_BEACON(effect_params_t* params) {
  9. return effect_runner_sin_cos_i(params, &RAINBOW_BEACON_math);
  10. }
  11. # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  12. #endif // ENABLE_RGB_MATRIX_RAINBOW_BEACON