raindrops_anim.h 1.3 KB

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  1. #ifdef ENABLE_RGB_MATRIX_RAINDROPS
  2. RGB_MATRIX_EFFECT(RAINDROPS)
  3. # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  4. static void raindrops_set_color(int i, effect_params_t* params) {
  5. if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) return;
  6. HSV hsv = {0, rgb_matrix_config.hsv.s, rgb_matrix_config.hsv.v};
  7. // Take the shortest path between hues
  8. int16_t deltaH = ((rgb_matrix_config.hsv.h + 180) % 360 - rgb_matrix_config.hsv.h) / 4;
  9. if (deltaH > 127) {
  10. deltaH -= 256;
  11. } else if (deltaH < -127) {
  12. deltaH += 256;
  13. }
  14. hsv.h = rgb_matrix_config.hsv.h + (deltaH * (random8() & 0x03));
  15. RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
  16. rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
  17. }
  18. bool RAINDROPS(effect_params_t* params) {
  19. RGB_MATRIX_USE_LIMITS(led_min, led_max);
  20. if (!params->init) {
  21. // Change one LED every tick, make sure speed is not 0
  22. if (scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 16)) % 10 == 0) {
  23. raindrops_set_color(random8() % RGB_MATRIX_LED_COUNT, params);
  24. }
  25. } else {
  26. for (int i = led_min; i < led_max; i++) {
  27. raindrops_set_color(i, params);
  28. }
  29. }
  30. return rgb_matrix_check_finished_leds(led_max);
  31. }
  32. # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  33. #endif // ENABLE_RGB_MATRIX_RAINDROPS