rgb_matrix_effects.inc 1.3 KB

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  1. // Add your new core rgb matrix effect here, order determines enum order
  2. #include "solid_color_anim.h"
  3. #include "alpha_mods_anim.h"
  4. #include "gradient_up_down_anim.h"
  5. #include "gradient_left_right_anim.h"
  6. #include "breathing_anim.h"
  7. #include "colorband_sat_anim.h"
  8. #include "colorband_val_anim.h"
  9. #include "colorband_pinwheel_sat_anim.h"
  10. #include "colorband_pinwheel_val_anim.h"
  11. #include "colorband_spiral_sat_anim.h"
  12. #include "colorband_spiral_val_anim.h"
  13. #include "cycle_all_anim.h"
  14. #include "cycle_left_right_anim.h"
  15. #include "cycle_up_down_anim.h"
  16. #include "rainbow_moving_chevron_anim.h"
  17. #include "cycle_out_in_anim.h"
  18. #include "cycle_out_in_dual_anim.h"
  19. #include "cycle_pinwheel_anim.h"
  20. #include "cycle_spiral_anim.h"
  21. #include "dual_beacon_anim.h"
  22. #include "rainbow_beacon_anim.h"
  23. #include "rainbow_pinwheels_anim.h"
  24. #include "raindrops_anim.h"
  25. #include "jellybean_raindrops_anim.h"
  26. #include "hue_breathing_anim.h"
  27. #include "hue_pendulum_anim.h"
  28. #include "hue_wave_anim.h"
  29. #include "pixel_rain_anim.h"
  30. #include "pixel_flow_anim.h"
  31. #include "pixel_fractal_anim.h"
  32. #include "typing_heatmap_anim.h"
  33. #include "digital_rain_anim.h"
  34. #include "solid_reactive_simple_anim.h"
  35. #include "solid_reactive_anim.h"
  36. #include "solid_reactive_wide.h"
  37. #include "solid_reactive_cross.h"
  38. #include "solid_reactive_nexus.h"
  39. #include "splash_anim.h"
  40. #include "solid_splash_anim.h"