solid_reactive_anim.h 692 B

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  1. #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
  2. # ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE
  3. RGB_MATRIX_EFFECT(SOLID_REACTIVE)
  4. # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  5. static HSV SOLID_REACTIVE_math(HSV hsv, uint16_t offset) {
  6. # ifdef RGB_MATRIX_SOLID_REACTIVE_GRADIENT_MODE
  7. hsv.h = scale16by8(g_rgb_timer, add8(rgb_matrix_config.speed, 1) >> 6);
  8. # endif
  9. hsv.h += qsub8(130, offset);
  10. return hsv;
  11. }
  12. bool SOLID_REACTIVE(effect_params_t* params) {
  13. return effect_runner_reactive(params, &SOLID_REACTIVE_math);
  14. }
  15. # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  16. # endif // ENABLE_RGB_MATRIX_SOLID_REACTIVE
  17. #endif // RGB_MATRIX_KEYREACTIVE_ENABLED