solid_reactive_nexus.h 1.6 KB

1234567891011121314151617181920212223242526272829303132333435363738394041
  1. #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
  2. # if defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS) || defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS)
  3. # ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  4. RGB_MATRIX_EFFECT(SOLID_REACTIVE_NEXUS)
  5. # endif
  6. # ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  7. RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTINEXUS)
  8. # endif
  9. # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  10. static HSV SOLID_REACTIVE_NEXUS_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
  11. uint16_t effect = tick - dist;
  12. if (effect > 255) effect = 255;
  13. if (dist > 72) effect = 255;
  14. if ((dx > 8 || dx < -8) && (dy > 8 || dy < -8)) effect = 255;
  15. # ifdef RGB_MATRIX_SOLID_REACTIVE_GRADIENT_MODE
  16. hsv.h = scale16by8(g_rgb_timer, add8(rgb_matrix_config.speed, 1) >> 6);
  17. # endif
  18. hsv.v = qadd8(hsv.v, 255 - effect);
  19. hsv.h = rgb_matrix_config.hsv.h + dy / 4;
  20. return hsv;
  21. }
  22. # ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  23. bool SOLID_REACTIVE_NEXUS(effect_params_t* params) {
  24. return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_NEXUS_math);
  25. }
  26. # endif
  27. # ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  28. bool SOLID_REACTIVE_MULTINEXUS(effect_params_t* params) {
  29. return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_NEXUS_math);
  30. }
  31. # endif
  32. # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  33. # endif // !defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS) || !defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS)
  34. #endif // RGB_MATRIX_KEYREACTIVE_ENABLED