solid_reactive_wide.h 1.5 KB

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  1. #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
  2. # if defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE) || defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE)
  3. # ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  4. RGB_MATRIX_EFFECT(SOLID_REACTIVE_WIDE)
  5. # endif
  6. # ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  7. RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTIWIDE)
  8. # endif
  9. # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  10. static HSV SOLID_REACTIVE_WIDE_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
  11. uint16_t effect = tick + dist * 5;
  12. if (effect > 255) effect = 255;
  13. # ifdef RGB_MATRIX_SOLID_REACTIVE_GRADIENT_MODE
  14. hsv.h = scale16by8(g_rgb_timer, add8(rgb_matrix_config.speed, 1) >> 6);
  15. # endif
  16. hsv.v = qadd8(hsv.v, 255 - effect);
  17. return hsv;
  18. }
  19. # ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  20. bool SOLID_REACTIVE_WIDE(effect_params_t* params) {
  21. return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_WIDE_math);
  22. }
  23. # endif
  24. # ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  25. bool SOLID_REACTIVE_MULTIWIDE(effect_params_t* params) {
  26. return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_WIDE_math);
  27. }
  28. # endif
  29. # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  30. # endif // !defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE) || !defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE)
  31. #endif // RGB_MATRIX_KEYREACTIVE_ENABLED