typing_heatmap_anim.h 4.3 KB

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  1. #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && defined(ENABLE_RGB_MATRIX_TYPING_HEATMAP)
  2. RGB_MATRIX_EFFECT(TYPING_HEATMAP)
  3. # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  4. # ifndef RGB_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS
  5. # define RGB_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS 25
  6. # endif
  7. # ifndef RGB_MATRIX_TYPING_HEATMAP_SPREAD
  8. # define RGB_MATRIX_TYPING_HEATMAP_SPREAD 40
  9. # endif
  10. # ifndef RGB_MATRIX_TYPING_HEATMAP_AREA_LIMIT
  11. # define RGB_MATRIX_TYPING_HEATMAP_AREA_LIMIT 16
  12. # endif
  13. void process_rgb_matrix_typing_heatmap(uint8_t row, uint8_t col) {
  14. # ifdef RGB_MATRIX_TYPING_HEATMAP_SLIM
  15. // Limit effect to pressed keys
  16. g_rgb_frame_buffer[row][col] = qadd8(g_rgb_frame_buffer[row][col], 32);
  17. # else
  18. if (g_led_config.matrix_co[row][col] == NO_LED) { // skip as pressed key doesn't have an led position
  19. return;
  20. }
  21. for (uint8_t i_row = 0; i_row < MATRIX_ROWS; i_row++) {
  22. for (uint8_t i_col = 0; i_col < MATRIX_COLS; i_col++) {
  23. if (g_led_config.matrix_co[i_row][i_col] == NO_LED) { // skip as target key doesn't have an led position
  24. continue;
  25. }
  26. if (i_row == row && i_col == col) {
  27. g_rgb_frame_buffer[row][col] = qadd8(g_rgb_frame_buffer[row][col], 32);
  28. } else {
  29. # define LED_DISTANCE(led_a, led_b) sqrt16(((int16_t)(led_a.x - led_b.x) * (int16_t)(led_a.x - led_b.x)) + ((int16_t)(led_a.y - led_b.y) * (int16_t)(led_a.y - led_b.y)))
  30. uint8_t distance = LED_DISTANCE(g_led_config.point[g_led_config.matrix_co[row][col]], g_led_config.point[g_led_config.matrix_co[i_row][i_col]]);
  31. # undef LED_DISTANCE
  32. if (distance <= RGB_MATRIX_TYPING_HEATMAP_SPREAD) {
  33. uint8_t amount = qsub8(RGB_MATRIX_TYPING_HEATMAP_SPREAD, distance);
  34. if (amount > RGB_MATRIX_TYPING_HEATMAP_AREA_LIMIT) {
  35. amount = RGB_MATRIX_TYPING_HEATMAP_AREA_LIMIT;
  36. }
  37. g_rgb_frame_buffer[i_row][i_col] = qadd8(g_rgb_frame_buffer[i_row][i_col], amount);
  38. }
  39. }
  40. }
  41. }
  42. # endif
  43. }
  44. // A timer to track the last time we decremented all heatmap values.
  45. static uint16_t heatmap_decrease_timer;
  46. // Whether we should decrement the heatmap values during the next update.
  47. static bool decrease_heatmap_values;
  48. bool TYPING_HEATMAP(effect_params_t* params) {
  49. RGB_MATRIX_USE_LIMITS(led_min, led_max);
  50. if (params->init) {
  51. rgb_matrix_set_color_all(0, 0, 0);
  52. memset(g_rgb_frame_buffer, 0, sizeof g_rgb_frame_buffer);
  53. }
  54. // The heatmap animation might run in several iterations depending on
  55. // `RGB_MATRIX_LED_PROCESS_LIMIT`, therefore we only want to update the
  56. // timer when the animation starts.
  57. if (params->iter == 0) {
  58. decrease_heatmap_values = timer_elapsed(heatmap_decrease_timer) >= RGB_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS;
  59. // Restart the timer if we are going to decrease the heatmap this frame.
  60. if (decrease_heatmap_values) {
  61. heatmap_decrease_timer = timer_read();
  62. }
  63. }
  64. // Render heatmap & decrease
  65. uint8_t count = 0;
  66. for (uint8_t row = 0; row < MATRIX_ROWS && count < RGB_MATRIX_LED_PROCESS_LIMIT; row++) {
  67. for (uint8_t col = 0; col < MATRIX_COLS && RGB_MATRIX_LED_PROCESS_LIMIT; col++) {
  68. if (g_led_config.matrix_co[row][col] >= led_min && g_led_config.matrix_co[row][col] < led_max) {
  69. count++;
  70. uint8_t val = g_rgb_frame_buffer[row][col];
  71. if (!HAS_ANY_FLAGS(g_led_config.flags[g_led_config.matrix_co[row][col]], params->flags)) continue;
  72. HSV hsv = {170 - qsub8(val, 85), rgb_matrix_config.hsv.s, scale8((qadd8(170, val) - 170) * 3, rgb_matrix_config.hsv.v)};
  73. RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
  74. rgb_matrix_set_color(g_led_config.matrix_co[row][col], rgb.r, rgb.g, rgb.b);
  75. if (decrease_heatmap_values) {
  76. g_rgb_frame_buffer[row][col] = qsub8(val, 1);
  77. }
  78. }
  79. }
  80. }
  81. return rgb_matrix_check_finished_leds(led_max);
  82. }
  83. # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  84. #endif // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && defined(ENABLE_RGB_MATRIX_TYPING_HEATMAP)