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- #pragma once
- extern "C" {
- #include "keyboard.h"
- #include "test_matrix.h"
- }
- #include <cassert>
- typedef uint8_t layer_t;
- struct KeymapKey {
- KeymapKey(layer_t layer, uint8_t col, uint8_t row, uint16_t keycode) : layer(layer), position({.col = col, .row = row}), code(keycode), report_code(keycode) { validate(); }
- KeymapKey(layer_t layer, uint8_t col, uint8_t row, uint16_t keycode, uint16_t report_code) : layer(layer), position({.col = col, .row = row}), code(keycode), report_code(report_code) { validate(); }
- void press();
- void release();
- const layer_t layer;
- const keypos_t position;
- const uint16_t code;
-
- const uint16_t report_code;
- private:
- void validate() {
- assert(position.col <= MATRIX_COLS);
- assert(position.row <= MATRIX_ROWS);
- }
- };
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