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- #pragma once
- /*
- Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "keycodes.h"
- /*********************************************************************/
- /* Non-Base Layer Definitions. */
- /* */
- /* Keypads, sympads, funcpads, symbols, RGB, Layers, Controls, etc. */
- /* Qwerty and Bepo versions exist as needed. */
- /* */
- /* This file defines every auxillary layer I use on every keyboard */
- /* Ergodox, keebio/viterbi, xd75, rebound, crkbd, morpho, dactyl,.. */
- /*********************************************************************/
- /********************************************************************************/
- /* The following Transient/Non-Base Layers are provided within. */
- /* Each layer is named with the size of Keymatrix it has entries for. */
- /* 3x10 are usual for these. I had 3x12's but I didn't need the edges really. */
- /* It was an attempt to accommodate Bepo which is 13 columns wide. */
- /* Even in a 3x12 Bepo is wonky. So I gave up on it. I also gave up on 4 row */
- /* layers, I really want my keys in that 3x5 space. Everything on the edges can */
- /* stay as it is. Splitting is managed in the macros as */
- /* needed. BP indicates the Bepo equivalent to the Qwerty layer when needed. */
- /********************************************************************************/
- /* */
- /* Explore below to see what they all are. */
- /* Naming gives the sizes of things, a prefix number is the length. */
- /* BP is the bepo version of things. */
- /* BKL is the beakl 15 version of a layout or chunk. */
- /* C on the end of a name means its a compact version of something. */
- /* Compact meaning for use on a 3 row layout. */
- /* */
- /* TOPROWS - numbers, symbols, functions, all on one layer. */
- /* ___TOPROWS_3x10___ */
- /* ___TOPROWS_BP_3x10___ */
- /* */
- /* KEYPADS/FUNCPADS. */
- /* ___KP_C_3x10___ */
- /* ___KP_C_BP_3x10___ */
- /* ___KP_C_BKL_FUNC_3x10___ -- BEAKL key/func pads. */
- /* ___KP_C_BKL_FUNC_BP_3x10___ */
- /* */
- /* SYMBOLS -Beakl or Beakl extended */
- /* ___SYMB_BEAKL_3x10___ */
- /* ___SYMB_BEAKL_BP_3x10___ */
- /* */
- /* Beakl extended symbol layer with additional corner symbols. */
- /* For use with non-beakl base layers. */
- /* ___SYMB_BEAKLA_3x10___ */
- /* ___SYMB_BEAKLA_BP_3x10___ */
- /* For use with vi bindings optimized */
- /* ___SYMB_BEAKLB_3x10___ */
- /* ___SYMB_BEAKLB_BP_3x10___ */
- /* */
- /* NAVIGATION */
- /* ___NAV_3x10___ */
- /* */
- /* CONTROLS */
- /* ___RGB_3x10___ */
- /* ___ADJUST_3x10___ */
- /* ___LAYERS_3x10___ */
- /********************************************************************************/
- /*********************************************************************/
- /* XXXXXX Layer chunk -- These are the final layers. */
- /* */
- /* Each section defines the necessary pieces to create a layer. */
- /* It builds them up into consistently shaped lists for the layout */
- /* wrapper. */
- /* */
- /* Each Section ends with a _Layer Chunk_. This is so the */
- /* layer can be easily given to the Layout Wrapper macros which */
- /* takes a list of keys in lengths of 2x3x5, 2x3x6, 2x4x5, or 2x4x6. */
- /* */
- /* All of my keyboard definitions use these same chunks with similar */
- /* macros. The differences between keyboards are all managed in the */
- /* macro. Here we just have nice rectangular sets of keys to */
- /* complete a layout. */
- /*********************************************************************/
- // these are needed so that groups of defined keys will unravel
- // into their values. The Base layers don't need them becuse the
- // keys are explicit in their passing. Here, chunks are made for
- // convenience and reuse. They don't unravel unless we wrap these
- // in var args.
- #define CHUNK_LANG_MAP(...) LANG_MAP(__VA_ARGS__)
- #define CHUNK_LANG_ROW(...) LANG_ROW(__VA_ARGS__)
- // 5 wide, with the two shot control.
- #define ___OS_MODS_L___ OS_LGUI, OS_LALT, OS_LCTL, OS_LSFT, TS_LCTL
- #define ___OS_MODS_R___ TS_RCTL, OS_RSFT, OS_RCTL, OS_RALT, OS_RGUI
- // 4 wide.
- #define ___SML_MODS_L___ SMLM_LGUI, SMLM_LALT, SMLM_LCTL, SMLM_LSFT
- #define ___SML_MODS_R___ SMLM_RSFT, SMLM_RCTL, SMLM_RALT, SMLM_RGUI
- #include "keypads.h"
- #include "nav.h"
- #include "symbols.h"
- #include "toprows.h"
- #include "utility.h"
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