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- /*
- Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // Split thumbs.
- // Split these down the middle to think in left and right hand.
- // Top row on kinesis, ergodox, etc.
- #define ___THUMBS_1___ \
- ___X___ , MO_ADJUST, MO_LAYERS, OSL(LN_TOPROWS)
- // Middle row on kinesis, ergodox, etc.
- #define ___THUMBS_2___ HOME_END, KC_PGUP
- #define ___4_THUMBS_1___ ___X___, KC_HOME, KC_PGUP, OSL(LN_TOPROWS)
- #define ___6_THUMBS_2___ KC_LSFT, KC_BKTAB, KC_END, KC_PGDN, KC_TAB, KC_RSFT
- #define ___6_THUMBS_2_CB___ KC_LSFT, KC_BKTAB, KC_END, KC_PGDN, KC_TAB, KC_RSFT
- #define ___6_THUMBS_2a___ BSPC_SYMB, ESC_TOPR, ESC_TOPR, ENT_NAV, ENT_NAV, SPC_TOPR
- #define ___6_THUMBS_2a_CB___ BSPC_SYMB, ESC_TOPR, ESC_TOPR, ENT_NAV, ENT_NAV, SPC_TOPR
- // This has become the default center group of thumbs for all
- // So here's the beakl wi thumbs adapted to this combined layer system.
- //
- #define ___6_ERGO_THUMBS_WI___ \
- ESC_TOPR, I_SYMB, TAB_NUM, ENT_NAV, SPC_SYMB, BSPC_NAV
- // Like my other thumb rows. With an I.
- #define ___6_ERGO_THUMBS_WIa___ \
- BSPC_NAV, I_SYMB, ESC_TOPR, ENT_NAV, SPC_TOPR, TAB_NUM
- #define ___6_ERGO_THUMBS_layers___ \
- SML_NAV, BSPC_SYMB, ESC_TOPR, ENT_NAV, SPC_TOPR, ACCCENTS_RALT
- #define ___6_ERGO_THUMBS_COMBO___ CB_TH1, CB_TH2, CB_TH3, CB_TH4, CB_TH5, CB_TH6
- #define ___6_ERGO_THUMBS_COMBO2___ CB2_TH1, CB2_TH2, CB2_TH3, CB2_TH4, CB2_TH5, CB2_TH6
- // Transparent.
- #define ___6_ERGO_THUMBS_trns___ ___6___
- // A place to test stuff.
- #define ___6_ERGO_THUMBS_tst___ \
- TT_KEYPAD, BSPC_SYMB, ESC_TOPR, ENT_NAV, SPC_TOPR, KC_XM_PORD
- #define ___6_ERGO_THUMBS_mods___ \
- ALT_DEL, CTL_BSPC, GUI_ESC, ALT_ENT, CTL_SPC, XC_XM_PORD
- #define ___6_ERGO_THUMBS_mod_layers___ \
- ALT_DEL, BSPC_SYMB, GUI_ESC, CTL_ENT, SPC_TOPR, ACCENTS_RALT
- #define ___6_ERGO_THUMBS_mod_layers_nav___ \
- ALT_DEL, BSPC_SYMB, GUI_ESC, ENT_NAV, SPC_TOPR, ACCENTS_RALT
- // for keymaps that need a letter on the thumb.
- #define ___6_ERGO_THUMBS_left_letter___ \
- BSPC_ALT, TH_LTR_SYM, GUI_ESC, ENT_NAV, SPC_TOPR, KC_TAB
- // an attempt at an approximation of the HD thumbs as they are on the site.
- // really should be expected to be a starting point that doesnt strand you.
- #define ___6_ERGO_THUMBS_hd___ \
- BSPC_ALT, TH_LTR_SYM, GUI_ESC, ENT_NAV, SPC_TOPR, ACCENTS_CTL
- #define ___6_ERGO_THUMBS_hd_a___ \
- OS_LSHIFT, TH_LTR_SYM, GUI_ESC, BSPC_ALT, SPC_TOPR, ACCENTS_CTL
- #define ___6_ERGO_THUMBS_hd_simple___ \
- MO_SYMB, THUMB_LETTER, KC_ENT, KC_BSPC, KC_SPC, MO_TOPROWS
- /* HD dash has thumbs of ,; and .: */
- #define ___6_ERGO_THUMBS_hd_dash___ \
- LANG_KC(TL_COMM), TL_DOT_SYMB, GUI_ESC, ENT_NAV, SPC_TOPR, BSPC_NUM
- #define ___6_ERGO_THUMBS_media___ ___3___, ___STOP_PLAY_MUTE___
- #define ___6_ERGO_THUMBS_mouse___ ___3___, ___3MOUSE_BTNS_R___
- #define ___6_ERGO_THUMBS_keypad___ \
- LANG_KC(_DOT), LANG_KC(_0), LANG_KC(_MINS), ___3___
- #define ___6_ERGO_THUMBS_symb___ \
- LANG_KC(_OCPRN), LANG_KC(_RPRN), LANG_KC(_UNDS), ___3___
- // miryoku thumbs, either its toprows or keypad for numbers.
- #define ___6_ERGO_THUMBS_miryoku_tr___ \
- ESC_MEDIA, SPACE_NAV, TAB_NAVM, ENT_SYM, BSPC_TOPR, DEL_FUN
- #define ___6_ERGO_THUMBS_miryoku___ \
- ESC_MEDIA, SPACE_NAV, TAB_NAVM, ENT_SYM, BSPC_NUM, DEL_FUN
- // lose the tab key, put a letter where space was.
- // move space to the right side, put backspace where tab was.
- #define ___6_ERGO_THUMBS_miryoku_ltr___ \
- ESC_MEDIA, TH_LTR_NAV, BSPC_NAVm, ENT_SYM, SPC_NUM, DEL_FUN
- #define ___6_ERGO_THUMBS_miryoku_tr_ltr___ \
- ESC_MEDIA, TH_LTR_NAV, BSPC_NAVm, ENT_SYM, SPC_TOPR, DEL_FUN
- #define ___6_ERGO_THUMBS_miryoku_ltr_tab___ \
- BSPC_MEDIA, TH_LTR_NAV, TAB_NAVM, ENT_SYM, SPC_NUM, DEL_FUN
- #define ___6_ERGO_THUMBS_miryoku_tr_ltr_tab___ \
- BSPC_MEDIA, TH_LTR_NAV, TAB_NAVM, ENT_SYM, SPC_TOPR, DEL_FUN
- // Give the right symbol suffix by the value of THUMBS_ARE
- // Basically we choose the right cluster here, so the layout
- // level doesn't know or care.
- //
- // ___foo --> ___foo_WI___, or ___foo_WIa___, or ___foo_def___.
- // THUMBS_ARE = WI, or WIa, or DEFAULT, TEST, TRNS, MOD_LAYERS, etc.
- // the value of THUMB_LETTER is the key used when needed.
- #define THUMB_EXT CAT(THUMBS_ARE, _EXT)
- #define WI_EXT _WI___
- #define WIa_EXT _WIa___
- #define DEFAULT_EXT _mod_layers_nav___ //change this to change the default.
- #define TEST_EXT _tst___
- #define TRNS_EXT _trns___
- #define MODS_EXT _mods___
- #define LAYERS_EXT _layers___
- #define MODS_LAYERS_EXT _mod_layers___
- #define MODS_LAYERS_NAV_EXT _mod_layers_nav___
- #define MIRYOKU_EXT _miryoku___
- #define MIRYOKU_TR_EXT _miryoku_tr___
- #define MIRYOKU_LTR_EXT _miryoku_ltr___ // miryoku versions with a letter
- #define MIRYOKU_LTR_TAB_EXT _miryoku_ltr_tab___
- #define MIRYOKU_TR_LTR_EXT _miryoku_tr_ltr___
- #define MIRYOKU_TR_LTR_TAB_EXT _miryoku_tr_ltr_tab___
- #define TH_LTR_EXT _left_letter___ // takes a letter for the left thumb.
- #define HD_DASH_EXT _hd_dash___
- #define HD_EXT _hd___ // takes a letter for the left thumb.
- #define HDA_EXT _hd_a___ // relocate backspace
- #define HD_SIMPLE_EXT _hd_simple___ // no LTs or MT´s.
- // for the function layers
- #define COMBO_EXT _COMBO___
- #define COMBO2_EXT _COMBO2___
- #define MEDIA_THUMBS_EXT _media___
- #define MOUSE_THUMBS_EXT _mouse___
- #define KEYPAD_THUMBS_EXT _keypad___
- #define SYMB_THUMBS_EXT _symb___
- #define ___6_ERGO_THUMBS___ CAT2(___6_ERGO_THUMBS, THUMB_EXT)
- // for the kyria, mostly for the combo reference layers.
- #define ___10_ERGO_THUMBS___ CATR(___10_ERGO_THUMBS, EXP_THUMB_EXT)
- #define ___4_THUMBS___ CAT2(___4_THUMBS, EXP_THUMB_EXT)
- /* #define ___6_ERGO_THUMBS___ ___6_ERGO_THUMBS_def___ */
- /* #define ___ERGODOX_THUMB_LEFT___ \ */
- /* OSL(SYMB), OSM(KC_LGUI), \ */
- /* HOME_END, \ */
- /* CTL_BSPC, ALT_DEL, XMONAD_ESC */
- /* #define ___ERGODOX_THUMB_RIGHT___ \ */
- /* XXX, OSL(KEYPAD), \ */
- /* KC_PGUP, \ */
- /* KC_PGDN, ALT_ENT, CTL_SPC */
- // Translation of LT thumb keys from beakl wi where function layers
- // have separate left and right to here, where I'm defining left and right in
- // one layer and using it that way. I don't feel that having both halves
- // on one layer hurts, if I invoke a layer, I'm not trying to use a non
- // layer part of the keyboard. I don't have an edit layer, might be a good idea.
- // have most of it on the Navigation layer.
- // use the keycodes on that original layer, so It's not defined here.
- // The wi keypad has a hexpad instead of a funcpad. All the other keypads
- // have a funcpad on the opposite side.
- // translation of the original wi layers to those here.
- // BSPC_NAV
- // SPC_SYMB
- // TAB_NUM
- // ESC_func -> ESC_TOPR
- // I_regex -> I_SYMB
- // ENT_edit -> ENT_NAV
- /* // consolidated for kinesis, ergodox, and dactyl */
- /* //for the ergodox and kinesis. */
- /* #define ___12_DOX_ALL_THUMBS___ \ */
- /* ___4___, \ */
- /* ___2___, \ */
- /* ___6___ */
- #define ___12_DOX_ALL_THUMBS___ ___12___
- /* ___THUMBS_1___, \ */
- /* ___xTHUMBS_2___, \ */
- /* ___6_ERGO_THUMBS___ */
- #define ___12_DOX_ALL_THUMBS_EN___ ___12_DOX_ALL_THUMBS___
- #define ___12_DOX_ALL_THUMBS_BP___ ___12_DOX_ALL_THUMBS___
- #define ___16_ALL_THUMBS___ \
- ___4_THUMBS_1___, \
- ___6_THUMBS_2___, \
- ___6_ERGO_THUMBS___
- #define ___16_ALL_THUMBS_EN___ ___16_ALL_THUMBS___
- #define ___16_ALL_THUMBS_BP___ ___16_ALL_THUMBS___
- #define ___16_ALL_THUMBSa___ \
- ___4_THUMBS_1___, \
- ___6_THUMBS_2a___, \
- ___6_ERGO_THUMBS___
- #define ___16_ALL_THUMBSa_EN___ ___16_ALL_THUMBSa___
- #define ___16_ALL_THUMBSa_BP___ ___16_ALL_THUMBSa___
- // For the Kyria
- #define ___4_THUMBS_def___ OS_LALT, OS_LCTL, SML_NAV, OS_LSFT
- #define ___10_ERGO_THUMBS_def___ _X_, _X_, ___6_ERGO_THUMBS___, _X_, _X_
- #define ___4_THUMBS_EN___ ___4_THUMBS_def___
- #define ___4_THUMBS_BP___ ___4_THUMBS_def___
- #define ___10_ERGO_THUMBS_EN___ ___10_ERGO_THUMBS_def___
- #define ___10_ERGO_THUMBS_BP___ ___10_ERGO_THUMBS_def___
- // combo reference layer thumbs for the kyria.
- // for the kyria, note the odd numbering...a 0 row, and a,b,c,d for the extras
- // on either side of the central 6 thumbs.
- #define ___2_THUMBS_CB___ CB_1TH1, CB_1TH2
- #define ___4_THUMBS_CB___ CB_0TH1, CB_0TH2, CB_0TH3, CB_0TH4
- #define ___6_THUMBS_CB___ CB_1TH1, CB_1TH2, CB_1TH3, CB_1TH4, CB_1TH5, CB_1TH6
- #define ___10_ERGO_THUMBS_CB___ CB_THA, CB_THB, \
- ___6_ERGO_THUMBS___, CB_THC, CB_THD
- #define ___12_ERGO_THUMBS_CB___ ___2_THUMBS_CB___, \
- CB_THA, CB_THB, ___6_ERGO_THUMBS___, CB_THC, CB_THD
- #define ___12_DOX_ALL_THUMBS_CB___ ___4_THUMBS_CB___, ___2_THUMBS_CB___, ___6_ERGO_THUMBS___
- #define ___16_DOX_ALL_THUMBS_CB___ ___4_THUMBS_CB___, ___6_THUMBS_2_CB___, ___6_ERGO_THUMBS___
- #define ___16_DOX_ALL_THUMBSa_CB___ ___4_THUMBS_CB___, ___6_THUMBS_2a_CB___, ___6_ERGO_THUMBS___
- #define ___2_THUMBS_CB2___ CB2_1TH1, CB2_1TH2
- #define ___4_THUMBS_CB2___ CB2_0TH1, CB2_0TH2, CB2_0TH3, CB2_0TH4
- #define ___6_THUMBS_CB2___ CB2_1TH1, CB2_1TH2, CB2_1TH3, CB2_1TH4, CB2_1TH5, CB2_1TH6
- #define ___10_ERGO_THUMBS_CB2___ CB2_THA, CB2_THB, \
- ___6_ERGO_THUMBS___, CB2_THC, CB2_THD
- #define ___12_ERGO_THUMBS_CB2___ ___2_THUMBS_CB2___, \
- CB2_THA, CB2_THB, ___6_ERGO_THUMBS___, CB2_THC, CB2_THD
- #define ___12_DOX_ALL_THUMBS_CB2___ ___4_THUMBS_CB2___, ___2_THUMBS_CB2___, ___6_ERGO_THUMBS___
- #define ___16_DOX_ALL_THUMBS_CB2___ ___4_THUMBS_CB2___, ___6_THUMBS_2_CB2___, ___6_ERGO_THUMBS___
- #define ___16_DOX_ALL_THUMBSa_CB2___ ___4_THUMBS_CB2___, ___6_THUMBS_2a_CB2___, ___6_ERGO_THUMBS___
- // Basically give the same 4 top thumbs and bottom outer 4 thumbs for everyone.
- // Could be different for every one, but the core 6 is enough for now I think.
- // Everyone is the same except the combo reference layers.
- // Let 6 ERGO_THUMBS do it´s thing inside.
- #define EXP_THUMB_EXT CAT(THUMBS_ARE, _EXP_EXT)
- #define WI_EXP_EXT _def___
- #define WIa_EXP_EXT _def___
- #define DEFAULT_EXP_EXT _def___
- #define TEST_EXP_EXT _def___
- #define TRNS_EXP_EXT _def___
- #define MODS_EXP_EXT _def___
- #define LAYERS_EXP_EXT _def___
- #define MODS_LAYERS_EXP_EXT _def___
- #define MODS_LAYERS_NAV_EXP_EXT _def___
- #define MIRYOKU_EXP_EXT _def___
- #define MIRYOKU_TR_EXP_EXT _def___
- #define MIRYOKU_LTR_EXP_EXT _def___
- #define MIRYOKU_TR_LTR_EXP_EXT _def___
- #define TH_LTR_EXP_EXT _def___
- #define HD_DASH_EXP_EXT _def___
- #define HD_EXP_EXT _def___
- #define HDA_EXP_EXT _def___
- #define HD_SIMPLE_EXP_EXT _def___
- // for the function layers
- #define COMBO_EXP_EXT _COMBO___
- #define COMBO2_EXT _COMBO2___
- #define MEDIA_THUMBS_EXP_EXT _def___
- #define MOUSE_THUMBS_EXP_EXT _def___
- #define KEYPAD_THUMBS_EXP_EXT _def___
- #define SYMB_THUMBS_EXP_EXT _def___
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