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- // Useful tapdance functions!
- #include "tapdances.h"
- qk_tap_dance_action_t tap_dance_actions[] = {
- [SHCAP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, caps, shift_reset)
- ,[TDGUI] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, shiftgui, gui_reset)
- ,[TDGUI2] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, guictl, ubermod_reset)
- ,[SHENT] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, shiftenter, shift_reset)
- ,[SHNTC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, shiftentercaps, shift_reset)
- ,[GCA] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ubermod_mac, ubermod_reset) // GUI->CTL->ALT
- ,[AGC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ubermod2_mac, ubermod_reset) // ALT->GUI->CTL
- ,[SGCA] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, shift_and_mac, CASG_reset) // SG->SC->SA
- ,[GUCTL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, guictl, ubermod_reset)
- ,[CAG] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ubermod, ubermod_reset) // CTL->ALT->GUI
- ,[ACG] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ubermod2, ubermod_reset) // ALT->GUI->CTL
- ,[SCAG] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, shift_and, CASG_reset) // SG->SC->SA
- ,[DLTR] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, deleter, ubermod_reset) // backspace, backspace, alt backspace, gui backspace
- ,[FRBK2] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, forward_back_mac, ubermod_reset)
- ,[CTLALL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ctrl_all_mac, ubermod_reset) // C->CG->CA->CAG
- ,[CTLAND] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ctrl_all, ubermod_reset) // C->CA->CG->CAG
- ,[FRBK] = ACTION_TAP_DANCE_DOUBLE(KC_WWW_BACK,KC_WWW_FORWARD)
- };
- void caps(qk_tap_dance_state_t *state, void *user_data) // Shift, Caps
- { if (state->count >= 2) {register_code(KC_CAPS); unregister_code(KC_CAPS);}
- else if (state->pressed) {register_mods(MOD_LSFT);} else {set_oneshot_mods(MOD_LSFT);}
- reset_tap_dance(state);
- }
- void forward_back_mac(qk_tap_dance_state_t *state, void *user_data) // G<-, then G->
- {
- if (state->count > 1) {
- tap_code16(G(KC_RGHT));
- }
- else {
- tap_code16(G(KC_LEFT));
- }
- reset_tap_dance(state);
- }
- void shiftgui(qk_tap_dance_state_t *state, void *user_data) // G->SG
- {
- if (state->count > 1) {
- if (state->pressed) {
- register_mods(MOD_LSFT | MOD_LGUI);
- }
- else {
- set_oneshot_mods(MOD_LSFT | MOD_LGUI);
- }
- }
- else if (state->pressed) {
- register_mods(MOD_LGUI);
- }
- else {
- set_oneshot_mods(MOD_LGUI);
- }
- reset_tap_dance(state);
- }
- void guictl(qk_tap_dance_state_t *state, void *user_data) // G->GC
- {
- if (state->count > 1) {
- if (state->pressed) {
- register_mods(MOD_LCTL | MOD_LGUI);
- }
- else {
- set_oneshot_mods(MOD_LCTL | MOD_LGUI);
- }
- }
- else if (state->pressed) {
- register_mods(MOD_LGUI);
- }
- else {
- set_oneshot_mods(MOD_LGUI);
- }
- reset_tap_dance(state);
- }
- void deleter(qk_tap_dance_state_t *state, void *user_data) // bkspc -> delwrd -> delline
- {
- if (state->count > 3) {
- tap_code16(G(KC_BSPC));
- }
- else if (state->count > 2) {
- tap_code16(A(KC_BSPC));
- }
- else {
- tap_code(KC_BSPC);
- }
- reset_tap_dance(state);
- }
- void ubermod(qk_tap_dance_state_t *state, void *user_data) // CTL->ALT->GUI
- {
- if (state->count > 2) {
- if (state->pressed) {
- register_mods(MOD_LGUI);
- }
- else {
- set_oneshot_mods(MOD_LGUI);
- }
- }
- else if (state->count > 1) {
- if (state->pressed) {
- register_mods(MOD_LALT);
- }
- else {
- set_oneshot_mods(MOD_LALT);
- }
- }
- else if (state->pressed) {
- register_mods(MOD_LCTL);
- }
- else {
- set_oneshot_mods(MOD_LCTL);
- }
- reset_tap_dance(state);
- }
- void ubermod_mac(qk_tap_dance_state_t *state, void *user_data) // GUI->CTL->ALT
- {
- if (state->count > 2) {
- if (state->pressed) {
- register_mods(MOD_LALT);
- }
- else {
- set_oneshot_mods(MOD_LALT);
- }
- }
- else if (state->count > 1) {
- if (state->pressed) {
- register_mods(MOD_LCTL);
- }
- else {
- set_oneshot_mods(MOD_LCTL);
- }
- }
- else if (state->pressed) {
- register_mods(MOD_LGUI);
- }
- else {
- set_oneshot_mods(MOD_LGUI);
- }
- reset_tap_dance(state);
- }
- void ubermod2(qk_tap_dance_state_t *state, void *user_data) // ALT->CTL->GUI
- {
- if (state->count > 2) {
- if (state->pressed) {
- register_mods(MOD_LGUI);
- }
- else {
- set_oneshot_mods(MOD_LGUI);
- }
- }
- else if (state->count > 1) {
- if (state->pressed) {
- register_mods(MOD_LCTL);
- }
- else {
- set_oneshot_mods(MOD_LCTL);
- }
- }
- else if (state->pressed) {
- register_mods(MOD_LALT);
- }
- else {
- set_oneshot_mods(MOD_LALT);
- }
- reset_tap_dance(state);
- }
- void ubermod2_mac(qk_tap_dance_state_t *state, void *user_data) // ALT->GUI->CTL
- {
- if (state->count > 2) {
- if (state->pressed) {
- register_mods(MOD_LCTL);
- }
- else {
- set_oneshot_mods(MOD_LCTL);
- }
- }
- else if (state->count > 1) {
- if (state->pressed) {
- register_mods(MOD_LGUI);
- }
- else {
- set_oneshot_mods(MOD_LGUI);
- }
- }
- else if (state->pressed) {
- register_mods(MOD_LALT);
- }
- else {
- set_oneshot_mods(MOD_LALT);
- }
- reset_tap_dance(state);
- }
- void shift_reset(qk_tap_dance_state_t *state, void *user_data)
- {
- unregister_mods(MOD_LSFT);
- // clear_oneshot_mods();
- }
- void gui_reset(qk_tap_dance_state_t *state, void *user_data)
- {
- unregister_mods(MOD_LSFT | MOD_LGUI);
- }
- void CAS_reset(qk_tap_dance_state_t *state, void *user_data)
- {
- unregister_mods(MOD_LCTL | MOD_LSFT | MOD_LALT);
- }
- void CASG_reset(qk_tap_dance_state_t *state, void *user_data)
- {
- unregister_mods(MOD_LCTL | MOD_LSFT | MOD_LALT | MOD_LGUI);
- // clear_oneshot_mods();
- }
- void ubermod_reset(qk_tap_dance_state_t *state, void *user_data) // AKA CAG_reset
- {
- unregister_mods(MOD_LCTL | MOD_LALT | MOD_LGUI);
- }
- void shiftenter(qk_tap_dance_state_t *state, void *user_data)
- {
- if (state->count > 1) {
- tap_code(KC_ENT);
- }
- else if (state->pressed) {
- register_mods(MOD_LSFT);
- }
- else {
- set_oneshot_mods(MOD_LSFT);
- }
- reset_tap_dance(state);
- }
- void shiftentercaps(qk_tap_dance_state_t *state, void *user_data)
- {
- if (state->count > 2) {
- tap_code(KC_CAPS);
- }
- else if (state->count > 1) {
- tap_code(KC_ENT);
- }
- else if (state->pressed) {
- register_mods(MOD_LSFT);
- }
- else {
- set_oneshot_mods(MOD_LSFT);
- }
- reset_tap_dance(state);
- }
- void ctrl_all_mac(qk_tap_dance_state_t *state, void *user_data) // C->CG->CAG
- {
- if (state->count > 2) {
- if (state->pressed) {
- register_mods(MOD_LCTL | MOD_LALT | MOD_LGUI);
- }
- else {
- set_oneshot_mods(MOD_LCTL | MOD_LGUI | MOD_LALT);
- }
- }
- else if (state->count > 1) {
- if (state->pressed) {
- register_mods(MOD_LCTL | MOD_LGUI);
- }
- else {
- set_oneshot_mods(MOD_LCTL | MOD_LGUI);
- }
- }
- else if (state->pressed) {
- register_mods(MOD_LCTL);
- }
- else {
- set_oneshot_mods(MOD_LCTL);
- }
- reset_tap_dance(state);
- }
- void ctrl_all(qk_tap_dance_state_t *state, void *user_data) // C->CA->SC
- {
- if (state->count > 2) {
- if (state->pressed) {
- register_mods(MOD_LCTL | MOD_LSFT);
- }
- else {
- set_oneshot_mods(MOD_LCTL | MOD_LSFT);
- }
- }
- else if (state->count > 1) {
- if (state->pressed) {
- register_mods(MOD_LCTL | MOD_LALT);
- }
- else {
- set_oneshot_mods(MOD_LCTL | MOD_LALT);
- }
- }
- else if (state->pressed) {
- register_mods(MOD_LCTL);
- }
- else {
- set_oneshot_mods(MOD_LCTL);
- }
- reset_tap_dance(state);
- }
- void alt_all(qk_tap_dance_state_t *state, void *user_data) // A->SA->AC
- {
- if (state->count > 2) {
- if (state->pressed) {
- register_mods(MOD_LCTL | MOD_LALT);
- }
- else {
- set_oneshot_mods(MOD_LALT | MOD_LCTL);
- }
- }
- else if (state->count > 1) {
- if (state->pressed) {
- register_mods(MOD_LSFT | MOD_LALT);
- }
- else {
- set_oneshot_mods(MOD_LALT | MOD_LSFT);
- }
- }
- else if (state->pressed) {
- register_mods(MOD_LALT);
- }
- else {
- set_oneshot_mods(MOD_LALT);
- }
- reset_tap_dance(state);
- }
- void shift_and(qk_tap_dance_state_t *state, void *user_data) // SC->SA->SG
- {
- if (state->count > 2) {
- if (state->pressed) {
- register_mods(MOD_LSFT | MOD_LGUI);
- }
- else {
- set_oneshot_mods(MOD_LGUI | MOD_LSFT);
- }
- }
- else if (state->count > 1) {
- if (state->pressed) {
- register_mods(MOD_LSFT | MOD_LALT);
- }
- else {
- set_oneshot_mods(MOD_LALT | MOD_LSFT);
- }
- }
- else if (state->pressed) {
- register_mods(MOD_LCTL | MOD_LSFT);
- }
- else {
- set_oneshot_mods(MOD_LSFT | MOD_LCTL);
- }
- reset_tap_dance(state);
- }
- void shift_and_mac(qk_tap_dance_state_t *state, void *user_data) // SG->SC->SA
- {
- if (state->count > 1) {
- if (state->pressed) {
- register_mods(MOD_LSFT | MOD_LALT);
- }
- else {
- set_oneshot_mods(MOD_LALT | MOD_LSFT);
- }
- }
- else if (state->count > 2) {
- if (state->pressed) {
- register_mods(MOD_LCTL | MOD_LSFT);
- }
- else {
- set_oneshot_mods(MOD_LSFT | MOD_LCTL);
- }
- }
- else if (state->pressed) {
- register_mods(MOD_LSFT | MOD_LGUI);
- }
- else {
- set_oneshot_mods(MOD_LGUI | MOD_LSFT);
- }
- reset_tap_dance(state);
- }
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