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- // Copyright 2021 Victor Toni (@vitoni)
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <stdint.h>
- #include <stdbool.h>
- /**
- * States reflecting the state of the keyboard.
- * Dependeing on these states various effects can set for the RGB matrix.
- */
- enum states {
- REGULAR //!< when in regular use
- #if defined(RGB_IDLE_TIMEOUT)
- ,IDLE_FADE_OUT //!< when started idling
- ,IDLE //!< when idling
- #endif
- #if defined(RGB_FADE_IN) || defined(RGB_IDLE_TIMEOUT)
- ,FADE_IN //!< when starting initially or before going back to REGULAR
- #endif
- #if defined(RGB_DISABLE_WITH_FADE_OUT)
- ,FADE_OUT //!< before supending
- #endif
- ,SUSPENDED //!< expecting to be suspended by RGB_MATRIX_TIMEOUT any time
- };
- /**
- * @brief Scales down `g_rgb_timer` so that it can be used for RGB effects.
- * @details Usually these calculations aredone internally by some RGB effects.
- This method exposed to scaling so that all effects to have same timebase. If `rgb_matrix_config.speed` all effects are affected the same.
- * @param[in] factor The factor can be used to speed up some operations in relation to others.
- * @return scaled down timer taking into account the given factor
- * @see g_rgb_timer
- * @see rgb_matrix_config.speed
- */
- uint8_t rgb_time_2_scale_w_factor(const uint8_t factor);
- /**
- * @brief Scales down `g_rgb_timer` so that it can be used for RGB effects.
- * @return scaled down timer
- * @see rgb_time_2_scale_w_factor()
- */
- uint8_t rgb_time_2_scale(void);
- /**
- * @brief Inverse function to calculate time required to execute `timer` steps.
- * @details This method allows calculation of the time needed to execute N `timer`steps.
- Usefull when using a scaled down time but requiring the time needed to perform these steps.
- * @param[in] scaled_time scaled down timer to inverse to time
- * @return time corresponding to scaled down time
- * @see rgb_time_2_scale()
- */
- uint16_t scale_2_rgb_time(const uint8_t scaled_time);
- /**
- * @brief Convenience method to eventually skip the value part when setting HSV.
- * @details When setting HSV this includes the value/brightness.
- As changing brightness might interfer with fading or breathing effects,
- this method can skip the value part of HSV (depending on the preprocessor flag: RGB_FADE_IN).
- * @param[in] hue Hue
- * @param[in] sat Saturation
- * @param[in] hue Value (brightness)
- * @see rgb_matrix_sethsv_noeeprom()
- */
- void rgb_matrix_sethsv_noeeprom_user(const uint16_t hue, const uint8_t sat, const uint8_t val);
- #if defined(RGB_FADE_IN) || defined(RGB_DISABLE_WITH_FADE_OUT) || defined(RGB_IDLE_TIMEOUT)
- # if defined(RGB_MATRIX_MAXIMUM_BRIGHTNESS)
- # if (RGB_MATRIX_MAXIMUM_BRIGHTNESS) < 1
- # error "RGB_MATRIX_MAXIMUM_BRIGHTNESS must not be less than ONE"
- # endif
- # if UINT8_MAX < (RGB_MATRIX_MAXIMUM_BRIGHTNESS)
- # error "RGB_MATRIX_MAXIMUM_BRIGHTNESS must not be larger than UINT8_MAX"
- # endif
- # else
- # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
- # endif
- #endif
- #if defined(RGB_FADE_IN) || defined(RGB_IDLE_TIMEOUT)
- /**
- * @brief Calculates the time offset required by fade in.
- * @details Using an arbitrary timer any point on the sine curve might be pointed to.
- * The offset is calculated so that
- * a) the point is at the lowest point in the curve and the curve is raising
- * b) the point is near the current brightness (eg. fade in might be called while fading out and the lowest value has not yet been reached).
- * @param[in] time Current time usually represented by a(usually scaled) timer
- * @return Offset required so that time matches the current brightness
- */
- uint8_t calc_fade_in_offset(const uint8_t time);
- /**
- * @brief Increases value/brightness until reaching RGB_MATRIX_MAXIMUM_BRIGHTNESS based on given timer.
- * @param[in] time A (usually scaled) timer
- * @return Returns `true` if RGB_MATRIX_MAXIMUM_BRIGHTNESS has been reached, `false` otherwise.
- */
- bool fade_in(const uint8_t time);
- #endif
- #if defined(RGB_DISABLE_WITH_FADE_OUT)
- # if !defined(RGB_MATRIX_TIMEOUT)
- # warning "RGB_DISABLE_WITH_FADE_OUT expects RGB_MATRIX_TIMEOUT to be defined"
- # endif
- #endif
- #if defined(RGB_DISABLE_WITH_FADE_OUT) || defined(RGB_IDLE_TIMEOUT)
- /**
- * @brief Calculates the time offset required by fade out.
- * @details Using an arbitrary timer any point on the Sinus curve might be pointed to.
- * The offest is calculated so that
- * a) the point is at the highest point in the curve and the curve is failing
- * b) the point is near the current brightness (eg. fade out might be called while on breath effect).
- * @param[in] time Current time usually represented by a(usually scaled) timer
- * @return Offset required so that time matches the current brightness
- */
- uint8_t calc_fade_out_offset(const uint8_t time);
- #endif
- #if defined(RGB_DISABLE_WITH_FADE_OUT)
- /**
- * @brief Decreases value/brightness until reaching 0 based on given timer.
- * @param[in] time A (usually scaled) timer
- * @return Returns `true` if 0 has been reached, `false` otherwise.
- */
- bool fade_out(const uint8_t time);
- #endif
- #if defined(RGB_IDLE_TIMEOUT)
- # if RGB_IDLE_TIMEOUT < 0
- # error "RGB_IDLE_TIMEOUT must not be less than ZERO"
- # endif
- # if !defined(RGB_IDLE_MINIMUM_BRIGHTNESS)
- // minimum brightness when idling
- # define RGB_IDLE_MINIMUM_BRIGHTNESS (RGB_MATRIX_MAXIMUM_BRIGHTNESS/5)
- # endif
- # if RGB_IDLE_MINIMUM_BRIGHTNESS < 0
- # error "RGB_IDLE_MINIMUM_BRIGHTNESS must not be less than ZERO"
- # endif // RGB_IDLE_MINIMUM_BRIGHTNESS < 0
- # if RGB_MATRIX_MAXIMUM_BRIGHTNESS <= RGB_IDLE_MINIMUM_BRIGHTNESS
- # error "RGB_IDLE_MINIMUM_BRIGHTNESS must be less than RGB_MATRIX_MAXIMUM_BRIGHTNESS"
- # endif // RGB_MATRIX_MAXIMUM_BRIGHTNESS <= RGB_IDLE_MINIMUM_BRIGHTNESS
- /**
- * @brief Decreases value/brightness until reaching `RGB_IDLE_MINIMUM_BRIGHTNESS` based on given timer.
- * @param[in] time A (usually scaled) timer
- * @return Returns `true` if `RGB_IDLE_MINIMUM_BRIGHTNESS` has been reached, `false` otherwise.
- */
- bool idle_fade_out(const uint8_t time);
- #if defined(RGB_IDLE_BREATHE)
- # if !defined(RGB_IDLE_MAXIMUM_BRIGHTNESS)
- // maximum brightness when idling
- # define RGB_IDLE_MAXIMUM_BRIGHTNESS (RGB_MATRIX_MAXIMUM_BRIGHTNESS*3/5)
- # endif
- # if !(0 <= RGB_IDLE_MAXIMUM_BRIGHTNESS)
- # error "RGB_IDLE_MINIMUM_BRIGHTNESS must not be less than ZERO, was: " RGB_IDLE_MAXIMUM_BRIGHTNESS
- # endif // RGB_IDLE_MAXIMUM_BRIGHTNESS < 0
- # if !(RGB_IDLE_MINIMUM_BRIGHTNESS < RGB_IDLE_MAXIMUM_BRIGHTNESS)
- # error "RGB_IDLE_MINIMUM_BRIGHTNESS must be less than RGB_IDLE_MAXIMUM_BRIGHTNESS"
- # endif // RGB_IDLE_MAXIMUM_BRIGHTNESS <= RGB_IDLE_MINIMUM_BRIGHTNESS
- # if !(RGB_IDLE_MAXIMUM_BRIGHTNESS <= RGB_MATRIX_MAXIMUM_BRIGHTNESS)
- # error "RGB_IDLE_MAXIMUM_BRIGHTNESS must be less than or equal to RGB_MATRIX_MAXIMUM_BRIGHTNESS"
- # endif // RGB_MATRIX_MAXIMUM_BRIGHTNESS <= RGB_IDLE_MAXIMUM_BRIGHTNESS
- /**
- * @brief Changes value/brightness to create a breathing effect based on given timer.
- * @details Brightness will breathe in the range starting from `RGB_IDLE_MINIMUM_BRIGHTNESS` to `RGB_IDLE_MAXIMUM_BRIGHTNESS`.
- * @param[in] time A (usually scaled) timer
- */
- void idle_breathe(const uint8_t time);
- #endif // RGB_IDLE_BREATHE
- #endif // RGB_IDLE_TIMEOUT
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