keymap.c 16 KB

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  1. // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
  2. // this is the style you want to emulate.
  3. #include "planck.h"
  4. #include "action_layer.h"
  5. #ifdef AUDIO_ENABLE
  6. #include "audio.h"
  7. #endif
  8. #include "eeconfig.h"
  9. extern keymap_config_t keymap_config;
  10. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  11. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  12. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  13. // entirely and just use numbers.
  14. #define _QWERTY 0
  15. #define _COLEMAK 1
  16. #define _DVORAK 2
  17. #define _LOWER 3
  18. #define _RAISE 4
  19. #define _MUSIC 5
  20. #define _PLOVER 6
  21. #define _ADJUST 16
  22. // Macro name shortcuts
  23. #define QWERTY M(_QWERTY)
  24. #define COLEMAK M(_COLEMAK)
  25. #define DVORAK M(_DVORAK)
  26. #define LOWER M(_LOWER)
  27. #define RAISE M(_RAISE)
  28. #define M_BL 5
  29. #define AUD_OFF M(6)
  30. #define AUD_ON M(7)
  31. #define MUS_OFF M(8)
  32. #define MUS_ON M(9)
  33. #define VC_IN M(10)
  34. #define VC_DE M(11)
  35. #define PLOVER M(12)
  36. #define EXT_PLV M(13)
  37. // Fillers to make layering more clear
  38. #define _______ KC_TRNS
  39. #define XXXXXXX KC_NO
  40. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  41. /* Qwerty
  42. * ,-----------------------------------------------------------------------------------.
  43. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  44. * |------+------+------+------+------+-------------+------+------+------+------+------|
  45. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  46. * |------+------+------+------+------+------|------+------+------+------+------+------|
  47. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  48. * |------+------+------+------+------+------+------+------+------+------+------+------|
  49. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  50. * `-----------------------------------------------------------------------------------'
  51. */
  52. [_QWERTY] = {
  53. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  54. {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  55. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  56. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  57. },
  58. /* Colemak
  59. * ,-----------------------------------------------------------------------------------.
  60. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  61. * |------+------+------+------+------+-------------+------+------+------+------+------|
  62. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  63. * |------+------+------+------+------+------|------+------+------+------+------+------|
  64. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  65. * |------+------+------+------+------+------+------+------+------+------+------+------|
  66. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  67. * `-----------------------------------------------------------------------------------'
  68. */
  69. [_COLEMAK] = {
  70. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
  71. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  72. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  73. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  74. },
  75. /* Dvorak
  76. * ,-----------------------------------------------------------------------------------.
  77. * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
  78. * |------+------+------+------+------+-------------+------+------+------+------+------|
  79. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  80. * |------+------+------+------+------+------|------+------+------+------+------+------|
  81. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  82. * |------+------+------+------+------+------+------+------+------+------+------+------|
  83. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  84. * `-----------------------------------------------------------------------------------'
  85. */
  86. [_DVORAK] = {
  87. {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
  88. {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
  89. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
  90. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  91. },
  92. /* Lower
  93. * ,-----------------------------------------------------------------------------------.
  94. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  95. * |------+------+------+------+------+-------------+------+------+------+------+------|
  96. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  97. * |------+------+------+------+------+------|------+------+------+------+------+------|
  98. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
  99. * |------+------+------+------+------+------+------+------+------+------+------+------|
  100. * | | | | | | | | Next | Vol- | Vol+ | Play |
  101. * `-----------------------------------------------------------------------------------'
  102. */
  103. [_LOWER] = {
  104. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  105. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  106. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
  107. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  108. },
  109. /* Raise
  110. * ,-----------------------------------------------------------------------------------.
  111. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  112. * |------+------+------+------+------+-------------+------+------+------+------+------|
  113. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  114. * |------+------+------+------+------+------|------+------+------+------+------+------|
  115. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
  116. * |------+------+------+------+------+------+------+------+------+------+------+------|
  117. * | | | | | | | | Next | Vol- | Vol+ | Play |
  118. * `-----------------------------------------------------------------------------------'
  119. */
  120. [_RAISE] = {
  121. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  122. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  123. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
  124. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  125. },
  126. /* Music (reserved for process_action_user)
  127. *
  128. */
  129. [_MUSIC] = {
  130. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  131. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  132. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  133. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LOWER, XXXXXXX, XXXXXXX, RAISE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX}
  134. },
  135. /* Plover layer (http://opensteno.org)
  136. * ,-----------------------------------------------------------------------------------.
  137. * | # | # | # | # | # | # | # | # | # | # | # | # |
  138. * |------+------+------+------+------+-------------+------+------+------+------+------|
  139. * | | S | T | P | H | * | * | F | P | L | T | D |
  140. * |------+------+------+------+------+------|------+------+------+------+------+------|
  141. * | | S | K | W | R | * | * | R | B | G | S | Z |
  142. * |------+------+------+------+------+------+------+------+------+------+------+------|
  143. * | Exit | | | A | O | | E | U | | | |
  144. * `-----------------------------------------------------------------------------------'
  145. */
  146. [_PLOVER] = {
  147. {KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
  148. {XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
  149. {XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  150. {EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}
  151. },
  152. /* Adjust (Lower + Raise)
  153. * ,-----------------------------------------------------------------------------------.
  154. * | | Reset| | | | | | | | | | Del |
  155. * |------+------+------+------+------+-------------+------+------+------+------+------|
  156. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
  157. * |------+------+------+------+------+------|------+------+------+------+------+------|
  158. * | |Voice-|Voice+|Mus on|Musoff| | | | | | | |
  159. * |------+------+------+------+------+------+------+------+------+------+------+------|
  160. * | | | | | | | | | | | |
  161. * `-----------------------------------------------------------------------------------'
  162. */
  163. [_ADJUST] = {
  164. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
  165. {_______, _______, _______, AUD_ON, AUD_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
  166. {_______, VC_DE, VC_IN, MUS_ON, MUS_OFF, _______, _______, _______, _______, _______, _______, _______},
  167. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  168. }
  169. };
  170. const uint16_t PROGMEM fn_actions[] = {
  171. };
  172. #ifdef AUDIO_ENABLE
  173. float tone_startup[][2] = {
  174. {440.0*pow(2.0,(31)/12.0), 12},
  175. {440.0*pow(2.0,(28)/12.0), 8},
  176. {440.0*pow(2.0,(19)/12.0), 8},
  177. {440.0*pow(2.0,(24)/12.0), 8},
  178. {440.0*pow(2.0,(28)/12.0), 20}
  179. };
  180. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  181. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  182. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  183. float tone_plover[][2] = SONG(PLOVER_SOUND);
  184. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  185. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  186. float goodbye[][2] = SONG(GOODBYE_SOUND);
  187. #endif
  188. void persistant_default_layer_set(uint16_t default_layer) {
  189. eeconfig_update_default_layer(default_layer);
  190. default_layer_set(default_layer);
  191. }
  192. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  193. {
  194. switch(id) {
  195. case _QWERTY:
  196. if (record->event.pressed) {
  197. #ifdef AUDIO_ENABLE
  198. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  199. #endif
  200. persistant_default_layer_set(1UL<<_QWERTY);
  201. }
  202. break;
  203. case _COLEMAK:
  204. if (record->event.pressed) {
  205. #ifdef AUDIO_ENABLE
  206. PLAY_NOTE_ARRAY(tone_colemak, false, 0);
  207. #endif
  208. persistant_default_layer_set(1UL<<_COLEMAK);
  209. }
  210. break;
  211. case _DVORAK:
  212. if (record->event.pressed) {
  213. #ifdef AUDIO_ENABLE
  214. PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
  215. #endif
  216. persistant_default_layer_set(1UL<<_DVORAK);
  217. }
  218. break;
  219. case _LOWER:
  220. if (record->event.pressed) {
  221. layer_on(_LOWER);
  222. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  223. } else {
  224. layer_off(_LOWER);
  225. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  226. }
  227. break;
  228. case _RAISE:
  229. if (record->event.pressed) {
  230. layer_on(_RAISE);
  231. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  232. } else {
  233. layer_off(_RAISE);
  234. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  235. }
  236. break;
  237. case M_BL:
  238. if (record->event.pressed) {
  239. register_code(KC_RSFT);
  240. #ifdef BACKLIGHT_ENABLE
  241. backlight_step();
  242. #endif
  243. } else {
  244. unregister_code(KC_RSFT);
  245. }
  246. break;
  247. case 6:
  248. if (record->event.pressed) {
  249. #ifdef AUDIO_ENABLE
  250. audio_off();
  251. #endif
  252. }
  253. break;
  254. case 7:
  255. if (record->event.pressed) {
  256. #ifdef AUDIO_ENABLE
  257. audio_on();
  258. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  259. #endif
  260. }
  261. break;
  262. case 8:
  263. if (record->event.pressed) {
  264. #ifdef AUDIO_ENABLE
  265. layer_off(_MUSIC);
  266. stop_all_notes();
  267. #endif
  268. }
  269. break;
  270. case 9:
  271. if (record->event.pressed) {
  272. #ifdef AUDIO_ENABLE
  273. PLAY_NOTE_ARRAY(music_scale, false, 0);
  274. layer_on(_MUSIC);
  275. #endif
  276. }
  277. break;
  278. case 10:
  279. if (record->event.pressed) {
  280. #ifdef AUDIO_ENABLE
  281. voice_iterate();
  282. PLAY_NOTE_ARRAY(music_scale, false, 0);
  283. #endif
  284. }
  285. break;
  286. case 11:
  287. if (record->event.pressed) {
  288. #ifdef AUDIO_ENABLE
  289. voice_deiterate();
  290. PLAY_NOTE_ARRAY(music_scale, false, 0);
  291. #endif
  292. }
  293. break;
  294. case 12:
  295. if (record->event.pressed) {
  296. #ifdef AUDIO_ENABLE
  297. PLAY_NOTE_ARRAY(tone_plover, false, 0);
  298. #endif
  299. layer_off(_RAISE);
  300. layer_off(_LOWER);
  301. layer_off(_ADJUST);
  302. layer_off(_MUSIC);
  303. #ifdef AUDIO_ENABLE
  304. stop_all_notes();
  305. #endif
  306. layer_on(_PLOVER);
  307. if (!eeconfig_is_enabled()) {
  308. eeconfig_init();
  309. }
  310. keymap_config.raw = eeconfig_read_keymap();
  311. keymap_config.nkro = 1;
  312. eeconfig_update_keymap(keymap_config.raw);
  313. }
  314. break;
  315. case 13:
  316. if (record->event.pressed) {
  317. #ifdef AUDIO_ENABLE
  318. PLAY_NOTE_ARRAY(tone_plover_gb, false, 0);
  319. #endif
  320. layer_off(_PLOVER);
  321. }
  322. break;
  323. }
  324. return MACRO_NONE;
  325. };
  326. void matrix_init_user(void) {
  327. #ifdef AUDIO_ENABLE
  328. _delay_ms(20); // stops the tick
  329. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  330. #endif
  331. }
  332. #ifdef AUDIO_ENABLE
  333. void play_goodbye_tone()
  334. {
  335. PLAY_NOTE_ARRAY(goodbye, false, 0);
  336. _delay_ms(150);
  337. }
  338. uint8_t starting_note = 0x0C;
  339. int offset = 0;
  340. void process_action_user(keyrecord_t *record) {
  341. if (IS_LAYER_ON(_MUSIC)) {
  342. if (record->event.pressed) {
  343. play_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
  344. } else {
  345. stop_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
  346. }
  347. }
  348. }
  349. #endif