keymap.c 5.5 KB

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  1. #include "preonic.h"
  2. #include "action_layer.h"
  3. #include "eeconfig.h"
  4. #ifdef AUDIO_ENABLE
  5. #include "audio.h"
  6. #endif
  7. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  8. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  9. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  10. // entirely and just use numbers.
  11. #define _QWERTY 0
  12. #define _FN 1
  13. #define _ULCK 2
  14. // Fillers to make layering more clear
  15. #define _______ KC_TRNS
  16. #define XXXXXXX KC_NO
  17. #define HYP_TIC ALL_T(KC_GRV)
  18. #define EQ_LOCK TD(TD_EQ_LOCK)
  19. #define MIN_ULK TD(TD_MIN_ULOCK)
  20. //Tap Dance Declarations
  21. enum {
  22. TD_EQ_LOCK = 0,
  23. TD_MIN_ULOCK
  24. };
  25. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  26. /* Qwerty
  27. * ,-----------------------------------------------------------------------------------.
  28. * | = | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - |
  29. * |------+------+------+------+------+------+------+------+------+------+------+------|
  30. * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
  31. * |------+------+------+------+------+-------------+------+------+------+------+------|
  32. * | Ctrl | A | S | D | F | G | H | J | K | L | ; | " |
  33. * |------+------+------+------+------+------|------+------+------+------+------+------|
  34. * | Shift| Z | X | C | V | B | N | M | , | . | / |Shift |
  35. * |------+------+------+------+------+------+------+------+------+------+------+------|
  36. * | FN | ` | Alt | LGUI | Back | ESC |ENTER | SPCE | RGUI | [ | ] | FN |
  37. * `-----------------------------------------------------------------------------------'
  38. */
  39. [_QWERTY] = {
  40. {EQ_LOCK, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, MIN_ULK },
  41. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS },
  42. {KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT },
  43. {KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC },
  44. {MO(_FN), HYP_TIC, KC_LALT, KC_LGUI, KC_BSPC, KC_ESC, KC_ENT, KC_SPC, KC_RGUI, KC_LBRC, KC_RBRC, MO(_FN) }
  45. },
  46. /* Fn
  47. * ,-----------------------------------------------------------------------------------.
  48. * | | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | |
  49. * |------+------+------+------+------+-------------+------+------+------+------+------|
  50. * | | F11 | F12 | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | |
  51. * |------+------+------+------+------+-------------+------+------+------+------+------|
  52. * | | VOL- | VOL+ | MUTE |BLtogg| | LEFT | DOWN | UP | RGHT | | |
  53. * |------+------+------+------+------+------|------+------+------+------+------+------|
  54. * | | BL- | BL+ |Aud on|AudOff|AGnorm|AGswap| | | | | |
  55. * |------+------+------+------+------+------|------+------+------+------+------+------|
  56. * | |Voice-|Voice+|Mus on|MusOff| | |PLY/PS| | PREV | NEXT | |
  57. * `-----------------------------------------------------------------------------------'
  58. */
  59. [_FN] = {
  60. {_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______ },
  61. {_______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, _______ },
  62. {_______, KC_VOLD, KC_VOLU, KC_MUTE, BL_TOGG, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______ },
  63. {_______, BL_DEC, BL_INC, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______ },
  64. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, _______, _______, KC_MPLY, _______, KC_MPRV, KC_MNXT, _______ }
  65. }
  66. };
  67. float tone_startup[][2] = {
  68. {NOTE_B5, 20},
  69. {NOTE_B6, 8},
  70. {NOTE_DS6, 20},
  71. {NOTE_B6, 8}
  72. };
  73. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  74. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  75. void persistant_default_layer_set(uint16_t default_layer) {
  76. eeconfig_update_default_layer(default_layer);
  77. default_layer_set(default_layer);
  78. }
  79. /*bool process_record_user(uint16_t keycode, keyrecord_t *record) {*/
  80. /*return true;*/
  81. /*[>switch (keycode) {<]*/
  82. /*[>case QWERTY:<]*/
  83. /*[>return true;<]*/
  84. /*[>}<]*/
  85. /*};*/
  86. void matrix_init_user(void) {
  87. startup_user();
  88. }
  89. void startup_user()
  90. {
  91. _delay_ms(20); // gets rid of tick
  92. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  93. }
  94. void shutdown_user()
  95. {
  96. PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
  97. _delay_ms(150);
  98. stop_all_notes();
  99. }
  100. void music_on_user(void)
  101. {
  102. music_scale_user();
  103. }
  104. void music_scale_user(void)
  105. {
  106. PLAY_NOTE_ARRAY(music_scale, false, 0);
  107. }
  108. qk_tap_dance_action_t tap_dance_actions[] = {
  109. //Tap once for equal, twice for hyper + X (alfred lock)
  110. [TD_EQ_LOCK] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, HYPR(KC_X)),
  111. //Tap once for minus, twice for time.heals.nothing
  112. [TD_MIN_ULOCK] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, M(_ULCK))
  113. };
  114. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  115. {
  116. switch(id) {
  117. case _ULCK:
  118. if (record->event.pressed) {
  119. /* time.heals.nothing */
  120. return MACRO( I(220), T(T), T(I), T(M), T(E), T(DOT), T(H), T(E), T(A), T(L), T(S), T(DOT), T(N), T(O), T(T), T(H), T(I), T(N), T(G), END);
  121. }
  122. break;
  123. }
  124. return MACRO_NONE;
  125. };