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- #include <avr/sfr_defs.h>
- #include <avr/timer_avr.h>
- #include <avr/wdt.h>
- #include "smk65.h"
- #include "keymap.h"
- #include "debug.h"
- #include "issi.h"
- #include "TWIlib.h"
- #include "lighting.h"
- uint16_t click_hz = CLICK_HZ;
- uint16_t click_time = CLICK_MS;
- uint8_t click_toggle = CLICK_ENABLED;
- void matrix_init_kb(void)
- {
- matrix_init_user();
- #ifdef AUDIO_ENABLE
- // audio_init() sets PB5 to output and drives it low, which breaks our matrix
- // so reset PB5 to input
- cbi(DDRB, 5);
- sbi(PORTB, 5);
- #else
- // If we're not using the audio pin, drive it low
- sbi(DDRC, 6);
- cbi(PORTC, 6);
- #endif
- #ifdef ISSI_ENABLE
- issi_init();
- #endif
- }
- void matrix_scan_kb(void)
- {
- #ifdef WATCHDOG_ENABLE
- wdt_reset();
- #endif
- matrix_scan_user();
- }
- void click(uint16_t freq, uint16_t duration){
- #ifdef AUDIO_ENABLE
- if(freq >= 100 && freq <= 20000 && duration < 100){
- play_note(freq, 10);
- for (uint16_t i = 0; i < duration; i++){
- _delay_ms(1);
- }
- stop_all_notes();
- }
- #endif
- }
- bool process_record_kb(uint16_t keycode, keyrecord_t* record)
- {
- // Test code that turns on the switch led for the key that is pressed
- // set_backlight_by_keymap(record->event.key.col, record->event.key.row);
- if (click_toggle && record->event.pressed){
- click(click_hz, click_time);
- }
- if (keycode == RESET) {
- reset_keyboard_kb();
- } else {
- }
- return process_record_user(keycode, record);
- }
- void action_function(keyrecord_t *event, uint8_t id, uint8_t opt)
- {
- #ifdef AUDIO_ENABLE
- int8_t sign = 1;
- #endif
- if(id == LFK_ESC_TILDE){
- // Send ~ on shift-esc
- void (*method)(uint8_t) = (event->event.pressed) ? &add_key : &del_key;
- uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
- method(shifted ? KC_GRAVE : KC_ESCAPE);
- send_keyboard_report();
- }else if(event->event.pressed){
- switch(id){
- case LFK_SET_DEFAULT_LAYER:
- // set/save the current base layer to eeprom, falls through to LFK_CLEAR
- eeconfig_update_default_layer(1UL << opt);
- default_layer_set(1UL << opt);
- case LFK_CLEAR:
- // Go back to default layer
- layer_clear();
- break;
- #ifdef AUDIO_ENABLE
- case LFK_CLICK_FREQ_LOWER:
- sign = -1; // continue to next statement
- case LFK_CLICK_FREQ_HIGHER:
- click_hz += sign * 100;
- click(click_hz, click_time);
- break;
- case LFK_CLICK_TOGGLE:
- if(click_toggle){
- click_toggle = 0;
- click(4000, 100);
- click(1000, 100);
- }else{
- click_toggle = 1;
- click(1000, 100);
- click(4000, 100);
- }
- break;
- case LFK_CLICK_TIME_SHORTER:
- sign = -1; // continue to next statement
- case LFK_CLICK_TIME_LONGER:
- click_time += sign;
- click(click_hz, click_time);
- break;
- #endif
- case LFK_DEBUG_SETTINGS:
- dprintf("Click:\n");
- dprintf(" toggle: %d\n", click_toggle);
- dprintf(" freq(hz): %d\n", click_hz);
- dprintf(" duration(ms): %d\n", click_time);
- break;
- }
- }
- }
- void reset_keyboard_kb(){
- #ifdef WATCHDOG_ENABLE
- MCUSR = 0;
- wdt_disable();
- wdt_reset();
- #endif
- reset_keyboard();
- }
- void led_set_kb(uint8_t usb_led)
- {
- // put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
- led_set_user(usb_led);
- }
- // LFK lighting info
- const uint8_t switch_matrices[] = {0, 1};
- const uint8_t rgb_matrices[] = {6, 7};
- // const uint8_t rgb_sequence[] = {
- // 14, 24, 23, 22, 21, 20, 19, 18, 26, 25, 28, 29,
- // 30, 31, 32, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
- // };
- const uint8_t rgb_sequence[] = {
- 25, 28, 29,
- 30, 31, 32, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14
- };
- // Maps switch LEDs from Row/Col to ISSI matrix.
- // Value breakdown:
- // Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
- // / \ ISSI Col | ISSI Row |
- // matrix idx
- // const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] =
- // KEYMAP(
- // 0x19, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x99, 0x98, 0x97, 0x96, 0x95, 0x94, 0x93, 0x92, 0x91,
- // 0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5, 0xA4, 0xA3, 0xA2, 0xA1,
- // 0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5, 0xB3,
- // 0x49, 0x48, 0x47, 0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6, 0xC5, 0xC4, 0xC2,
- // 0x59, 0x58, 0x57, 0x56, 0x55, 0x51, 0xD6, 0xE5, 0xE4, 0xE3, 0xE2, 0xE1);
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