keymap.c 5.5 KB

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  1. /* Copyright 2017 Rasmus Schults <rasmus.schults@gmail.com>
  2. *
  3. *
  4. * This program is free software: you can redistribute it and/or modify
  5. * it under the terms of the GNU General Public License as published by
  6. * the Free Software Foundation, either version 2 of the License, or
  7. * (at your option) any later version.
  8. *
  9. * This program is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License
  15. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. */
  17. #include QMK_KEYBOARD_H
  18. #define KC_F1GL TD(TD_F1_GAME)
  19. #define KC_CLFN TD(TD_CAPS_FN)
  20. enum custom_layers {
  21. BASE, // Base QWERTY layer
  22. GAME, // Gaming layer
  23. FN = 5, // Function layer
  24. };
  25. //Tap Dance Declarations
  26. enum {
  27. TD_F1_BASE,
  28. TD_F1_GAME,
  29. TD_CAPS_FN
  30. };
  31. //Tap Dance Definitions
  32. qk_tap_dance_action_t tap_dance_actions[] = {
  33. [TD_F1_GAME] = ACTION_TAP_DANCE_DUAL_ROLE(KC_F1, GAME),
  34. [TD_CAPS_FN] = ACTION_TAP_DANCE_DUAL_ROLE(KC_CAPS, 5)
  35. };
  36. enum macro_id {
  37. SHRG,
  38. };
  39. #define TYPE_SHRUG MACRO( \
  40. D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
  41. T(0), T(0), T(A), T(F), \
  42. D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
  43. T(0), T(0), T(5), T(C), \
  44. D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
  45. T(0), T(0), T(5), T(F), \
  46. D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
  47. T(0), T(0), T(2), T(8), \
  48. D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
  49. T(3), T(0), T(C), T(4), \
  50. D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
  51. T(0), T(0), T(2), T(9), \
  52. D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
  53. T(0), T(0), T(5), T(F), \
  54. D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
  55. T(0), T(0), T(2), T(F), \
  56. D(LCTRL), D(LSHIFT), T(U), U(LCTRL), U(LSHIFT), \
  57. T(0), T(0), T(A), T(F), \
  58. T(SPACE), END \
  59. )
  60. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  61. [BASE] = LAYOUT(\
  62. KC_ESC, KC_F1GL, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_NLCK, KC_INS, KC_HOME, KC_PGUP, KC_PSLS, \
  63. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, KC_END, KC_PGDN, KC_PAST, \
  64. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9, KC_PMNS, \
  65. MO(FN), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, KC_PPLS, \
  66. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3, KC_PENT, \
  67. KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT), \
  68. [GAME] = LAYOUT(\
  69. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LOCK, _______, _______, _______, _______, _______, \
  70. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  71. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  72. KC_CLFN, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  73. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  74. _______, KC_LGUI, KC_LALT, _______, KC_RALT, _______, _______, _______, _______, _______, _______ ), \
  75. [FN] = LAYOUT(\
  76. _______, M(SHRG), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PAUS, KC_SLCK, RGB_TOG, RGB_MOD, _______, _______, \
  77. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, BL_TOGG, _______, _______, _______, \
  78. _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______, _______, _______, _______, _______, _______, _______, \
  79. _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, \
  80. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, \
  81. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), \
  82. };
  83. const uint16_t PROGMEM fn_actions[] = {
  84. };
  85. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
  86. switch(id) {
  87. case SHRG:
  88. return (record->event.pressed ? TYPE_SHRUG : MACRO_NONE );
  89. break;
  90. }
  91. return MACRO_NONE;
  92. };