keymap.c 7.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135
  1. #include QMK_KEYBOARD_H
  2. #include "333fred.h"
  3. extern keymap_config_t keymap_config;
  4. enum custom_macros {
  5. DLEFT,
  6. DRIGHT,
  7. PSCREEN_APP
  8. };
  9. // Tap dance for layer transitions
  10. // Fillers to make layering more clear
  11. #define _______ KC_TRNS
  12. #define XXXXXXX KC_NO
  13. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  14. /* Qwerty
  15. * ,-----------------------------------------------------------------------------------.
  16. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - |
  17. * |------+------+------+------+------+------+------+------+------+------+------+------|
  18. * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
  19. * |------+------+------+------+------+-------------+------+------+------+------+------|
  20. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  21. * |------+------+------+------+------+------|------+------+------+------+------+------|
  22. * | Shift| Z | X | C | V | B | N | M | , | . |/ Ctrl| Shift|
  23. * |------+------+------+------+------+------+------+------+------+------+------+------|
  24. * | Ctrl | Alt | F4 | GUI |Lwr/VM| Bksp | Spc | Ent | Lock | = | Alt | Del |
  25. * `-----------------------------------------------------------------------------------'
  26. */
  27. [BASE] = LAYOUT( \
  28. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, \
  29. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH, \
  30. KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  31. OSM(MOD_LSFT), LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, RCTL_T(KC_SLSH), OSM(MOD_RSFT), \
  32. KC_LCTL, KC_LALT, KC_F4, KC_LGUI, TD(TD_SYM_VIM), KC_BSPC, KC_SPC, KC_ENT, KC_LOCK, KC_EQL, KC_RALT, KC_DEL \
  33. ),
  34. /* Symbols
  35. * ,-----------------------------------------------------------------------------------.
  36. * | Caps | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 |
  37. * |------+------+------+------+------+-------------+------+------+------+------+------|
  38. * | | ! | @ | ( | ) | | | 7 | 8 | 9 | * | ) | F12 |
  39. * |------+------+------+------+------+-------------+------+------+------+------+------|
  40. * | | # | $ | { | } | ` | 4 | 5 | 6 | + | } | | |
  41. * |------+------+------+------+------+------|------+------+------+------+------+------|
  42. * | APscr| % | ^ | [ | ] | ~ | 1 | 2 | 3 | \ | Vol- | Vol+ |
  43. * |------+------+------+------+------+------+------+------+------+------+------+------|
  44. * | Pscr | | | | | GAME | 0 | . | = | Prev | Next | Play |
  45. * `-----------------------------------------------------------------------------------'
  46. */
  47. [SYMB] = LAYOUT( \
  48. KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \
  49. _______, KC_EXLM, KC_AT, KC_LPRN, KC_RPRN, KC_PIPE, KC_7, KC_8, KC_9, KC_ASTR, KC_RPRN, KC_F12, \
  50. _______, KC_HASH, KC_DLR, KC_LCBR, KC_RCBR, KC_GRV, KC_4, KC_5, KC_6, KC_PLUS, KC_RCBR, KC_PIPE, \
  51. M(PSCREEN_APP), KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_1, KC_2, KC_3, KC_BSLS, KC_VOLD, KC_VOLU, \
  52. KC_PSCR, _______, _______, _______, _______, TG(GAME), KC_0, KC_DOT, KC_EQL, KC_MPRV, KC_MNXT, KC_MPLY \
  53. ),
  54. /* Vim Movement (Hold down F)
  55. * ,-----------------------------------------------------------------------------------.
  56. * | | | | | | | | | | | | |
  57. * |------+------+------+------+------+------+------+------+------+------+------+------|
  58. * | | | | LSHFT| | | | | | | | |
  59. * |------+------+------+------+------+------+------+------+------+------+------+------|
  60. * | | DLeft|DRight| LCTRL| LGUI | | Left | Down | Up | Right| | |
  61. * |------+------+------+------+------+------+------+------+------+------+------+------|
  62. * | | | | | | | | | | | | |
  63. * |------+------+------+------+------+------+------+------+------+------+------+------|
  64. * | | | | | | | | | | | | |
  65. * `-----------------------------------------------------------------------------------'
  66. */
  67. [VIM] = LAYOUT( \
  68. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  69. _______, _______, _______, KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, \
  70. _______, M(DLEFT), M(DRIGHT), KC_LCTL, KC_LGUI, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, \
  71. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  72. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
  73. ),
  74. /* Gaming mode (Raise)
  75. * All one-shot mods are disabled on this layer
  76. * ,-----------------------------------------------------------------------------------.
  77. * | ESC | | | | | | | | | | | |
  78. * |------+------+------+------+------+------+------+------+------+------+------+------|
  79. * | | | | | | | | | | | | |
  80. * |------+------+------+------+------+------+------+------+------+------+------+------|
  81. * | CTRL | | | | F | | | | | | | |
  82. * |------+------+------+------+------+------+------+------+------+------+------+------|
  83. * | Shift| Z | | | | | | | | | | GUI |
  84. * |------+------+------+------+------+------+------+------+------+------+------+------|
  85. * | Enter| | Lock | Bksp | Alt | Spc | Lower| Left | Up | Down | Right|QWERTY|
  86. * `-----------------------------------------------------------------------------------'
  87. */
  88. [GAME] = LAYOUT( \
  89. KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  90. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  91. KC_LCTL, _______, _______, _______, KC_F, _______, _______, _______, _______, _______, _______, _______, \
  92. KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI, \
  93. KC_ENT, _______, KC_LOCK, KC_BSPC, KC_LALT, KC_SPC, OSL(SYMB), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE) \
  94. )
  95. };
  96. void persistent_default_layer_set(uint16_t default_layer) {
  97. eeconfig_update_default_layer(default_layer);
  98. default_layer_set(default_layer);
  99. }
  100. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
  101. switch(id) {
  102. case DLEFT:
  103. if (record->event.pressed) { // Windows move desktop left
  104. return MACRO(D(LCTL), D(LGUI), T(LEFT), U(LGUI), U(LCTL), END);
  105. }
  106. break;
  107. case DRIGHT:
  108. if (record->event.pressed) { // Windows move desktop right
  109. return MACRO(D(LCTL), D(LGUI), T(RIGHT), U(LGUI), U(LCTL), END);
  110. }
  111. break;
  112. case PSCREEN_APP:
  113. if (record->event.pressed) {
  114. return MACRO(D(LALT), T(PSCR), U(LALT), END);
  115. }
  116. break;
  117. }
  118. return MACRO_NONE;
  119. }
  120. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  121. tap_dance_process_record(keycode);
  122. return true;
  123. }