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- #include QMK_KEYBOARD_H
- extern keymap_config_t keymap_config;
- // Each layer gets a name for readability, which is then used in the keymap matrix below.
- // The underscores don't mean anything - you can have a layer called STUFF or any other name.
- // Layer names don't all need to be of the same length, obviously, and you can also skip them
- // entirely and just use numbers.
- #define _NP 0
- // Macro name shortcuts
- #define NUMPAD M(_NP)
- // Fillers to make layering more clear
- #define _______ KC_TRNS
- #define XXXXXXX KC_NO
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_NP] = LAYOUT_numpad_4x4( /* Numpad */
- KC_P7, KC_P8, KC_P9, KC_PPLS, \
- KC_P4, KC_P5, KC_P6, \
- KC_P1, KC_P2, KC_P3, KC_PENT, \
- KC_P0, KC_PDOT \
- ),
- };
- const uint16_t PROGMEM fn_actions[] = {
- };
- void persistent_default_layer_set(uint16_t default_layer) {
- eeconfig_update_default_layer(default_layer);
- default_layer_set(default_layer);
- }
- const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
- {
- switch(id) {
- case _NP:
- if (record->event.pressed) {
- persistent_default_layer_set(1UL<<_NP);
- }
- break;
- }
- return MACRO_NONE;
- };
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