keymap.c 6.6 KB

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  1. #include QMK_KEYBOARD_H
  2. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  3. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  4. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  5. // entirely and just use numbers.
  6. #define _BL 0
  7. #define _FL1 1
  8. #define _FL2 2
  9. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  10. /* _BL: Base Layer(Default) - For ISO enter use ANSI \
  11. * ,-------------------------------------------------------------------------------.
  12. * |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| /|BSpc| Del| P/| P*| P-|
  13. * |-------------------------------------------------------------------------------|
  14. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ | P7| P8| P9| P=|
  15. * |-------------------------------------------------------------------------------|
  16. * |CAPS | A| S| D| F| G| H| J| K| L| ;| '| #| Ent| P4| P5| P6| P+|
  17. * |-------------------------------------------------------------------------------|
  18. * |Shift| \| Z| X| C| V| B| N| M| ,| .| /|Shift | Up| P1| P2| P3|SLck|
  19. * |-------------------------------------------------------------------------------|
  20. * |Ctrl|Win |Alt | Space |Alt|Ctrl|Mo(1)|Lef|Dow| Rig| P0| P.|PEnt|
  21. * `-------------------------------------------------------------------------------'
  22. */
  23. [_BL] = LAYOUT_all(
  24. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC, KC_DEL, KC_PSLS, KC_PAST, KC_PMNS,
  25. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9, KC_PEQL,
  26. KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_P4, KC_P5, KC_P6, KC_PPLS,
  27. KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3, KC_SLCK,
  28. KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, MO(_FL1), KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT, KC_PENT
  29. ),
  30. /* _FL1: Function Layer 1 - For ISO enter use ANSI \
  31. * ,-------------------------------------------------------------------------------.
  32. * | `|F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|PScr|Ins|NLck| | | |
  33. * |-------------------------------------------------------------------------------|
  34. * | | | | |RST| | | | | | | | | | | | | |
  35. * |-------------------------------------------------------------------------------|
  36. * | | | | | | |Hu+|Va+|Sa+| | | | | | | | | |
  37. * |-------------------------------------------------------------------------------|
  38. * | | | | | |RGB|Hu-|Va-|Sa-|Bl-|Bl+| |Mute|Vol+| | | | |
  39. * |-------------------------------------------------------------------------------|
  40. * | | | | BL_Toggle | | | | |Vol-| | | | |
  41. * `-------------------------------------------------------------------------------'
  42. */
  43. [_FL1] = LAYOUT_all(
  44. KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_INS, KC_NLCK, _______, _______, _______,
  45. _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  46. _______, _______, _______, _______, _______, _______, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  47. _______, _______, _______, _______, _______, RGB_TOG, RGB_HUD, RGB_SAD, RGB_VAD, BL_DEC, BL_INC, _______, KC_MUTE, KC_MUTE, KC_VOLU, _______, _______, _______, _______,
  48. _______, _______, _______, BL_TOGG, _______, _______, _______, _______, KC_VOLD, _______, _______, _______, _______
  49. ),
  50. /* _FL2: Function Layer 2 - For ISO enter use ANSI \
  51. * ,-------------------------------------------------------------------------------.
  52. * | | | | | | | | | | | | | | | | | | | |
  53. * |-------------------------------------------------------------------------------|
  54. * | | | | | | | | | | | | | | | | | | |
  55. * |-------------------------------------------------------------------------------|
  56. * | | | | | | | | | | | | | | | | | | |
  57. * |-------------------------------------------------------------------------------|
  58. * | | | | | | | | | | | | | | | | | | |
  59. * |-------------------------------------------------------------------------------|
  60. * | | | | | | | | | | | | | |
  61. * `-------------------------------------------------------------------------------'
  62. */
  63. [_FL2] = LAYOUT_all(
  64. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  65. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  66. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  67. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  68. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  69. ),
  70. };
  71. void matrix_init_user(void) {
  72. }
  73. void matrix_scan_user(void) {
  74. }
  75. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  76. return true;
  77. }
  78. void led_set_user(uint8_t usb_led) {
  79. if (usb_led & (1 << USB_LED_NUM_LOCK)) {
  80. } else {
  81. }
  82. if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
  83. DDRA |= (1 << 3);
  84. PORTA |= (1 << 3);
  85. } else {
  86. DDRA &= ~(1 << 3);
  87. PORTA &= ~(1 << 3);
  88. }
  89. if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
  90. } else {
  91. }
  92. if (usb_led & (1 << USB_LED_COMPOSE)) {
  93. } else {
  94. }
  95. if (usb_led & (1 << USB_LED_KANA)) {
  96. } else {
  97. }
  98. }