keymap.c 19 KB

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  1. /*
  2. * Keyboard: Ergodox
  3. * Keymap: replicaJunction
  4. * Version: 1.2
  5. *
  6. * This keymap is designed to complement my Atreus keyboard layout, found in keyboards/atreus.
  7. * The Atreus keyboard is a 40% board whose design was heavily influenced by the Ergodox, and I now
  8. * have both keyboards, so I've designed these layouts in an effort to make switching between the
  9. * two as easy as possible.
  10. *
  11. * I've also tried to make use of the extra keys on the Ergodox in as logical of a manner as possible,
  12. * adding to the layers in the Atreus config without disturbing what's there already. This allows for
  13. * things like F11-F20, the Application (Menu) key, and better media key placement.
  14. *
  15. * The default key layout in this keymap is Colemak-ModDH. Information on that layout can be found
  16. * here: https://colemakmods.github.io/mod-dh/
  17. */
  18. #include QMK_KEYBOARD_H
  19. #include "debug.h"
  20. #include "action_layer.h"
  21. #define _CO 0 // Colemak
  22. #define _QW 1 // QWERTY
  23. #define _ME 2 // media keys
  24. #define _NU 3 // numpad
  25. #define _EX 4 // extend
  26. #define _GA 5 // mouse overlay for gaming
  27. // Some quick aliases, just to make it look pretty
  28. #define _______ KC_TRNS
  29. #define KCX_CGR LCTL(KC_GRV)
  30. #define KX_STAB LSFT(KC_TAB)
  31. #define KX_COPY LCTL(KC_C)
  32. #define KX_CUT LCTL(KC_X)
  33. #define KX_PAST LCTL(KC_V)
  34. #define KX_UNDO LCTL(KC_Z)
  35. ; // This doesn't do anything. It's just for VSCode because its syntax highlighting is weird for the above #define statements.
  36. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  37. /*
  38. * Keymap: Colemak-ModDH
  39. *
  40. * ,--------------------------------------------------. ,--------------------------------------------------.
  41. * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | | 6 | 7 | 8 | 9 | 0 | = |
  42. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  43. * | LCtrl | Q | W | F | P | B | Home | | BkSp | J | L | U | Y | ; | - |
  44. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  45. * | Tab | A | R | S | T | G |------| |------| M | N | E | I | O | ' |
  46. * |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------|
  47. * | LShft | Z | X | C | D | V | | | | K | H | , | , | / | RShft |
  48. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  49. * | LGui | [ | ] |CtlShf| LAlt | | _EX | - | ' | = | \ |
  50. * `----------------------------------' `----------------------------------'
  51. * ,-------------. ,-------------.
  52. * | LCtrl| ~GA | | Left | Right|
  53. * ,------|------|------| |------+------+------.
  54. * |LCtrl/| LAlt/| Home | | Up | Alt/| _NU/ |
  55. * | BkSp | Del |------| |------| Enter| Space|
  56. * | | | _NU | | Down | | |
  57. * `--------------------' `--------------------'
  58. */
  59. [_CO] = LAYOUT_ergodox(
  60. // left hand
  61. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
  62. KC_LCTL,KC_Q, KC_W, KC_F, KC_P, KC_B, KC_HOME,
  63. KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_G,
  64. KC_LSFT,KC_Z, KC_X, KC_C, KC_D, KC_V, ALL_T(KC_NO),
  65. KC_LGUI,KC_LBRC,KC_RBRC, LCTL(KC_LSFT), KC_LALT,
  66. KC_LCTL, TG(_GA),
  67. KC_HOME,
  68. CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(_NU),
  69. // right hand
  70. KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
  71. KC_BSPC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,KC_MINS,
  72. KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
  73. KC_BSLS, KC_K, KC_H, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT,
  74. MO(_EX),KC_MINS,KC_QUOT,KC_EQL, KC_BSLS,
  75. KC_LEFT, KC_RGHT,
  76. KC_UP,
  77. KC_DOWN, ALT_T(KC_ENT), LT(_NU,KC_SPC)
  78. ),
  79. /*
  80. * Keymap: QWERTY layout.
  81. *
  82. * This is optimized for gaming, not typing, so there aren't as many macros
  83. * as the Dvorak layer. Some of the keys have also been moved to "game-
  84. * like" locations, such as making the spacebar available to the left thumb,
  85. * and repositioning the arrow keys at the bottom right corner.
  86. *
  87. * ,--------------------------------------------------. ,--------------------------------------------------.
  88. * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | | 6 | 7 | 8 | 9 | 0 | = |
  89. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  90. * | LCtrl | Q | W | E | R | T | Home | | BkSp | Y | U | I | O | P | - |
  91. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  92. * | Tab | A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
  93. * |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------|
  94. * | LShft | Z | X | C | V | B | | | | N | M | , | . | / | RShft |
  95. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  96. * | LGui | ` | \ |CtlShf| _NU | | _EX | - | ' | = | \ |
  97. * `----------------------------------' `----------------------------------'
  98. * ,-------------. ,-------------.
  99. * | LCtrl| ~GA | | Left | Right|
  100. * ,------|------|------| |------+------+------.
  101. * |LCtrl/| LAlt/| Home | | Up | Alt/| _NU/ |
  102. * | BkSp | Del |------| |------| Enter| Space|
  103. * | | | _NU | | Down | | |
  104. * `--------------------' `--------------------'
  105. */
  106. [_QW] = LAYOUT_ergodox( // Layer1: QWERTY
  107. // left hand
  108. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
  109. KC_LCTL,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_HOME,
  110. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G,
  111. KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
  112. KC_LGUI,KC_GRV, KC_SLSH,LCTL(KC_LSFT), MO(_NU),
  113. KC_LCTL,TG(_GA),
  114. KC_HOME,
  115. CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(_NU),
  116. // right hand
  117. KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
  118. KC_BSPC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
  119. KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,
  120. KC_BSLS, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT,
  121. MO(_EX),KC_MINS,KC_QUOT,KC_EQL, KC_BSLS,
  122. KC_LEFT, KC_RGHT,
  123. KC_UP,
  124. KC_DOWN, ALT_T(KC_ENT), LT(_NU,KC_SPC)
  125. ),
  126. /*
  127. * Keymap: Numbers and symbols
  128. *
  129. * Note that the number keys here are actually numpad keystrokes. This often doesn't matter, but it may be relevant in a few cases.
  130. * That's why the Num Lock key exists on this layer - just in case.
  131. *
  132. * This layer also contains the layout switches.
  133. *
  134. * ,--------------------------------------------------. ,--------------------------------------------------.
  135. * | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | |
  136. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  137. * | | ! | @ | { | } | & | | | | / | 7 | 8 | 9 | * | |
  138. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  139. * | | # | $ | ( | ) | ~ |------| |------| | | 4 | 5 | 6 | - | |
  140. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  141. * | | % | ^ | [ | ] | ` | | | | \ | 1 | 2 | 3 | + | |
  142. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  143. * | |QWERTY|Colemk| | | | 0 | . | = | | |
  144. * `----------------------------------' `----------------------------------'
  145. * ,-------------. ,-------------.
  146. * |NumLck| RESET| | | |
  147. * ,------|------|------| |------+------+------.
  148. * | | | | | | | |
  149. * | | |------| |------| | |
  150. * | | | | | | | |
  151. * `--------------------' `--------------------'
  152. */
  153. [_NU] = LAYOUT_ergodox(
  154. // left hand
  155. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______,
  156. _______, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_AMPR, _______,
  157. _______, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_TILD,
  158. _______, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_GRV, _______,
  159. _______, DF(_QW), DF(_CO), _______, _______,
  160. KC_NLCK,RESET,
  161. _______,
  162. _______,_______,_______,
  163. // right hand
  164. _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
  165. _______, KC_SLSH, KC_P7, KC_P8, KC_P9, KC_PAST, _______,
  166. KC_PIPE, KC_P4, KC_P5, KC_P6, KC_PMNS, _______,
  167. _______, KC_BSLS, KC_P1, KC_P2, KC_P3, KC_PPLS, _______,
  168. KC_P0, KC_PDOT, KC_EQL, _______, _______,
  169. _______, _______,
  170. _______,
  171. _______, _______, _______
  172. ),
  173. /*
  174. * Keymap: Extend
  175. *
  176. * ,--------------------------------------------------. ,--------------------------------------------------.
  177. * | | F11 | F12 | F13 | F14 | F15 | Mute | | | F16 | F17 | F18 | F19 | F20 | |
  178. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  179. * | | | | | | Ctrl`| Vol | | | PgUp | Home | Up | End | Del | |
  180. * |--------+------+------+------+------+------| Up | | |------+------+------+------+------+--------|
  181. * | | | Gui | Alt | Ctrl | |------| |------| PgDn | Left | Down | Right| BkSp | Menu |
  182. * |--------+------+------+------+------+------| Vol | | |------+------+------+------+------+--------|
  183. * | | Undo | Cut | Copy | | Paste| Down | | | | ^Tab | Tab | |Insert| PrntScr|
  184. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  185. * | | | | | | | | | | | |
  186. * `----------------------------------' `----------------------------------'
  187. * ,-------------. ,-------------.
  188. * | | | | | |
  189. * ,------|------|------| |------+------+------.
  190. * | | | | | | | |
  191. * | | |------| |------| | |
  192. * | | | | | | | |
  193. * `--------------------' `--------------------'
  194. *
  195. * Ctrl+` is a keyboard shortcut for the program ConEmu, which provides a Quake-style drop-down command prompt.
  196. *
  197. */
  198. [_EX] = LAYOUT_ergodox(
  199. // left hand
  200. _______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_MUTE,
  201. _______, _______, _______, _______, _______, KCX_CGR, KC_VOLU,
  202. _______, _______, KC_LGUI, KC_LALT, KC_LCTL, _______,
  203. _______, KX_UNDO, KX_CUT, KX_COPY, _______, KX_PAST, KC_VOLD,
  204. _______, _______, _______, _______, _______,
  205. _______,_______,
  206. _______,
  207. _______,_______,_______,
  208. // right hand
  209. _______, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, _______,
  210. _______, KC_PGUP, KC_HOME, KC_UP, KC_END, KC_DEL, _______,
  211. KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_BSPC, KC_MENU,
  212. _______, _______, KX_STAB, KC_TAB, _______, KC_INS, KC_PSCR,
  213. _______, _______, _______, _______, _______,
  214. _______, _______,
  215. _______,
  216. _______, _______, _______
  217. ),
  218. /*
  219. * Keymap: Gaming
  220. *
  221. * Provides a mouse overlay for the right hand, and also moves some "gamer friendly" keys to the left, such as space.
  222. * This layer also removes a lot of dual-role keys, as when gaming, it's nicer not to need to keep track of those.
  223. *
  224. * ,--------------------------------------------------. ,--------------------------------------------------.
  225. * | | | | | | | | | | | | | | | |
  226. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  227. * | | | | | | | | | | |WhlUp | MsUp |WhlDn | | |
  228. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  229. * | | | | | | |------| |------| |MsLeft|MsDown|MsRght| | |
  230. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  231. * | | | | | | | | | | | | | | | |
  232. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  233. * | LCtrl| | | | | | | | | | |
  234. * `----------------------------------' `----------------------------------'
  235. * ,-------------. ,-------------.
  236. * | | ~_GA | | |MClick|
  237. * ,------|------|------| |------+------+------.
  238. * | | | | | | | |
  239. * | Space| |------| |------|RClick|LClick|
  240. * | | | | | | | |
  241. * `--------------------' `--------------------'
  242. */
  243. [_GA] = LAYOUT_ergodox(
  244. // left hand
  245. _______, _______, _______, _______, _______, _______, _______,
  246. _______, _______, _______, _______, _______, _______, _______,
  247. _______, _______, _______, _______, _______, _______,
  248. _______, _______, _______, _______, _______, _______, _______,
  249. KC_LCTL, _______, _______, _______, _______,
  250. _______,_______,
  251. _______,
  252. KC_SPC, _______,_______,
  253. // right hand
  254. _______, _______, _______, _______, _______, _______, _______,
  255. _______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______,
  256. _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______,
  257. _______, _______, _______, _______, _______, _______, _______,
  258. _______, _______, _______, _______, _______,
  259. _______, KC_BTN3,
  260. _______,
  261. _______, KC_BTN2, KC_BTN1
  262. ),
  263. };
  264. const uint16_t PROGMEM fn_actions[] = {
  265. [1] = ACTION_LAYER_TAP_TOGGLE(_NU) // FN1 - Momentary Layer 1 (Numbers and symbols)
  266. };
  267. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  268. {
  269. // MACRODOWN only works in this function
  270. switch(id) {
  271. case 0:
  272. if (record->event.pressed) {
  273. register_code(KC_RSFT);
  274. } else {
  275. unregister_code(KC_RSFT);
  276. }
  277. break;
  278. }
  279. return MACRO_NONE;
  280. };
  281. // Runs just one time when the keyboard initializes.
  282. void matrix_init_user(void) {
  283. };
  284. // Runs constantly in the background, in a loop.
  285. void matrix_scan_user(void) {
  286. uint8_t layer = biton32(layer_state);
  287. // uint8_t default_layer = biton32(layer_state);
  288. ergodox_board_led_off();
  289. ergodox_right_led_1_off();
  290. ergodox_right_led_2_off();
  291. ergodox_right_led_3_off();
  292. switch (layer) {
  293. case _CO:
  294. ergodox_right_led_1_on();
  295. break;
  296. case _QW:
  297. ergodox_right_led_2_on();
  298. break;
  299. case _NU:
  300. ergodox_right_led_3_on();
  301. break;
  302. case _GA:
  303. ergodox_right_led_1_on();
  304. ergodox_right_led_2_on();
  305. default:
  306. // none
  307. break;
  308. }
  309. };