keymap.c 16 KB

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  1. #include QMK_KEYBOARD_H
  2. #include "debug.h"
  3. #include "action_layer.h"
  4. #include "version.h"
  5. #include "wait.h"
  6. #define BASE 0 // default layer - helpful for writing in Office-style word processors.
  7. #define SYMB 1 // symbol layer - NumPad, etc. - same as Ergodox EZ default but no EEPROM or Version key
  8. #define RIMW 2 // rimworld layer - made for the game RimWorld, by Tynan Sylvester | feel free to remap for your favorite game!
  9. #define MDIA 3 // media layer - mouse and music - close to Ergodox EZ default media layer
  10. #define CO_PA M(0) // hold copy, tap paste
  11. #define W_CUT LCTL(KC_X) // C-x Cut
  12. #define W_COPY LCTL(KC_C) // C-c Copy
  13. #define W_PASTE LCTL(KC_V) // C-v Paste
  14. #define W_UNDO LCTL(KC_Z) // C-z Undo
  15. #define W_FIND LCTL(KC_F) // C-v Find
  16. #define W_CAD LCTL(LALT(KC_DEL)) // one-tap ctrl-alt-del
  17. //Tap Dance Declarations
  18. enum {
  19. CAKEWARP,
  20. CTRLALTMDIA,
  21. };
  22. void cake_count (qk_tap_dance_state_t *state, void *user_data) {
  23. if (state->count == 2) {
  24. layer_on (SYMB); //define double tap here
  25. layer_off (MDIA);
  26. }
  27. else {
  28. layer_off (SYMB); //define single tap or hold here
  29. layer_off (MDIA);
  30. }
  31. if (state->count == 3) {
  32. layer_on (RIMW); //define triple tap here
  33. layer_off (MDIA);
  34. }
  35. else {
  36. layer_off (RIMW); //define single tap or hold here
  37. layer_off (MDIA);
  38. reset_tap_dance (state);
  39. }
  40. }
  41. void dance_cad_mdia_fin (qk_tap_dance_state_t *state, void *user_data) {
  42. if (state->count == 1) {
  43. register_code (KC_LCTL);
  44. register_code (KC_LALT);
  45. register_code (KC_DEL);
  46. } else {
  47. layer_on (MDIA);
  48. }
  49. }
  50. void dance_cad_mdia_reset (qk_tap_dance_state_t *state, void *user_data) {
  51. if (state->count == 1) {
  52. unregister_code (KC_DEL);
  53. unregister_code (KC_LALT);
  54. unregister_code (KC_LCTL);
  55. } else {
  56. ;
  57. }
  58. }
  59. //Tap Dance Definitions
  60. qk_tap_dance_action_t tap_dance_actions[] = {
  61. // tap for Layer 0, tap twice to switch to symbol layer, and tap three times to switch to rimworld layer.
  62. [CAKEWARP] = ACTION_TAP_DANCE_FN(cake_count)
  63. // tap for ctrl-alt-del, tap twice for media layer
  64. ,[CTRLALTMDIA] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cad_mdia_fin, dance_cad_mdia_reset)
  65. // Other declarations would go here, separated by commas, if you have them
  66. };
  67. //In Layer declaration, add tap dance item in place of a key code
  68. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  69. /* Keymap 0: Basic layer - TD(one_tap, two_taps, three_taps...)
  70. *
  71. * ,--------------------------------------------------. ,--------------------------------------------------.
  72. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | | 7 | 7 | 8 | 9 | 0 | - | = |
  73. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  74. * | F12/L1 | Q | W | E | R | T | {/[ | |TD(L0 | Y | U | I | O | P | \ |
  75. * |--------+------+------+------+------+------| | |L1 L2)|------+------+------+------+------+--------|
  76. * |Caps/Win| A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
  77. * |--------+------+------+------+------+------| }/] | TD(ctrl|------+------+------+------+------+--------|
  78. * |LShift/(|Z/Ctrl| X | C | V | B | | |altdel| N | M | , | . | / |RShift/)|
  79. * `--------+------+------+------+------+-------------' |L3) |------+------+------+------+------+--------'
  80. * | Undo | Cut |CopyPa| Meh | LGui | '------| | Enter| Left | Up | Down | Right |
  81. * `----------------------------------' `----------------------------------'
  82. * ,-------------. ,-------------.
  83. * | Esc | VolUp| | F4 | Mute |
  84. * ,------|------|------| |------+--------+------.
  85. * | | | VolDn| | F5 | | |
  86. * |Backsp|Delete|------| |------| Tab / |Space |
  87. * |ace | | Find | | Alt | CTRL | |
  88. * `--------------------' `----------------------'
  89. */
  90. // If it accepts an argument (i.e, is a function), it doesn't need KC_.
  91. // Otherwise, it needs KC_*
  92. [BASE] = LAYOUT_ergodox( // layer 0 : default
  93. // left hand
  94. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
  95. LT(SYMB, KC_F12), KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC,
  96. GUI_T(KC_CAPS), KC_A, KC_S, KC_D, KC_F, KC_G,
  97. KC_LSPO, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_RBRC,
  98. W_UNDO, W_CUT, CO_PA, MEH_T(KC_NO), KC_LGUI,
  99. KC_ESC, KC_VOLU,
  100. KC_VOLD,
  101. KC_BSPC, KC_DELETE, W_FIND,
  102. // right hand
  103. KC_7, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
  104. TD(CAKEWARP), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
  105. KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  106. TD(CTRLALTMDIA), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
  107. KC_ENT, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT,
  108. KC_F4, KC_MUTE,
  109. KC_F5,
  110. KC_RALT, CTL_T(KC_TAB), KC_SPC
  111. ),
  112. /* Keymap 1: Symbol Layer | No EEPROM Or Version keys
  113. *
  114. * ,--------------------------------------------------. ,--------------------------------------------------.
  115. * | | F1 | F2 | F3 | F4 | F5 | xx | | xx | F6 | F7 | F8 | F9 | F10 | F11 |
  116. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  117. * | | ! | @ | { | } | | | | |TD(L0 | Up | 7 | 8 | 9 | * | F12 |
  118. * |--------+------+------+------+------+------| | |L1 L2)|------+------+------+------+------+--------|
  119. * | | # | $ | ( | ) | ` |------| |------| Down | 4 | 5 | 6 | + | - |
  120. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  121. * | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |
  122. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  123. * | | | | | | | | . | 0 | = | |
  124. * `----------------------------------' `----------------------------------'
  125. * ,-------------. ,-------------.
  126. * | | | | | |
  127. * ,------|------|------| |------+------+------.
  128. * | | | | | | | |
  129. * | | |------| |------| | |
  130. * | | | | | | | |
  131. * `--------------------' `--------------------'
  132. */
  133. // SYMBOLS
  134. [SYMB] = LAYOUT_ergodox(
  135. // left hand
  136. KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_NO,
  137. KC_TRNS,KC_EXLM,KC_AT, KC_LCBR,KC_RCBR,KC_PIPE,KC_TRNS,
  138. KC_TRNS,KC_HASH,KC_DLR, KC_LPRN,KC_RPRN,KC_GRV,
  139. KC_TRNS,KC_PERC,KC_CIRC,KC_LBRC,KC_RBRC,KC_TILD,KC_TRNS,
  140. KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
  141. KC_TRNS,KC_TRNS,
  142. KC_TRNS,
  143. KC_TRNS,KC_TRNS,KC_TRNS,
  144. // right hand
  145. KC_NO, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
  146. KC_TRNS, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12,
  147. KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, KC_MINS,
  148. KC_TRNS, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, KC_TRNS,
  149. KC_TRNS,KC_DOT, KC_0, KC_EQL, KC_NO,
  150. KC_TRNS, KC_TRNS,
  151. KC_TRNS,
  152. KC_TRNS, KC_TRNS, KC_TRNS
  153. ),
  154. /* Keymap 2: RimWorld Layer
  155. *
  156. * ,--------------------------------------------------. ,--------------------------------------------------.
  157. * | ESC | 1 | 2 | 3 | 4 | 5 | 6 | | 7 | 7 | 8 | 9 | 0 | - | = |
  158. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  159. * | TAB | C | ,< | W | >. | R | | |TD(L0 | U | B | N | J | M | PGUP |
  160. * |--------+------+------+------+------+------| F10 | |L1 L2)|------+------+------+------+------+--------|
  161. * | I | F | A | S | D | 8 |------| |------| X | L | P | Y | H | ENTER |
  162. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  163. * | K | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 | PGDN |
  164. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  165. * | | | | | | | F | | | | |
  166. * `----------------------------------' `----------------------------------'
  167. * ,-------------. ,-------------.
  168. * | | | | | |
  169. * ,------|------|------| |------+------+------.
  170. * | | | | | | | |
  171. * |SPACE | C |------| |------| E |SPACE |
  172. * | | | Q | | | | |
  173. * `--------------------' `--------------------'
  174. */
  175. // RIMWORLD
  176. [RIMW] = LAYOUT_ergodox(
  177. // left hand
  178. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
  179. KC_TAB, KC_C, KC_COMM, KC_W, KC_DOT, KC_R, KC_F10,
  180. KC_I, KC_F, KC_A, KC_S, KC_D, KC_8,
  181. KC_K, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
  182. KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  183. KC_TRNS,KC_TRNS,
  184. KC_TRNS,
  185. KC_C,KC_Q,KC_TRNS,
  186. // right hand
  187. KC_7, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
  188. KC_TRNS, KC_U, KC_B, KC_N, KC_J, KC_M, KC_PGUP,
  189. KC_X, KC_L, SFT_T(KC_P), KC_Y, KC_H, KC_ENT,
  190. KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PGDN,
  191. KC_F, KC_LEFT, KC_UP, KC_DOWN,KC_RIGHT,
  192. KC_TRNS, KC_TRNS,
  193. KC_TRNS,
  194. KC_TRNS, KC_E, KC_TRNS
  195. ),
  196. /* Keymap 3: Media and mouse keys
  197. *
  198. * ,--------------------------------------------------. ,--------------------------------------------------.
  199. * | | | | | | | | | | | | | | | |
  200. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  201. * | | | | MsUp | | | | | | | | | | | |
  202. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  203. * | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | Play |
  204. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  205. * | | | | | | | | | | | | Prev | Next | | |
  206. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  207. * | | | | Lclk | Rclk | |VolUp |VolDn | Mute | | |
  208. * `----------------------------------' `----------------------------------'
  209. * ,-------------. ,-------------.
  210. * | | | | | |
  211. * ,------|------|------| |------+------+------.
  212. * | | | | | | |Brwser|
  213. * | Lclk | Rclk |------| |------| |Back |
  214. * | | | | | | | |
  215. * `--------------------' `--------------------'
  216. */
  217. // MEDIA AND MOUSE
  218. [MDIA] = LAYOUT_ergodox(
  219. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  220. KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_TRNS, KC_TRNS,
  221. KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS,
  222. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  223. KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN1, KC_BTN2,
  224. KC_TRNS, KC_TRNS,
  225. KC_TRNS,
  226. KC_BTN1, KC_BTN2, KC_TRNS,
  227. // right hand
  228. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  229. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  230. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY,
  231. KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS,
  232. KC_VOLU, KC_VOLD, KC_MUTE, KC_TRNS, KC_TRNS,
  233. KC_TRNS, KC_TRNS,
  234. KC_TRNS,
  235. KC_TRNS, KC_TRNS, KC_WBAK
  236. ),
  237. };
  238. static uint16_t key_timer;
  239. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  240. {
  241. switch(id) {
  242. case 0: {
  243. if (record->event.pressed) {
  244. key_timer = timer_read(); // if the key is being pressed, we start the timer.
  245. }
  246. else { // this means the key was just released, so we can figure out how long it was pressed for (tap or "held down").
  247. if (timer_elapsed(key_timer) > 150) { // 150 being 150ms, the threshhold we pick for counting something as a tap.
  248. return MACRO( D(LCTL), T(C), U(LCTL), END );
  249. }
  250. else {
  251. return MACRO( D(LCTL), T(V), U(LCTL), END );
  252. }
  253. }
  254. break;
  255. }
  256. }
  257. return MACRO_NONE;
  258. };
  259. // Anything you want to do once when the keyboard initializes.
  260. // Tests LED function when the keyboard initializes.
  261. void matrix_init_user(void) {
  262. wait_ms(500);
  263. ergodox_board_led_on();
  264. wait_ms(200);
  265. ergodox_right_led_1_on();
  266. wait_ms(200);
  267. ergodox_right_led_2_on();
  268. wait_ms(200);
  269. ergodox_right_led_3_on();
  270. wait_ms(200);
  271. ergodox_board_led_off();
  272. wait_ms(200);
  273. ergodox_right_led_1_off();
  274. wait_ms(200);
  275. ergodox_right_led_2_off();
  276. wait_ms(200);
  277. ergodox_right_led_3_off();
  278. };
  279. // Runs constantly in the background, in a loop.
  280. void matrix_scan_user(void) {
  281. uint8_t layer = biton32(layer_state);
  282. ergodox_board_led_off();
  283. ergodox_right_led_1_off();
  284. ergodox_right_led_2_off();
  285. ergodox_right_led_3_off();
  286. switch (layer) {
  287. case 1:
  288. ergodox_right_led_1_on();
  289. break;
  290. case 2:
  291. ergodox_right_led_2_on();
  292. break;
  293. case 3:
  294. ergodox_right_led_3_on();
  295. break;
  296. default:
  297. // none
  298. break;
  299. }
  300. };