keymap.c 4.0 KB

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  1. #include "lets_split.h"
  2. #include "action_layer.h"
  3. #include "eeconfig.h"
  4. extern keymap_config_t keymap_config;
  5. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  6. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  7. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  8. // entirely and just use numbers.
  9. #define BASE 0 // default layer
  10. #define FLOCK 1 // symbols arrows and F keys on F held down
  11. #define JLOCK 2 // same as Flock but with fall thru J and mapped to J held down
  12. // Fillers to make layering more clear
  13. #define _______ KC_TRNS
  14. #define XXXXXXX KC_NO
  15. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  16. /* Qwerty
  17. * ,-----------------------------------------------------------------------------------.
  18. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  19. * |------+------+------+------+------+-------------+------+------+------+------+------|
  20. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  21. * |------+------+------+------+------+------|------+------+------+------+------+------|
  22. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  23. * |------+------+------+------+------+------+------+------+------+------+------+------|
  24. * | Brite| Ctrl | Alt | GUI |Lower | Bksp |Space |Raise | Left | Down | Up |Right |
  25. * `-----------------------------------------------------------------------------------'
  26. */
  27. [BASE] = KEYMAP ( \
  28. TD(1), KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, \
  29. KC_Q, KC_W, KC_E, KC_R, KC_T, KC_TAB, KC_TAB, KC_Y, KC_U, KC_I, KC_O, KC_P, \
  30. SFT_T(KC_A), ALT_T(KC_S),CTL_T(KC_D), F(FLOCK), GUI_T(KC_G), KC_BSPC, KC_DELETE, GUI_T(KC_H), F(JLOCK), CTL_T(KC_K), ALT_T(KC_L), SFT_T(KC_SCLN), \
  31. KC_Z, KC_X, KC_C, KC_V, KC_B, KC_SPC, KC_ENT, KC_N, KC_M, KC_COMM, KC_DOT, KC_QUOTE
  32. ),
  33. [FLOCK] = KEYMAP ( \
  34. KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, \
  35. KC_LBRC, KC_GRV, KC_TILDE, S(KC_1), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_PGUP, XXXXXXX, KC_RBRC, \
  36. S(KC_LBRC), _______, _______, _______, _______, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, S(KC_RBRC), \
  37. KC_BSLS, KC_PIPE, XXXXXXX, XXXXXXX, XXXXXXX, KC_ESC, KC_ESC, XXXXXXX, KC_END, KC_PGDOWN, KC_QUES, KC_SLASH \
  38. ),
  39. [JLOCK] = KEYMAP ( \
  40. KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, \
  41. KC_LBRC, KC_GRV, KC_TILDE, S(KC_1), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_PGUP, XXXXXXX, KC_RBRC, \
  42. S(KC_LBRC), _______, _______, _______, _______, XXXXXXX, XXXXXXX, KC_LEFT, _______, KC_UP, KC_RIGHT, S(KC_RBRC), \
  43. KC_BSLS, KC_PIPE, XXXXXXX, XXXXXXX, XXXXXXX, KC_ESC, KC_ESC, XXXXXXX, KC_END, KC_PGDOWN, KC_QUES, KC_SLASH \
  44. )
  45. };
  46. const uint16_t PROGMEM fn_actions[] = {
  47. [FLOCK] = ACTION_LAYER_TAP_KEY(FLOCK,KC_F),
  48. [JLOCK] = ACTION_LAYER_TAP_KEY(JLOCK,KC_J)
  49. };
  50. #ifdef TAP_DANCE_ENABLE
  51. void tap_1(qk_tap_dance_state_t *state, void *user_data) {
  52. switch (state->count) {
  53. case 1:
  54. register_code (KC_1);
  55. unregister_code (KC_1);
  56. break;
  57. case 2:
  58. register_code (KC_ESC);
  59. unregister_code (KC_ESC);
  60. break;
  61. case 3:
  62. register_code (KC_LSFT);
  63. register_code (KC_1);
  64. unregister_code (KC_1);
  65. unregister_code (KC_LSFT);
  66. }
  67. }
  68. qk_tap_dance_action_t tap_dance_actions[] = {
  69. [0] = ACTION_TAP_DANCE_DOUBLE(KC_1, KC_ESC),
  70. [1] = ACTION_TAP_DANCE_FN(tap_1)
  71. };
  72. #endif