keymap.c 7.8 KB

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  1. #include "nyquist.h"
  2. #include "action_layer.h"
  3. #include "action_util.h"
  4. #include "eeconfig.h"
  5. #include "333fred.h"
  6. extern keymap_config_t keymap_config;
  7. enum custom_macros {
  8. DLEFT,
  9. DRIGHT,
  10. PSCREEN_APP
  11. };
  12. // Tap dance for layer transitions
  13. // Fillers to make layering more clear
  14. #define _______ KC_TRNS
  15. #define XXXXXXX KC_NO
  16. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  17. /* Qwerty
  18. * ,-----------------------------------------------------------------------------------.
  19. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - |
  20. * |------+------+------+------+------+------+------+------+------+------+------+------|
  21. * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
  22. * |------+------+------+------+------+-------------+------+------+------+------+------|
  23. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  24. * |------+------+------+------+------+------|------+------+------+------+------+------|
  25. * | Shift| Z | X | C | V | B | N | M | , | . |/ Ctrl| Shift|
  26. * |------+------+------+------+------+------+------+------+------+------+------+------|
  27. * | Ctrl | Alt | F4 | GUI |Lwr/VM| Bksp | Spc | Ent | Lock | = | Alt | Del |
  28. * `-----------------------------------------------------------------------------------'
  29. */
  30. [BASE] = KEYMAP( \
  31. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, \
  32. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH, \
  33. KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  34. OSM(MOD_LSFT), LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, RCTL_T(KC_SLSH), OSM(MOD_RSFT), \
  35. KC_LCTL, KC_LALT, KC_F4, KC_LGUI, TD(TD_SYM_VIM), KC_BSPC, KC_SPC, KC_ENT, KC_LOCK, KC_EQL, KC_RALT, KC_DEL \
  36. ),
  37. /* Symbols
  38. * ,-----------------------------------------------------------------------------------.
  39. * | Caps | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 |
  40. * |------+------+------+------+------+-------------+------+------+------+------+------|
  41. * | | ! | @ | ( | ) | | | 7 | 8 | 9 | * | ) | F12 |
  42. * |------+------+------+------+------+-------------+------+------+------+------+------|
  43. * | | # | $ | { | } | ` | 4 | 5 | 6 | + | } | | |
  44. * |------+------+------+------+------+------|------+------+------+------+------+------|
  45. * | APscr| % | ^ | [ | ] | ~ | 1 | 2 | 3 | \ | Vol- | Vol+ |
  46. * |------+------+------+------+------+------+------+------+------+------+------+------|
  47. * | Pscr | | | | | GAME | 0 | . | = | Prev | Next | Play |
  48. * `-----------------------------------------------------------------------------------'
  49. */
  50. [SYMB] = KEYMAP( \
  51. KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \
  52. _______, KC_EXLM, KC_AT, KC_LPRN, KC_RPRN, KC_PIPE, KC_7, KC_8, KC_9, KC_ASTR, KC_RPRN, KC_F12, \
  53. _______, KC_HASH, KC_DLR, KC_LCBR, KC_RCBR, KC_GRV, KC_4, KC_5, KC_6, KC_PLUS, KC_RCBR, KC_PIPE, \
  54. M(PSCREEN_APP), KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_1, KC_2, KC_3, KC_BSLS, KC_VOLD, KC_VOLU, \
  55. KC_PSCR, _______, _______, _______, _______, TG(GAME), KC_0, KC_DOT, KC_EQL, KC_MPRV, KC_MNXT, KC_MPLY \
  56. ),
  57. /* Vim Movement (Hold down F)
  58. * ,-----------------------------------------------------------------------------------.
  59. * | | | | | | | | | | | | |
  60. * |------+------+------+------+------+------+------+------+------+------+------+------|
  61. * | | | | LSHFT| | | | | | | | |
  62. * |------+------+------+------+------+------+------+------+------+------+------+------|
  63. * | | DLeft|DRight| LCTRL| LGUI | | Left | Down | Up | Right| | |
  64. * |------+------+------+------+------+------+------+------+------+------+------+------|
  65. * | | | | | | | | | | | | |
  66. * |------+------+------+------+------+------+------+------+------+------+------+------|
  67. * | | | | | | | | | | | | |
  68. * `-----------------------------------------------------------------------------------'
  69. */
  70. [VIM] = KEYMAP( \
  71. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  72. _______, _______, _______, KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, \
  73. _______, M(DLEFT), M(DRIGHT), KC_LCTL, KC_LGUI, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, \
  74. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  75. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
  76. ),
  77. /* Gaming mode (Raise)
  78. * All one-shot mods are disabled on this layer
  79. * ,-----------------------------------------------------------------------------------.
  80. * | ESC | | | | | | | | | | | |
  81. * |------+------+------+------+------+------+------+------+------+------+------+------|
  82. * | | | | | | | | | | | | |
  83. * |------+------+------+------+------+------+------+------+------+------+------+------|
  84. * | CTRL | | | | F | | | | | | | |
  85. * |------+------+------+------+------+------+------+------+------+------+------+------|
  86. * | Shift| Z | | | | | | | | | | GUI |
  87. * |------+------+------+------+------+------+------+------+------+------+------+------|
  88. * | Enter| | Lock | Bksp | Alt | Spc | Lower| Left | Up | Down | Right|QWERTY|
  89. * `-----------------------------------------------------------------------------------'
  90. */
  91. [GAME] = KEYMAP( \
  92. KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  93. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  94. KC_LCTL, _______, _______, _______, KC_F, _______, _______, _______, _______, _______, _______, _______, \
  95. KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI, \
  96. KC_ENT, _______, KC_LOCK, KC_BSPC, KC_LALT, KC_SPC, OSL(SYMB), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE) \
  97. )
  98. };
  99. void persistent_default_layer_set(uint16_t default_layer) {
  100. eeconfig_update_default_layer(default_layer);
  101. default_layer_set(default_layer);
  102. }
  103. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
  104. switch(id) {
  105. case DLEFT:
  106. if (record->event.pressed) { // Windows move desktop left
  107. return MACRO(D(LCTL), D(LGUI), T(LEFT), U(LGUI), U(LCTL), END);
  108. }
  109. break;
  110. case DRIGHT:
  111. if (record->event.pressed) { // Windows move desktop right
  112. return MACRO(D(LCTL), D(LGUI), T(RIGHT), U(LGUI), U(LCTL), END);
  113. }
  114. break;
  115. case PSCREEN_APP:
  116. if (record->event.pressed) {
  117. return MACRO(D(LALT), T(PSCR), U(LALT), END);
  118. }
  119. break;
  120. }
  121. return MACRO_NONE;
  122. }
  123. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  124. tap_dance_process_record(keycode);
  125. return true;
  126. }