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il y a 7 ans | |
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.. | ||
keymaps | 1745f202cc update keymaps to not be the canonical file | il y a 7 ans |
config.h | 753809eed7 adds debouncing to sixkeyboard | il y a 8 ans |
matrix.c | b7afa59c97 remove warning | il y a 8 ans |
readme.md | 800ec55dfc Make arguments redo, subproject elimination (#1784) | il y a 7 ans |
rules.mk | b476d65b9c Update keyboards' rules.mk/Makefiles (#1442) | il y a 8 ans |
sixkeyboard.c | 13bb6b4b7f Backlight abstraction and other changes (#439) | il y a 9 ans |
sixkeyboard.h | 13bb6b4b7f Backlight abstraction and other changes (#439) | il y a 9 ans |
Keyboard Maintainer: QMK Community Hardware Supported: Techkeys SixKeyBoard PCB Hardware Availability: http://techkeys.us/collections/accessories/products/sixkeyboard
Make example for this keyboard (after setting up your build environment):
make sixkeyboard:default
See build environment setup then the make instructions for more information.
The schematic is like this:
switches leds
,--+--+--. ,--+--+--.
|C7|B7|B5| |C6|B6|B4|
+--+--+--+ +--+--+--+
|D6|D1|D4| |D5|D2|D3|
`--+--+--' `--+--+--'
The LED on the bottom is C4
. All 7 of the leds are turned on when the keyboard boots-up in the sixkeyboard.c
file - backlight_enable is not required. The MCU is an Atmega16u2, so the flash memory is limited to 0x3000 bytes - the current setup uses just about all of that! I'm sure things can be opitimised a bit.
There is a jumper on the bottom of the board (next to the USB port) that serves as a reset button - I drilled a hole in my case to allow for quick access via a screwdriver/metal object.