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@@ -28,6 +28,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "visualizer.h"
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#include "system/serial_link.h"
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+#include "led.h"
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// To generate an image array like this
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// Ensure the image is 128 x 32 or smaller
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@@ -117,34 +118,11 @@ static keyframe_animation_t startup_animation = {
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},
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};
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-// The LCD animation alternates between the layer name display and a
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-// bitmap that displays all active layers
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-static keyframe_animation_t lcd_layer_bitmap_animation = {
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- .num_frames = 2,
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- .loop = true,
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- .frame_lengths = {
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- gfxMillisecondsToTicks(2000),
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- gfxMillisecondsToTicks(2000)
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- },
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- .frame_functions = {
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- keyframe_display_layer_text,
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- keyframe_display_layer_bitmap
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- },
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-};
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-
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-static keyframe_animation_t lcd_layer_bitmap_leds_animation = {
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- .num_frames = 3,
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- .loop = true,
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- .frame_lengths = {
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- gfxMillisecondsToTicks(2000),
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- gfxMillisecondsToTicks(2000),
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- gfxMillisecondsToTicks(2000)
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- },
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- .frame_functions = {
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- keyframe_display_layer_text,
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- keyframe_display_led_states,
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- keyframe_display_layer_bitmap,
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- },
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+static keyframe_animation_t lcd_layer_display = {
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+ .num_frames = 1,
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+ .loop = false,
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+ .frame_lengths = {gfxMillisecondsToTicks(0)},
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+ .frame_functions = {keyframe_display_layer_and_led_states}
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};
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static keyframe_animation_t suspend_animation = {
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@@ -200,49 +178,31 @@ void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard
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// state->status.default_layer
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// state->status.leds (see led.h for available statuses)
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+ uint8_t saturation = 60;
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+ if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
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+ saturation = 255;
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+ }
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if (state->status.layer & 0x4) {
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- state->target_lcd_color = LCD_COLOR(0, 0xB0, 0xFF);
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+ state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
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state->layer_text = "Media & Mouse";
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}
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else if (state->status.layer & 0x2) {
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- state->target_lcd_color = LCD_COLOR(0x80, 0xB0, 0xFF);
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+ state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
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state->layer_text = "Symbol";
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}
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else {
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- state->target_lcd_color = LCD_COLOR(0x40, 0xB0, 0xFF);
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+ state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
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state->layer_text = "Default";
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}
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- if (lcd_state == LCD_STATE_INITIAL || state->status.layer != prev_status->layer) {
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+ if (lcd_state == LCD_STATE_INITIAL ||
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+ state->status.layer != prev_status->layer ||
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+ state->status.default_layer != prev_status->default_layer ||
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+ state->status.leds != prev_status->leds) {
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start_keyframe_animation(&color_animation);
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+ start_keyframe_animation(&lcd_layer_display);
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}
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- if (state->status.leds) {
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- if (lcd_state != LCD_STATE_BITMAP_AND_LEDS ||
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- state->status.leds != prev_status->leds ||
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- state->status.layer != prev_status->layer ||
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- state->status.default_layer != prev_status->default_layer) {
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-
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- // NOTE: that it doesn't matter if the animation isn't playing, stop will do nothing in that case
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- stop_keyframe_animation(&lcd_layer_bitmap_animation);
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-
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- lcd_state = LCD_STATE_BITMAP_AND_LEDS;
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- // For information:
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- // The logic in this function makes sure that this doesn't happen, but if you call start on an
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- // animation that is already playing it will be restarted.
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- start_keyframe_animation(&lcd_layer_bitmap_leds_animation);
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- }
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- } else {
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- if (lcd_state != LCD_STATE_LAYER_BITMAP ||
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- state->status.layer != prev_status->layer ||
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- state->status.default_layer != prev_status->default_layer) {
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-
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- stop_keyframe_animation(&lcd_layer_bitmap_leds_animation);
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-
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- lcd_state = LCD_STATE_LAYER_BITMAP;
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- start_keyframe_animation(&lcd_layer_bitmap_animation);
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- }
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- }
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// You can also stop existing animations, and start your custom ones here
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// remember that you should normally have only one animation for the LCD
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// and one for the background. But you can also combine them if you want.
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