Selaa lähdekoodia

rgb clean-up, api clean-up

Jack Humbert 8 vuotta sitten
vanhempi
commit
06c64bbff3
6 muutettua tiedostoa jossa 77 lisäystä ja 35 poistoa
  1. 1 0
      keyboards/ergodox/ez/config.h
  2. 22 21
      quantum/api.c
  3. 10 5
      quantum/audio/audio.c
  4. 43 2
      quantum/audio/voices.c
  5. 1 0
      quantum/audio/voices.h
  6. 0 7
      quantum/light_ws2812.h

+ 1 - 0
keyboards/ergodox/ez/config.h

@@ -52,6 +52,7 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 #define RGB_MIDI
 #define RGBW_BB_TWI
 
+#define RGBW 1
 
 /* Set 0 if debouncing isn't needed */
 #define DEBOUNCE    5

+ 22 - 21
quantum/api.c

@@ -116,28 +116,29 @@ void process_api(uint16_t length, uint8_t * data) {
                     MT_GET_DATA_ACK(DT_KEYMAP_SIZE, keymap_size, 2);
                     break;
                 }
-                case DT_KEYMAP: {
-                    uint8_t keymap_data[MATRIX_ROWS * MATRIX_COLS * 4 + 3];
-                    keymap_data[0] = data[2];
-                    keymap_data[1] = MATRIX_ROWS;
-                    keymap_data[2] = MATRIX_COLS;
-                    for (int i = 0; i < MATRIX_ROWS; i++) {
-                        for (int j = 0; j < MATRIX_COLS; j++) {
-                            keymap_data[3 + (i*MATRIX_COLS*2) + (j*2)] = pgm_read_word(&keymaps[data[2]][i][j]) >> 8;
-                            keymap_data[3 + (i*MATRIX_COLS*2) + (j*2) + 1] = pgm_read_word(&keymaps[data[2]][i][j]) & 0xFF;
-                        }
-                    }
-                    MT_GET_DATA_ACK(DT_KEYMAP, keymap_data, MATRIX_ROWS * MATRIX_COLS * 4 + 3);
-                    // uint8_t keymap_data[5];
-                    // keymap_data[0] = data[2];
-                    // keymap_data[1] = data[3];
-                    // keymap_data[2] = data[4];
-                    // keymap_data[3] = pgm_read_word(&keymaps[data[2]][data[3]][data[4]]) >> 8;
-                    // keymap_data[4] = pgm_read_word(&keymaps[data[2]][data[3]][data[4]]) & 0xFF;
+                // This may be too much
+                // case DT_KEYMAP: {
+                //     uint8_t keymap_data[MATRIX_ROWS * MATRIX_COLS * 4 + 3];
+                //     keymap_data[0] = data[2];
+                //     keymap_data[1] = MATRIX_ROWS;
+                //     keymap_data[2] = MATRIX_COLS;
+                //     for (int i = 0; i < MATRIX_ROWS; i++) {
+                //         for (int j = 0; j < MATRIX_COLS; j++) {
+                //             keymap_data[3 + (i*MATRIX_COLS*2) + (j*2)] = pgm_read_word(&keymaps[data[2]][i][j]) >> 8;
+                //             keymap_data[3 + (i*MATRIX_COLS*2) + (j*2) + 1] = pgm_read_word(&keymaps[data[2]][i][j]) & 0xFF;
+                //         }
+                //     }
+                //     MT_GET_DATA_ACK(DT_KEYMAP, keymap_data, MATRIX_ROWS * MATRIX_COLS * 4 + 3);
+                //     // uint8_t keymap_data[5];
+                //     // keymap_data[0] = data[2];
+                //     // keymap_data[1] = data[3];
+                //     // keymap_data[2] = data[4];
+                //     // keymap_data[3] = pgm_read_word(&keymaps[data[2]][data[3]][data[4]]) >> 8;
+                //     // keymap_data[4] = pgm_read_word(&keymaps[data[2]][data[3]][data[4]]) & 0xFF;
 
-                    // MT_GET_DATA_ACK(DT_KEYMAP, keymap_data, 5);
-                    break;
-                }
+                //     // MT_GET_DATA_ACK(DT_KEYMAP, keymap_data, 5);
+                //     break;
+                // }
                 default:
                     break;
             }

+ 10 - 5
quantum/audio/audio.c

@@ -77,6 +77,7 @@ static bool audio_initialized = false;
 audio_config_t audio_config;
 
 uint16_t envelope_index = 0;
+bool glissando = true;
 
 void audio_init()
 {
@@ -205,13 +206,17 @@ ISR(TIMER3_COMPA_vect)
 					freq = frequencies[voice_place];
 				#endif
 			} else {
-				if (frequency != 0 && frequency < frequencies[voices - 1] && frequency < frequencies[voices - 1] * pow(2, -440/frequencies[voices - 1]/12/2)) {
-					frequency = frequency * pow(2, 440/frequency/12/2);
-				} else if (frequency != 0 && frequency > frequencies[voices - 1] && frequency > frequencies[voices - 1] * pow(2, 440/frequencies[voices - 1]/12/2)) {
-					frequency = frequency * pow(2, -440/frequency/12/2);
+				if (glissando) {
+					if (frequency != 0 && frequency < frequencies[voices - 1] && frequency < frequencies[voices - 1] * pow(2, -440/frequencies[voices - 1]/12/2)) {
+						frequency = frequency * pow(2, 440/frequency/12/2);
+					} else if (frequency != 0 && frequency > frequencies[voices - 1] && frequency > frequencies[voices - 1] * pow(2, 440/frequencies[voices - 1]/12/2)) {
+						frequency = frequency * pow(2, -440/frequency/12/2);
+					} else {
+						frequency = frequencies[voices - 1];
+					}
 				} else {
 					frequency = frequencies[voices - 1];
-				}
+				}				
 
 				#ifdef VIBRATO_ENABLE
 					if (vibrato_strength > 0) {

+ 43 - 2
quantum/audio/voices.c

@@ -6,6 +6,7 @@
 extern uint16_t envelope_index;
 extern float note_timbre;
 extern float polyphony_rate;
+extern bool glissando;
 
 voice_type voice = default_voice;
 
@@ -27,11 +28,13 @@ float voice_envelope(float frequency) {
 
     switch (voice) {
         case default_voice:
+            glissando = true;
             note_timbre = TIMBRE_50;
             polyphony_rate = 0;
 	        break;
 
         case something:
+            glissando = false;
             polyphony_rate = 0;
             switch (compensated_index) {
                 case 0 ... 9:
@@ -43,16 +46,51 @@ float voice_envelope(float frequency) {
                     break;
 
                 case 20 ... 200:
-                    note_timbre = .25 + .125 + pow(((float)compensated_index - 20) / (200 - 20), 2)*.125;
+                    note_timbre = .125 + .125;
                     break;
 
                 default:
-                    note_timbre = .25;
+                    note_timbre = .125;
                     break;
             }
             break;
 
+        case drums:
+            glissando = false;
+            polyphony_rate = 0;
+                note_timbre = 0;
+                switch (envelope_index) {
+                    case 0 ... 20:
+                        note_timbre = 0.5;
+                    default:
+                        frequency = (rand() % (int)(frequency * 1.2 - frequency)) + (frequency * 0.8);
+                        break;
+                }
+            // if (frequency < 80.0) {
+            //     switch (envelope_index % 4) {
+            //         case 0:
+            //             frequency = 348.0;
+            //         case 1:
+            //             frequency = 53.0;
+            //         case 2:
+            //             frequency = 128.0;
+            //         case 3:
+            //             frequency = 934.0;
+            //         default:
+            //             break;
+            //     }
+            // } else if (frequency < 160.0) {
+
+            // } else if (frequency < 320.0) {
+
+            // } else if (frequency < 640.0) {
+
+            // } else if (frequency < 1280.0) {
+
+            // }
+            break;
         case butts_fader:
+            glissando = true;
             polyphony_rate = 0;
             switch (compensated_index) {
                 case 0 ... 9:
@@ -100,6 +138,7 @@ float voice_envelope(float frequency) {
 
         case duty_osc:
             // This slows the loop down a substantial amount, so higher notes may freeze
+            glissando = true;
             polyphony_rate = 0;
             switch (compensated_index) {
                 default:
@@ -114,6 +153,7 @@ float voice_envelope(float frequency) {
 	        break;
 
         case duty_octave_down:
+            glissando = true;
             polyphony_rate = 0;
             note_timbre = (envelope_index % 2) * .125 + .375 * 2;
             if ((envelope_index % 4) == 0)
@@ -122,6 +162,7 @@ float voice_envelope(float frequency) {
                 note_timbre = 0;
             break;
         case delayed_vibrato:
+            glissando = true;
             polyphony_rate = 0;
             note_timbre = TIMBRE_50;
             #define VOICE_VIBRATO_DELAY 150

+ 1 - 0
quantum/audio/voices.h

@@ -12,6 +12,7 @@ float voice_envelope(float frequency);
 typedef enum {
     default_voice,
     something,
+    drums,
     butts_fader,
     octave_crunch,
     duty_osc,

+ 0 - 7
quantum/light_ws2812.h

@@ -18,13 +18,6 @@
 //#include "ws2812_config.h"
 //#include "i2cmaster.h"
 
-#define LIGHT_I2C 1
-#define LIGHT_I2C_ADDR        0x84
-#define LIGHT_I2C_ADDR_WRITE  ( (LIGHT_I2C_ADDR<<1) | I2C_WRITE )
-#define LIGHT_I2C_ADDR_READ   ( (LIGHT_I2C_ADDR<<1) | I2C_READ  )
-
-#define RGBW 1
-
 #ifdef RGBW
   #define LED_TYPE struct cRGBW
 #else