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@@ -6,6 +6,7 @@
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extern uint16_t envelope_index;
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extern uint16_t envelope_index;
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extern float note_timbre;
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extern float note_timbre;
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extern float polyphony_rate;
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extern float polyphony_rate;
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+extern bool glissando;
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voice_type voice = default_voice;
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voice_type voice = default_voice;
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@@ -27,11 +28,13 @@ float voice_envelope(float frequency) {
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switch (voice) {
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switch (voice) {
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case default_voice:
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case default_voice:
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+ glissando = true;
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note_timbre = TIMBRE_50;
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note_timbre = TIMBRE_50;
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polyphony_rate = 0;
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polyphony_rate = 0;
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break;
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break;
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case something:
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case something:
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+ glissando = false;
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polyphony_rate = 0;
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polyphony_rate = 0;
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switch (compensated_index) {
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switch (compensated_index) {
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case 0 ... 9:
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case 0 ... 9:
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@@ -43,16 +46,51 @@ float voice_envelope(float frequency) {
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break;
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break;
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case 20 ... 200:
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case 20 ... 200:
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- note_timbre = .25 + .125 + pow(((float)compensated_index - 20) / (200 - 20), 2)*.125;
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+ note_timbre = .125 + .125;
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break;
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break;
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default:
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default:
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- note_timbre = .25;
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+ note_timbre = .125;
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break;
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break;
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}
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}
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break;
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break;
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+ case drums:
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+ glissando = false;
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+ polyphony_rate = 0;
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+ note_timbre = 0;
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+ switch (envelope_index) {
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+ case 0 ... 20:
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+ note_timbre = 0.5;
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+ default:
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+ frequency = (rand() % (int)(frequency * 1.2 - frequency)) + (frequency * 0.8);
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+ break;
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+ }
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+ break;
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case butts_fader:
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case butts_fader:
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+ glissando = true;
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polyphony_rate = 0;
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polyphony_rate = 0;
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switch (compensated_index) {
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switch (compensated_index) {
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case 0 ... 9:
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case 0 ... 9:
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@@ -100,6 +138,7 @@ float voice_envelope(float frequency) {
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case duty_osc:
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case duty_osc:
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+ glissando = true;
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polyphony_rate = 0;
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polyphony_rate = 0;
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switch (compensated_index) {
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switch (compensated_index) {
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default:
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default:
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@@ -114,6 +153,7 @@ float voice_envelope(float frequency) {
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break;
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break;
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case duty_octave_down:
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case duty_octave_down:
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+ glissando = true;
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polyphony_rate = 0;
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polyphony_rate = 0;
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note_timbre = (envelope_index % 2) * .125 + .375 * 2;
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note_timbre = (envelope_index % 2) * .125 + .375 * 2;
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if ((envelope_index % 4) == 0)
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if ((envelope_index % 4) == 0)
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@@ -122,6 +162,7 @@ float voice_envelope(float frequency) {
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note_timbre = 0;
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note_timbre = 0;
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break;
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break;
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case delayed_vibrato:
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case delayed_vibrato:
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+ glissando = true;
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polyphony_rate = 0;
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polyphony_rate = 0;
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note_timbre = TIMBRE_50;
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note_timbre = TIMBRE_50;
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#define VOICE_VIBRATO_DELAY 150
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#define VOICE_VIBRATO_DELAY 150
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