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@@ -3,6 +3,14 @@
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#include "print.h"
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#include "print.h"
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#include "debug.h"
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#include "debug.h"
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+/* matrix state(1:on, 0:off) */
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+matrix_row_t raw_matrix[MATRIX_ROWS];
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+matrix_row_t matrix[MATRIX_ROWS];
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+
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+#ifdef MATRIX_MASKED
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+extern const matrix_row_t matrix_mask[];
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+#endif
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+
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// user-defined overridable functions
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// user-defined overridable functions
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__attribute__((weak)) void matrix_init_kb(void) { matrix_init_user(); }
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__attribute__((weak)) void matrix_init_kb(void) { matrix_init_user(); }
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@@ -19,6 +27,18 @@ inline uint8_t matrix_rows(void) { return MATRIX_ROWS; }
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inline uint8_t matrix_cols(void) { return MATRIX_COLS; }
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inline uint8_t matrix_cols(void) { return MATRIX_COLS; }
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+inline bool matrix_is_on(uint8_t row, uint8_t col) { return (matrix[row] & ((matrix_row_t)1 << col)); }
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+
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+inline matrix_row_t matrix_get_row(uint8_t row) {
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+ // Matrix mask lets you disable switches in the returned matrix data. For example, if you have a
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+ // switch blocker installed and the switch is always pressed.
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+#ifdef MATRIX_MASKED
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+ return matrix[row] & matrix_mask[row];
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+#else
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+ return matrix[row];
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+#endif
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+}
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+
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// Deprecated.
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// Deprecated.
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bool matrix_is_modified(void) {
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bool matrix_is_modified(void) {
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if (debounce_active()) return false;
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if (debounce_active()) return false;
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@@ -57,3 +77,31 @@ uint8_t matrix_key_count(void) {
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}
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}
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return count;
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return count;
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}
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}
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+
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+// CUSTOM MATRIX 'LITE'
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+__attribute__((weak)) void matrix_init_custom(void) {}
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+
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+__attribute__((weak)) bool matrix_scan_custom(matrix_row_t current_matrix[]) { return true; }
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+
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+__attribute__((weak)) void matrix_init(void) {
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+ matrix_init_custom();
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+
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+ // initialize matrix state: all keys off
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+ for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
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+ raw_matrix[i] = 0;
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+ matrix[i] = 0;
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+ }
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+
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+ debounce_init(MATRIX_ROWS);
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+
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+ matrix_init_quantum();
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+}
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+
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+__attribute__((weak)) uint8_t matrix_scan(void) {
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+ bool changed = matrix_scan_custom(raw_matrix);
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+
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+ debounce(raw_matrix, matrix, MATRIX_ROWS, changed);
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+
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+ matrix_scan_quantum();
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+ return 1;
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+}
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