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+/* Copyright 2017 Colin T.A. Gray
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+ *
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+ * This program is free software: you can redistribute it and/or modify
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+ * it under the terms of the GNU General Public License as published by
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+ * the Free Software Foundation, either version 2 of the License, or
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+ * (at your option) any later version.
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+ *
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+ * This program is distributed in the hope that it will be useful,
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+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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+ * GNU General Public License for more details.
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+ *
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+ * You should have received a copy of the GNU General Public License
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+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
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+ */
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+
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+#include "test_common.hpp"
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+
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+using testing::_;
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+using testing::Return;
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+
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+class ActionLayer : public TestFixture {};
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+
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+// TEST_F(ActionLayer, LayerStateDBG) {
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+// layer_state_set(0);
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+// }
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+
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+// TEST_F(ActionLayer, LayerStateSet) {
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+// layer_state_set(0);
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+// EXPECT_EQ(layer_state, 0);
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+// layer_state_set(0b001100);
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+// EXPECT_EQ(layer_state, 0b001100);
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+// }
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+
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+// TEST_F(ActionLayer, LayerStateIs) {
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+// layer_state_set(0);
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+// EXPECT_EQ(layer_state_is(0), true);
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+// EXPECT_EQ(layer_state_is(1), true);
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+// layer_state_set(1);
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+// EXPECT_EQ(layer_state_is(0), true);
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+// EXPECT_EQ(layer_state_is(1), true);
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+// layer_state_set(2);
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+// EXPECT_EQ(layer_state_is(0), false);
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+// EXPECT_EQ(layer_state_is(1), false);
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+// EXPECT_EQ(layer_state_is(2), true);
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+// }
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+
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+TEST_F(ActionLayer, LayerStateCmp) {
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+ uint32_t prev_layer;
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+
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+ prev_layer = 0;
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+ EXPECT_EQ(layer_state_cmp(prev_layer, 0), true);
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+ EXPECT_EQ(layer_state_cmp(prev_layer, 1), false);
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+
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+ prev_layer = 1;
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+ EXPECT_EQ(layer_state_cmp(prev_layer, 0), true);
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+ EXPECT_EQ(layer_state_cmp(prev_layer, 1), false);
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+
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+ prev_layer = 2;
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+ EXPECT_EQ(layer_state_cmp(prev_layer, 0), false);
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+ EXPECT_EQ(layer_state_cmp(prev_layer, 1), true);
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+ EXPECT_EQ(layer_state_cmp(prev_layer, 2), false);
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+}
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+
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+// TEST_F(ActionLayer, LayerClear) {
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+// layer_clear();
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+// EXPECT_EQ(layer_state, 0);
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+// }
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+
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+// TEST_F(ActionLayer, LayerMove) {
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+// layer_move(0);
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+// EXPECT_EQ(layer_state, 1);
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+// layer_move(3);
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+// EXPECT_EQ(layer_state, 0b1000);
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+// }
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+
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+// TEST_F(ActionLayer, LayerOn) {
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+// layer_clear();
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+// layer_on(1);
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+// layer_on(3);
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+// layer_on(3);
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+// EXPECT_EQ(layer_state, 0b1010);
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+// }
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+
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+// TEST_F(ActionLayer, LayerOff) {
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+// layer_clear();
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+// layer_on(1);
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+// layer_on(3);
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+// layer_off(3);
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+// layer_off(2);
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+// EXPECT_EQ(layer_state, 0b1000);
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+// }
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