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Merge branch 'debounce_refactor' of https://github.com/alex-ong/qmk_firmware into debounce_refactor

alex-ong 6 年之前
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503e02db79
共有 4 個文件被更改,包括 7 次插入9 次删除
  1. 3 3
      common_features.mk
  2. 1 1
      keyboards/handwired/xealous/rules.mk
  3. 0 2
      quantum/debounce.h
  4. 3 3
      quantum/debounce/debounce_sym_g.c

+ 3 - 3
common_features.mk

@@ -265,11 +265,11 @@ endif
 
 
 DEBOUNCE_DIR:= $(QUANTUM_DIR)/debounce
 DEBOUNCE_DIR:= $(QUANTUM_DIR)/debounce
 # Debounce Modules. If implemented in matrix.c, don't use these.
 # Debounce Modules. If implemented in matrix.c, don't use these.
-ifeq ($(strip $(DEBOUNCE_ALGO)), manual)
+ifeq ($(strip $(DEBOUNCE_TYPE)), custom)
     # Do nothing. do your debouncing in matrix.c
     # Do nothing. do your debouncing in matrix.c
-else ifeq ($(strip $(DEBOUNCE_ALGO)), sym_g)
+else ifeq ($(strip $(DEBOUNCE_TYPE)), sym_g)
     QUANTUM_SRC += $(DEBOUNCE_DIR)/debounce_sym_g.c
     QUANTUM_SRC += $(DEBOUNCE_DIR)/debounce_sym_g.c
-else ifeq ($(strip $(DEBOUNCE_ALGO)), eager_pk)
+else ifeq ($(strip $(DEBOUNCE_TYPE)), eager_pk)
     QUANTUM_SRC += $(DEBOUNCE_DIR)/debounce_eager_pk.c
     QUANTUM_SRC += $(DEBOUNCE_DIR)/debounce_eager_pk.c
 else # default algorithm. Won't be used if we have a custom_matrix that doesn't utilize it
 else # default algorithm. Won't be used if we have a custom_matrix that doesn't utilize it
     QUANTUM_SRC += $(DEBOUNCE_DIR)/debounce_sym_g.c
     QUANTUM_SRC += $(DEBOUNCE_DIR)/debounce_sym_g.c

+ 1 - 1
keyboards/handwired/xealous/rules.mk

@@ -68,7 +68,7 @@ SUBPROJECT_rev1 = yes
 SLEEP_LED_ENABLE = no    # Breathing sleep LED during USB suspend
 SLEEP_LED_ENABLE = no    # Breathing sleep LED during USB suspend
 
 
 CUSTOM_MATRIX = no
 CUSTOM_MATRIX = no
-DEBOUNCE_ALGO = manual
+DEBOUNCE_TYPE = custom
 
 
 LAYOUTS = split60
 LAYOUTS = split60
 
 

+ 0 - 2
quantum/debounce.h

@@ -1,7 +1,5 @@
 #pragma once
 #pragma once
 
 
-#include "matrix.h"
-
 // raw is the current key state
 // raw is the current key state
 // on entry cooked is the previous debounced state
 // on entry cooked is the previous debounced state
 // on exit cooked is the current debounced state
 // on exit cooked is the current debounced state

+ 3 - 3
quantum/debounce/debounce_sym_g.c

@@ -16,9 +16,9 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 Basic global debounce algorithm. Used in 99% of keyboards at time of implementation
 Basic global debounce algorithm. Used in 99% of keyboards at time of implementation
 When no state changes have occured for DEBOUNCE milliseconds, we push the state.
 When no state changes have occured for DEBOUNCE milliseconds, we push the state.
 */
 */
-#include "debounce.h"
 #include "matrix.h"
 #include "matrix.h"
 #include "timer.h"
 #include "timer.h"
+#include "quantum.h"
 #ifndef DEBOUNCE
 #ifndef DEBOUNCE
   #define DEBOUNCE 5
   #define DEBOUNCE 5
 #endif
 #endif
@@ -45,13 +45,13 @@ void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool
 #else //no debouncing.
 #else //no debouncing.
 void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool changed)
 void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool changed)
 {
 {
-  for (int i = 0; i < MATRIX_ROWS; i++) {
+  for (int i = 0; i < num_rows; i++) {
     cooked[i] = raw[i];
     cooked[i] = raw[i];
   }
   }
 }
 }
 #endif
 #endif
 
 
-bool debounce_active() {
+bool debounce_active(void) {
   return debouncing;
   return debouncing;
 }
 }