Procházet zdrojové kódy

in the default case, it should be called if there is actually a tap
dance happening, and in the normal case, it should be called when the
tap down is happening.

Pavlos Vinieratos před 9 roky
rodič
revize
dda2fd6ff3
1 změnil soubory, kde provedl 2 přidání a 2 odebrání
  1. 2 2
      quantum/process_keycode/process_tap_dance.c

+ 2 - 2
quantum/process_keycode/process_tap_dance.c

@@ -70,7 +70,6 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
 
   switch(keycode) {
   case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
-    process_tap_dance_action_on_each_tap (qk_tap_dance_state.keycode);
     if (qk_tap_dance_state.keycode && qk_tap_dance_state.keycode != keycode) {
       process_tap_dance_action_on_dance_finished (qk_tap_dance_state.keycode);
     } else {
@@ -81,12 +80,13 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
       qk_tap_dance_state.keycode = keycode;
       qk_tap_dance_state.timer = timer_read ();
       qk_tap_dance_state.count++;
+      process_tap_dance_action_on_each_tap (qk_tap_dance_state.keycode);
     }
     break;
 
   default:
-    process_tap_dance_action_on_each_tap (qk_tap_dance_state.keycode);
     if (qk_tap_dance_state.keycode) {
+      process_tap_dance_action_on_each_tap (qk_tap_dance_state.keycode);
       process_tap_dance_action_on_dance_finished (qk_tap_dance_state.keycode);
       reset_tap_dance (&qk_tap_dance_state);
     }